;--------------------------------------------------------------------------
;	AI僗僀僢僠僐儅儞僪

[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0

;--------------------------------------------------------------------
;-| 儃僞儞儕儅僢僾|--------------------------------------------------

[Remap]
a = a
b = b
z = z
x = x
y = y
c = c
s = s

;-| 挻昁嶦媄 |--------------------------------------------------------
;偙偙偵偼挻昁嶦媄傪婰弎偟偰偔偩偝偄丄摨偠柤慜傪乽name =乿棑偵彂偗傑偡偑
;僐儅儞僪偼愨懳偵堘偭偨傕偺偵偟偰偔偩偝偄丅
;僇儞僼乕儅儞偼庛僷儞僠偲嫮僷儞僠偱媄偑弌偣傞傛偆偵摨偠柤慜偺僐儅儞僪偱
;撪梕偑庛偲嫮偵側偭偰偄傑偡丅
;乽time=20乿偲彂偔偙偲偱乽僐儅儞僪傪20僼儗乕儉埲撪偵擖椡乿偲愝掕偱偒傑偡丅
[Command]
name = "236236c"
command = ~D, DF, F, D, DF, F, c
time = 30
[Command]
name = "236236c"
command = ~D, F, D, F, c
time = 30

[Command]
name = "236236xy"
command = ~D, DF, F, D, DF, F, x+y
time = 30
[Command]
name = "236236xy"
command = ~D, F, D, F, x+y
time = 30
[Command]
name = "236236xy"
command = ~D, DF, F, D, DF, F, z
time = 30
[Command]
name = "236236xy"
command = ~D, F, D, F, z
time = 30

[Command]
name = "214214y"
command = ~D, DB, B, D, DB, B, y
time = 30
[Command]
name = "214214y"
command = ~D, B, D, B, y
time = 30

[Command] 
name = "214214x"
command = ~D, DB, B, D, DB, B, x
time = 30
[Command] 
name = "214214x"
command = ~D, B, D, B, x
time = 30

[Command]
name = "214214a"
command = ~D, DB, B, D, DB, B, a
time = 30
[Command]
name = "214214a"
command = ~D, B, D, B, a
time = 30
[Command]
name = "214214a"
command = ~D, DB, B, D, DB, B, b
time = 30
[Command]
name = "214214a"
command = ~D, B, D, B, b
time = 30

;-| 昁嶦媄 |------------------------------------------------------
[Command]
name = "63214y"
command = ~F, DF, D, DB, B, y
time = 20
[Command]
name = "63214y"
command = ~F, D, B, y
time = 20

[Command]
name = "41236a"
command = ~B, DB, D, DF, F, a
time = 20
[Command]
name = "41236a"
command = ~B, D, F, a
time = 20

[Command]
name = "41236b"
command = ~B, DB, D, DF, F, b
time = 20
[Command]
name = "41236b"
command = ~B, D, F, b
time = 20

[Command]
name = "41236y"
command = ~B, DB, D, DF, F, y
time = 20
[Command]
name = "41236y"
command = ~B, D, F, y
time = 20

[Command]
name = "236a"
command = ~D, DF, F, x
time = 20

[Command]
name = "236b"
command = ~D, DF, F, b
time = 20

[Command]
name = "236y"
command = ~D, DF, F, y
time = 20

[Command]
name = "236x"
command = ~D, DF, F, a
time = 20

[Command]
name = "214"
command = ~D, DB, B, a
time = 20

[Command]
name = "214"
command = ~D, DB, B, b
time = 20

[Command]
name = "214"
command = ~D, DB, B, x
time = 20

[Command]
name = "214"
command = ~D, DB, B, y
time = 20

[Command]
name = "22x"
command = ~D, D, x
time = 20

;-| 墴偟偭傁側偟愝掕乮摿庩乯-------------------------------------------------------
[Command]
name = "holdc"
command = /c
time = 1

