AZ[jO\bZ[WΉ@(LALғIɂ͉`ł͂ȂZłc)

ꂩ̂́ȀAĂ悤ĂȂ낤
IɉZ[jOɕ\@łB
g葤̃Lhɓ̃XvCgƃAjǉ鎖ɂΉ鎖o܂B
ӁI) ͂܂ŉoȂ̂ŎۂɊoĎgȂĎ͏o܂B͋CyŉB

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ΉĂȂL̏ꍇAɉ\܂񂪑Ή

ubIIvƂbZ[W̉

uŏov

ƂbZ[W\܂B
====================================================================

Ή@́A܂pӂĂfނgpAΉXvCg(SFF)쐬Eo^܂B
pӂĂtHg̒ɂ݂͑ȂƎv܂Bꍇ͊撣ătHg쐬ĉB

O[v19853̌vPŁAC[Wԍ0łB
̃O[vԍ͋󂢂ĂȔԍI񂾂̂ŁAύXĂȉ̓o^vȐl͌䎩RɕςĉB

SFFɓo^ۂx,yɂẮc

19853 c X=100,Y=13

hꍇA삵LSFFۂɊmFĒΗĖႦƎv܂B

ȏP̃XvCgo^AAIRt@CɉL̋LqRsyĒǉĉB


;----------------------------------------------------------------------------

[Begin Action 19853]
19853,  0,  0,-13, -1

[Begin Action 19854]
19853,  0,  0, 13, -1

;----------------------------------------------------------------------------
܂

eAj̏ڍׂ͉L̒ʂB

19853 c L̖O\EBhEbZ[WłB
		 ͍1lꍇ̕\ɂȂ܂B
		 ܂A^bO펞A2l̓L̏ꍇ
		 1lڂ̍̕\ɂȂ܂B

19854 c L̖O\EBhEbZ[WłB
		 ̓^bO펞A2l̓L̏ꍇ
		 2lڂ̍̕\ɂȂ܂B
		 

AIRt@CɃRs[AŌɒǉLCNS[Statedef -3]ɉL̃Xe[gLqSăRsyĒǉĉB


;============================================================================
;[jOΉLq
;============================================================================
;1P(1l̏ꍇ)
[State -3, 2]
type = Explod
triggerall = !ishelper
triggerall = numexplod(19853) = 0
triggerall = lose
triggerall = TeamSide = 2
trigger1 = numenemy = 1
trigger1 = enemy,teammode = single || enemy,teammode = turns
trigger1 = enemy,alive
trigger1 = (enemy,name = "masaru_takahara" && enemy,authorname = "AnkokuNaitou")
trigger1 = (enemy,stateno = 182 && enemy,animelemtime(1) = 2)
trigger2 = numenemy = 2
trigger2 = enemy(0),alive
trigger2 = (enemy(0),name = "masaru_takahara" && enemy(0),authorname = "AnkokuNaitou")
trigger2 = (enemy(0),stateno = 182 && enemy(0),animelemtime(1) = 2)
trigger3 = numenemy = 2
trigger3 = enemy(1),alive
trigger3 = (enemy(1),name = "masaru_takahara" && enemy(1),authorname = "AnkokuNaitou")
trigger3 = !(enemy(0),name = "masaru_takahara" && enemy(0),authorname = "AnkokuNaitou")
trigger3 = (enemy(1),stateno = 182 && enemy(1),animelemtime(1) = 2)
anim = 19853
ID = 19853
pos = 100,65
postype = left
supermovetime = 99999999
pausemovetime = 99999999
bindtime = -1
ownpal = 1
sprpriority = 50
ignorehitpause = 1

;1P(2l̏ꍇ)
[State -3, 2]
type = Explod
triggerall = !ishelper
triggerall = numexplod(19854) = 0
triggerall = lose
triggerall = TeamSide = 2
triggerall = numenemy = 2
triggerall = enemy(1),alive
triggerall = (enemy(0),name = "masaru_takahara" && enemy(0),authorname = "AnkokuNaitou")
triggerall = (enemy(1),name = "masaru_takahara" && enemy(1),authorname = "AnkokuNaitou")
trigger1 = (enemy(1),stateno = 182 && enemy(1),animelemtime(1) = 2)
anim = 19854
ID = 19854
pos = 100,65
postype = left
supermovetime = 99999999
pausemovetime = 99999999
bindtime = -1
ownpal = 1
sprpriority = 50
ignorehitpause = 1

;2P(1l̏ꍇ)
[State -3, 2]
type = Explod
triggerall = !ishelper
triggerall = numexplod(19853) = 0
triggerall = lose
triggerall = TeamSide = 1
trigger1 = numenemy = 1
trigger1 = enemy,teammode = single || enemy,teammode = turns
trigger1 = enemy,alive
trigger1 = (enemy,name = "masaru_takahara" && enemy,authorname = "AnkokuNaitou")
trigger1 = (enemy,stateno = 182 && enemy,animelemtime(1) = 2)
trigger2 = numenemy = 2
trigger2 = enemy(0),alive
trigger2 = (enemy(0),name = "masaru_takahara" && enemy(0),authorname = "AnkokuNaitou")
trigger2 = (enemy(0),stateno = 182 && enemy(0),animelemtime(1) = 2)
trigger3 = numenemy = 2
trigger3 = enemy(1),alive
trigger3 = (enemy(1),name = "masaru_takahara" && enemy(1),authorname = "AnkokuNaitou")
trigger3 = !(enemy(0),name = "masaru_takahara" && enemy(0),authorname = "AnkokuNaitou")
trigger3 = (enemy(1),stateno = 182 && enemy(1),animelemtime(1) = 2)
anim = 19853
ID = 19853
pos = -100,65
postype = right
supermovetime = 99999999
pausemovetime = 99999999
bindtime = -1
ownpal = 1
sprpriority = 50
ignorehitpause = 1

;2P(2l̏ꍇ)
[State -3, 2]
type = Explod
triggerall = !ishelper
triggerall = numexplod(19854) = 0
triggerall = lose
triggerall = TeamSide = 1
triggerall = numenemy = 2
triggerall = enemy(1),alive
triggerall = (enemy(0),name = "masaru_takahara" && enemy(0),authorname = "AnkokuNaitou")
triggerall = (enemy(1),name = "masaru_takahara" && enemy(1),authorname = "AnkokuNaitou")
trigger1 = (enemy(1),stateno = 182 && enemy(1),animelemtime(1) = 2)
anim = 19854
ID = 19854
pos = -100,65
postype = right
supermovetime = 99999999
pausemovetime = 99999999
bindtime = -1
ownpal = 1
sprpriority = 50
ignorehitpause = 1
;----------------------------------------------------------------------------
܂

ʓ|ċkłAōƊłB
XvCgo^AAIRǉA-3Xe[gւ̋Lqǉɖ薳΁AAEBhEbZ[Wɕ\܂B

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