
;PBݒ

[Statedef 9999]
anim = 99999


[State K[otO]
type = ParentVarSet
trigger1 = 1
var(41) = 0		;0=10Pł̂ݏo
			;1=10P,12Pł̂ݏo
			;2=SJ[ŏo

[State bltO]
type = ParentVarSet
trigger1 = 1
var(42) = 0		;0=mɏbl
			;1=ɏbl(12P̓Xe[gDƐlԂɖ߂܂)


[State AIN]
type = ParentVarSet
trigger1 = 1
var(59) = 0		;0=CPUAbAIN
			;1=펞AINElԑs\







[State 9999]
type = ParentVarSet
trigger1 = time = 1
var(49) = 1

[State 9999]
type = DestroySelf
trigger1 = time = 2