[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1

;仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸僴僀僕儍儞僾僐儅儞僪
;壓傪偪傚偭偲墴偟偰忋傪墴偡丄偲尵偆堄枴丅
[Command]
name = "jump"    
command = ~D,$U
time = 10

;仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸慜旔偗
;慜傪墴偟側偑傜俙亄俛丄偲偄偆堄枴
[Command]
name = "away-f"    
command = /F,x+a
time = 10

;仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸慜旔偗
;屻傪墴偟側偑傜俙亄俛丄偲偄偆堄枴
[Command]
name = "away-b"    
command = /B,x+a
time = 10

;-| 俀夞墴偟媄 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| 俀丒俁屄偺摨帪墴偟媄 |-----------------------------------------------
[Command]
name = "recovery"
command = a
time = 1

[Command]
name = "recovery"
command = b
time = 1

[Command]
name = "recovery"
command = c
time = 1

[Command]
name = "recovery"
command = x
time = 1

[Command]
name = "recovery"
command = y
time = 1

[Command]
name = "recovery"
command = z
time = 1

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "yb"
command = b+y
time = 1

;-| 曽岦偲儃僞儞偱弌偡媄 |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| 儃僞儞愝掕乮偄偠傜側偄乯|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 墴偟偭傁側偟愝掕乮偄偠傜側偄乯-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "holdx"
command = /$x
time = 1

[Command]
name = "holdy"
command = /$y
time = 1

; 壓偺婰弎伀偼愨懳偵徚偝側偄偱偔偩偝偄丅
[Statedef -1]
;==========================================================================
;-| 挻昁嶦媄 |-------------------------------------------------------------
;---------------------------------------------------------------------------
;偳偙偱傕旉憐揤
[State -1]
type = ChangeState
value = 3040
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "236236c"
triggerall = power >= 3000
triggerall = numhelper(3040) = 0
trigger1 = ctrl

;---------------------------------------------------------------------------
;巰奅
[State -1]
type = ChangeState
value = 3010
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "236236xy"
triggerall = power >= 2000
trigger1 = ctrl
trigger2 = ((stateno = [210,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger3 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(3) > 2)
trigger4 = stateno = 1030
trigger4 = movecontact
trigger5 = stateno = 1070
trigger5 = movecontact

;---------------------------------------------------------------------------
;巰奅乮嬻拞乯
[State -1]
type = ChangeState
value = 3050
TriggerAll = var(59)=0
triggerall = statetype = A
triggerall = command = "236236xy"
triggerall = power >= 2000
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact

;---------------------------------------------------------------------------
;扏偒晅偗
[State -1]
type = ChangeState
value = 3000
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "214214y"
triggerall = power >= 1000
trigger1 = ctrl
trigger2 = ((stateno = [210,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger3 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(3) > 2)
trigger4 = stateno = 1030
trigger4 = movecontact
trigger5 = stateno = 1070
trigger5 = movecontact

;---------------------------------------------------------------------------
;巃寕乮岝攇乯
[State -1]
type = ChangeState
value = 3020
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "214214x"
triggerall = power >= 1000
trigger1 = ctrl
trigger2 = ((stateno = [210,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger3 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(3) > 2)
trigger4 = stateno = 1030
trigger4 = movecontact
trigger5 = stateno = 1070
trigger5 = movecontact

;---------------------------------------------------------------------------
;閼閻拰
[State -1]
type = ChangeState
value = 3030
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "214214a"
triggerall = power >= 1000
trigger1 = ctrl
trigger2 = ((stateno = [210,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger3 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(3) > 2)
trigger4 = stateno = 1030
trigger4 = movecontact
trigger5 = stateno = 1070
trigger5 = movecontact

