========================================================================
Marco Rodriguez (Kushnood Butt Outside Japan) KOF XI Version 
By Thedge
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1. Intro
2. Version
3. Install
4. Character Profile
5. Commands
6. Thanks
7. Contact



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1. INTRO
========================================================================

[quote]

 Of course. I give you the permission. I am glad that people keeping MUGEN alive. Good Luck.
 
                           Cirio.

[/quote]

   And thats was the great answer, from a great guy, that allow me to use his great char as a base for the mine.

I never though that i'll make more than a stage, but, once i've made one, i want more.

   As you may notice, this is Marco from GMOTW KOF XI version, edited from SVC's Mr. Karate, KOF's Takuma, NGBC's Mr. Karate, GMOTW Marco itself, some sprites edited from SVC's Ryu and Ken, and offcourse, 100% original sprites.

   One more thing, english is not my first language, i've learned it by myself, so try to understand what im trying to say (or write?).


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2. VERSION
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   Version Beta 2.0 (31/07/07)

     What's New:

	- Head Swap
	- Some sprites changed (Ex. Crouching HK)
	- Jou-dan Harai (qcb + X)
	- Gen-dan Harai (qcb + A)
	- Ryuuko-dan Harai SDM (qcb, qcb + C)
	- Hao Shokoken's sprite (now its GMOTW's)
	- Roll Cancel
	- Close HK is comboable
	- Win Screen and Win Quote
	- Fixed the debug flood (state 201, etc.)
	- Qcf+HK glitch solved
	- Ryuu-Sen Ken now has 4 levels
	- Ko-Sen Kyaku has too 4 levels
	- Readme (this file)

   Version Beta 1.0 (08/07/07)

	Released.

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  What's in
-----------------------------------------------------------  

  - 2 Small Portraits
  - 2 Big Portraits
  - 12 Palletes
  - 3 DM's
  - 2 SDM
  - Dream Cancels, Super Cancels
  - 2 Winposes
  - Winscreen
  - 3 Intros
  - Midnight Bliss for Bad Darkness's Demitri
  - Taunt

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  What's Left 
-----------------------------------------------------------  

  - KOF XI Hit Sounds
  - Edit Sprites for Blue Mary's moves
  - Intro and Ending
  - Hairy Chest in the big portrait
  - Better Win Screens
  - Winquote depending on oponent
  - A lot of details (Intros, Winposes, that kind of details)  
  - Some forgotten Bug

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3. INSTALL
========================================================================

Unzip Kushnood.zip file in the chars folder of Mugen.

In the select.def file, found in the data folder, add the next line 'Kushnood' under the part '[Characters]' section

To make the Midnight Bliss work properly, you have to modify Demitri's CNS, in the state 2021 you must add my creator name, in each place required

Some like this: 

[Statedef 2021]
...
...

trigger...|authorname = "Thedge"


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4. CHARACTER PROFILE
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-----------------------------------------------------------
  Profile
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  Name:	            Marco Rodriguez (Kushnood Butt Outside Japan)
  Age:              40 years
  Height:           183 cm
  Weight:           91 kg
  Birthday:         Septiembre 4
  Bloodtype:	    A
  Nationality:      Brazil
  Fighting Style:   Kyokugen-ryuu Karate (Kyokugen-style Karate)
  Hobbies:          Reading picture books (he aways cries reading Disney
                    stories)
  Specialty:        Sewing, tailoring
  Most Important:   His black belt, his Kyokugen signboard
  Most Unpleasant:  Sake
  Likes:            His hut for training
  Dislikes:         Cockroaches
  Favorite Food:    Chicken curry, rakkyou, grilled (roasted) chicken
  Favorite Music:   Samba (it boils his blood)
  Best Sport:       Shotput

He is the master of the great Ryo Sakazaki, something very obvious, since they use the same style named Karate Kyokugen.


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5. COMMANDS
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-----------------------------------------------------------
  Legend
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           ub   u   uf                        
             \  |  /        
           b -- n -- f                   
             /  |  \      
           db   d   df                        

  General Notations
 --------------------
   n    - neutral                             X     - low punch (LP)
   d    - down                                A     - low kick (LK)
   u    - up                                  Y     - high punch (HP)
   b    - back                                B     - high kick (HK)
   f    - forward 			      C	    - Knock Down
   f,f  - run   			      Start - Taunt
   b,b  - back dash                            

   
  Special Notations:
 --------------------
   db   - down-back                           P     - LP or HP
   df   - down-forward                        K     - LK or HK         
   ub   - up-back                             AB    - Roll
   uf   - up-forward                            
   qcf  - d,df,f                              
   qcb  - d,db,b                                            
   hcf  - b,db,d,df,f                         
   hcb  - f,df,d,db,b                         
   dp   - f,d,df
   rdp  - b,d,db


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  System
-----------------------------------------------------------

 Plays basicly with the KOF XI system, so, forget about MAX2MODE and stuff, so he can Dream/Super Cancel some moves. 
 To perform a DM you need at least one stock of power, for a LDM/SDM you need at least two.
 In the move list, the moves that can be canceled into a DM (LDM too) have an admiration symbol (!) followed by a number, wich means in wich hit it can be canceled, the ones thta only can be canceled into a LDM have two symbols (!!).
 If theres a (~) before the number, it means that from the first hit you can cancel.
 

