
[Data]
Life		= 100
Power		= 3000
Attack		= 100
Defence		= 600
Fall.Defence_Up	= 50
LieDown.Time	= 60
AirJuggle	= 15
SparkNo		= -1
Guard.SparkNo	= -1
KO.Echo		= 0
Volume		= 120
IntPersistIndex	= 41
FloatPersistIndex= 30

[Size]
XScale		= 1
YScale		= 1
Ground.Front	= 13
Ground.Back	= 13
Air.Front	= 12
Air.Back	= 12
Height		= 40
Attack.Dist	= 100
Proj.Attack.Dist= 100
Proj.DoScale	= 0
Head.Pos	= 0, -60
Mid.Pos		= 0, -40
ShadowOffset	= 0
Draw.Offset	= 0,0

[Velocity]
Walk.Fwd	=  1.5
Walk.Back	= -1.5
Run.Fwd		=  1.0
Run.Back	= -1.0, -0.5.0
Jump.Neu	=  0.0, -5.5
Jump.Fwd	=  6.5
Jump.Back	= -6.5
RunJump.Fwd	=  16.0
RunJump.Back	= -16.0
AirJump.Neu	=  0.0, -7.5
AirJump.Fwd	=  6.5
AirJump.Back	= -6.5

[Movement]
AirJump.Num	= 2
AirJump.Height	= 15
YAccel		= .42
Stand.Friction	= .85
Crouch.Friction	= .80