;==========================================================================
;-|  昁嶦媄  |-------------------------------------------------------------
;--------------------------------------------------------------------------
;巃寕乮懳嬻乯
[State -1]
type = ChangeState
value = 1000
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "41236a"
trigger1 = ctrl
trigger2 = ((stateno = [210,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger3 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(3) > 2)
trigger4 = stateno = 1030
trigger4 = movecontact
trigger5 = stateno = 1070
trigger5 = movecontact

;--------------------------------------------------------------------------
;愇壔
[State -1]
type = ChangeState
value = 1060
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "41236b"
Triggerall = var(26) <= 8
triggerall = palno != 12
trigger1 = ctrl
trigger2 = ((stateno = [210,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger3 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(3) > 2)
trigger4 = stateno = 1030
trigger4 = movecontact
trigger5 = stateno = 1070
trigger5 = movecontact

;--------------------------------------------------------------------------
;愇壔搳偘
[State -1]
type = ChangeState
value = 1080
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "63214y"
Triggerall = p2stateno != 3505
trigger1 = ctrl

;--------------------------------------------------------------------------
;搳偘乮懳嬻乯
[State -1]
type = ChangeState
value = 1090
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "41236y"
trigger1 = ctrl
trigger2 = ((stateno = [210,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger3 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(3) > 2)
trigger4 = stateno = 1030
trigger4 = movecontact
trigger5 = stateno = 1070
trigger5 = movecontact

;--------------------------------------------------------------------------
;巃寕乮楢寕乯
[State -1]
type = ChangeState
value = 1020
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "236a"
trigger1 = ctrl
trigger2 = ((stateno = [210,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger3 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(3) > 2)
trigger4 = stateno = 1030
trigger4 = movecontact
trigger5 = stateno = 1070
trigger5 = movecontact

;--------------------------------------------------------------------------
;巃寕乮撍恑乯
[State -1]
type = ChangeState
value = 1070
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "236b"
triggerall = numprojid(4600) = 0
trigger1 = ctrl
trigger2 = ((stateno = [210,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger3 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(3) > 2)
trigger4 = stateno = 1030
trigger4 = movecontact
trigger5 = stateno = 1070
trigger5 = movecontact

;--------------------------------------------------------------------------
;扏偒晅偗
[State -1]
type = ChangeState
value = 1010;6050
TriggerAll = var(59)=0
triggerall = command = "236y"
triggerall = statetype != A
trigger1 = ((stateno = [200,230]) && movecontact)
trigger2 = (stateno = 200 || stateno = 300) && (movecontact)
trigger3 = ctrl
trigger4 = stateno = 1030
trigger4 = movecontact
trigger5 = stateno = 1070
trigger5 = movecontact

;--------------------------------------------------------------------------
;抧恔
[State -1]
type = ChangeState
value = 1030
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "236x"
trigger1 = ((stateno = [200,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger2 = (stateno = 200 || stateno = 300) && (movecontact)
trigger3 = ctrl
trigger4 = stateno = 1070
trigger4 = movecontact

;--------------------------------------------------------------------------
;愇拰
[State -1]
type = ChangeState
value = 1040
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "214"
triggerall = numhelper(1040) = 0
trigger1 = ctrl
trigger2 = ((stateno = [210,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger3 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(3) > 2)
trigger4 = stateno = 1030
trigger4 = movecontact
trigger5 = stateno = 1070
trigger5 = movecontact

;--------------------------------------------------------------------------
;愇搳偘
[State -1]
type = ChangeState
value = 1050
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "22x"
trigger1 = ((stateno = [200,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger2 = (stateno = 200 || stateno = 300) && (movecontact)
trigger3 = ctrl
trigger4 = stateno = 1030
trigger4 = movecontact
trigger5 = stateno = 1070
trigger5 = movecontact

;==========================================================================
;-| 棫偪捠忢 |-------------------------------------------------------------
;--------------------------------------------------------------------------
;搳偘
[State -1, Throw]
type = ChangeState
value = 600
TriggerAll = var(59)=0
triggerall = command = "y" || command = "b"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = p2bodydist X < 20
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl