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  Moves
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  Throws --------------------------------------------------

   Kyokugen Zu-Tsuki                    close, f + HP
   Ippon Seoi Nage                      close, f + HK  

  Command Moves -------------------------------------------

   Kyokugen Hiji                        f + LP
   Low Dodge Attack		        f + LK
   Dodge Attack			        HP + LP

  Special Moves -------------------------------------------

   Ko-ou Ken (weak)                     qcf + LP
   Ko-ou Ken (strong)                   qcf + HP
   Zan-Retsu Ken (weak)                 f,b,f + LP
   Zan-Retsu Ken (strong)               f,b,f + HP
   Hien Shippu Kyaku (weak)             qcf + LK
   Hien Shippu Kyaku (strong)(!1)       qcf + HK
   Jou-dan Harai			qcb + LP
   Gen-dan Harai 			qcb + LK
   Ryuu-Sen Ken(!1)                     hold HP, release (4 Levels)
   Ko-Sen Kyaku                         hold HK, release (4 Levels)
   Ko Hou (weak)                        dp + LP
   -- Ko Hou Break		        LP + LK If first hit connects
   Ko Hou (strong) (!1)                 dp + HP

  Desperation Moves (!) -----------------------------------

   Haou Shoukou Ken (weak)              f, hcf + LP
   Haou Shoukou Ken (strong)            f, hcf + HP
   Kyokugen Ko Hou (!!~2)               qcf, qcf + K
   Ryuuko Ranbu (weak) (!!~6)	        qcf, hcb + LP
   Ryuuko Ranbu (strong) (!!~6)         qcf, hcb + HP

  Super Desperation Moves (!!) ---------------------------

   Ryuuko Ranbu                         qcf, qcf + C
   Ryuuko-dan Harai			qcb, qcb + C

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  Notes
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	- Kyoukugen Hiji and Low Dodge Attack are overhead.
	- Ryuu-Sen Ken and Ko-Sen Kyaku from level 3 they do Guard Crash.
	- Jou-dan Harai is a reversal against high attacks.
	- Gen-dan Harai is a reversal against high attacks, and makes more damage 	than Jou-dan Harai.
	- Ryuuko-dan Harai is a reversal.
	- When you cancel into Ryuuko-dan Harai, it will attack without the reversal 	activation (a la B.Jennet)
	- Ryuuko-dan Harai is a completely beta name, if you have a better name that really means something in japanese let me know, i'll 100% credit you

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  Example Combos
-----------------------------------------------------------

 This are just examples, there are more, and better combos to try out.


  Simple Combos -------------------------------------------
    
    Jump HK, Crouching LK, Crouching LP, Ko Hou (Strong) - 5 Hits

    Jump HK, Crouching LK, Crouching LP, Kyokugen Hiji, Hien Shippu Kyaku (weak), Hien Shippu Kyaku (strong) - 8 Hits

  DM Combos -----------------------------------------------

    LP, Crouching LK, Crouching LP, Kyokugen Hiji, Haou Shoukou Ken (strong) - 5 Hits

    Jump HK, HP (1st Hit), Hien Shippu Kyaku (weak), Kyokugen Ko Hou - 12 Hits

    Jump HK, Crouching LK, Crouching LP, Kyokugen Hiji, Ryuuko Ranbu (weak) - 23 Hits

  LDM Combos ----------------------------------------------

    Jump HK, HP (1st Hit), Kyokugen Hiji, Ryuuko Ranbu - 24 Hits

  Super Cancel Combos -------------------------------------

    Jump HK, HP (1st Hit), Hien Shippu Kyaku (strong) (1st Hit), Kyokugen Ko Hou - 9 Hits

  Dream Cancel Combos -------------------------------------
    
    Far Ko-ou ken (weak), Ryuuko Ranbu (strong) (6th Hit), Ryuuko Ranbu - 27 Hits
    
    Crouching LK, Kyokugen Ko Hou (2nd Hit), Ryuuko-Dan Harai - 16 Hits

  Super Cancel to Dream Cancel Combos ---------------------

    Crouching LK, Crouching LP, Ko Hou (strong) (1st Hit), Ryuuko Ranbu (weak) (6th Hit), Ryuuko Ranbu - 30 Hits

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6. THANKS
========================================================================

  The well known thanks section.

  Cirio, if he never mugenize his Mr. Karate, i've never could even think on doing a char at all, one more thing about his char, it was the first char that i downloaded and found it accurate to the KOF game play.

  Duende Macabro, for allowing me to use some of his sprites of his Mr. Karate (Ryo), and his fast answer.

  --RAM--, for ripping Marco's voice from GMOTW.    

  Zelgadiss, for allowing to use part of his code.
  
  Fervicante, for the code for Dream and Super Cancels, and the KOF XI sounds.

  Juan Carlos and Sander, for their M.U.G.E.N. tutorials, those help a lot.

  zzzasd, Ahuron and Sander, for their excelent work on KOF chars.

  Kerta, his GMOTW Faq was the source for the info about Marco.

  wuwo, for ripping the KOF XI sprites and let them open source.

  yurigouki, for the KOF 2000 style small portrait.

  Bad Darkness, for creating Demitri SVC.

  (SOS)Liger, *~Ishida-Uryuu~*, Kei Dasshuu, KYO2k, Segato, el crimson, Mr Karate, xiondash, AnkokuAsurA for the feedback.

  nio & Riccochet, for giving me the honor of being a part of such a great project.

  Aces High, for incluiding this char in his Art of Fighting Special.

  VirtualTek, for Fighter Factory.

  DCelso for Paletero.

  Elecbyte for making our dreams come true.

  SNK (Now SNKP) for their great games.

  Capcom, for putting this genre in hip back in the 90's.

  If you think some one left, just let me know.

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7. CONTACT
========================================================================

  For reporting me errors or simply contact me, you can find me in almost every forum that talks about M.U.G.E.N.
  
  You can do it too by sending me an email:

		jpc.comics@hotmail.com

  Or you can let me a message on my blog, where will always be the lastest version of this char:

		http://jpccomics.blogspot.com
  
  So, thats all by now, see you in my next char, i dont know when it will come, i dont even know if it will come at all.

  
  See you.

    THEDGE

[EOF]