;---------------------------------------------------------------------------
;傆偭旘偽偟
[State -1 ]
type = ChangeState
value = 2200
TriggerAll = var(59)=0
triggerall = (command = "c" || command = "yb")
triggerall = NumEnemy >= 1
trigger1 = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 150 || stateno = 152) && power >= 1000

;--------------------------------------------------------------------------
;6A
[State -1]
type = ChangeState
value = 215
TriggerAll = var(59)=0
triggerall = var(20) = 0
triggerall = statetype != A
triggerall = command = "a" && command != "holddown" && command = "holdfwd"
triggerall = stateno != 215
trigger1 = ctrl  
trigger2 = ((stateno = [200,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger3 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(3) > 2)

;--------------------------------------------------------------------------
;5A
[State -1]
type = ChangeState
value = 200
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "a" && command != "holddown"
trigger1 = ctrl 
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 300) && (movecontact)

;---------------------------------------------------------------------------
;5B
[State -1]
type = ChangeState
value = 210
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "b" && command != "holddown"
trigger1 = ctrl  
trigger2 = ((stateno = [200,210]) && movecontact) || ((stateno = 300) && movecontact)
trigger3 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(3) > 2)

;===========================================================================
;-| 偟傖偑傒捠忢 |----------------------------------------------------------
;---------------------------------------------------------------------------
;2A
[State -1]
type = ChangeState
value = 300
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "a" && command = "holddown"
trigger1 = ctrl  
trigger2 = (stateno = 200) && (movecontact)
trigger3 = (stateno = 300) && (movecontact)

;---------------------------------------------------------------------------
;2B
[State -1]
type = ChangeState
value = 310
TriggerAll = var(59)=0
triggerall = stateno != 310
triggerall = statetype != A
triggerall = command = "b" && command = "holddown"
triggerall = stateno != 215
trigger1 = ctrl  
trigger2 = ((stateno = [200,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger3 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(3) > 2)

;===========================================================================
;-| 嬻拞捠忢 |--------------------------------------------------------------
;---------------------------------------------------------------------------
;JA&JB
[State -1, Jump Light Punch]
type = ChangeState
value = 400
TriggerAll = var(59)=0
triggerall = command = "a" || command = "b"
trigger1 = statetype = A
trigger1 = stateno != 105
trigger1 = ctrl

;===========================================================================
;-| 堏摦娭學 |--------------------------------------------------------------
;---------------------------------------------------------------------------
;僟僢僔儏
[State -1, Run Fwd]
type = ChangeState
value = 100
TriggerAll = var(59)=0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;屻戅僟僢僔儏
[State -1, Run Back]
type = ChangeState
value = 105
TriggerAll = var(59)=0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;===========================================================================
;-| 摿庩娭學 |--------------------------------------------------------------
;慜旔偗
;偲偰傕娙扨側僗僥乕僩偱偡丅
;偙偙偱傗偭偰傞摿庩側偙偲偼乽岠棪壔乿偱偡丅
;徻嵶偼away.cns偱
;---------------------------------------------------------------------------
[State -1
type = ChangeState
value = 5201
TriggerAll = var(59)=0
triggerall = (command = "z" || command = "recovery")
triggerall = alive = 1
trigger1 = stateno = 5050
trigger1 = pos y > -40

;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 700
TriggerAll = var(59)=0
triggerall = (command = "z" || command = "away-f")
triggerall = command != "holdback"
trigger1 = ctrl
trigger1 = statetype != A
trigger2 = stateno = [150,151]
trigger2 = power >= 1000
trigger3 = stateno = [152,153]
trigger3 = power >= 1000

;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 702
TriggerAll = var(59)=0
triggerall = (command = "z" || command = "away-f")
triggerall = command = "holdback"
trigger1 = ctrl
trigger1 = statetype != A
trigger2 = (stateno = 150 || stateno = 152) && power >= 1000
