;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;	R e d丂丂A r c u e i d				The CMD File.
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; AI
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "AI_00"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_01"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_02"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_03"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_04"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_05"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_06"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_07"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_08"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_09"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_10"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_11"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_12"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_13"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_14"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_15"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_16"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_17"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_18"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_19"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_20"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_21"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_22"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_23"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_24"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_25"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_26"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_27"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_28"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_29"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_30"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_31"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_32"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_33"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_34"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_35"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_36"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_37"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_38"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_39"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_40"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_41"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_42"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_43"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_44"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_45"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_46"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_47"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_48"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_49"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_50"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_51"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_52"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_53"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_54"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_55"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_56"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_57"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_58"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_59"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0

[Command]
Name    = "AI_60"
Command = D, DF, F, UF, U, UB, B, DB, D, a, b, c, x, y, z
Time    = 0
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 昁嶦媄
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "媡AD"
Command = ~F, DF, D, DB, B, c

[Command]
Name    = "AD"
Command = ~B, DB, D, DF, F, c

[Command]
Name    = "F, D, DF, a"
Command = ~F, D, DF, a

[Command]
Name    = "F, D, DF, a"
Command = ~D, F, DF, a

[Command]
Name    = "F, D, DF, b"
Command = ~F, D, DF, b

[Command]
Name    = "F, D, DF, b"
Command = ~D, F, DF, b

[Command]
Name    = "F, D, DF, c"
Command = ~F, D, DF, c

[Command]
Name    = "F, D, DF, c"
Command = ~D, F, DF, c

[Command]
Name    = "D, DF, F, a"
Command = ~D, DF, F, a

[Command]
Name    = "D, DF, F, b"
Command = ~D, DF, F, b

[Command]
Name    = "D, DF, F, c"
Command = ~D, DF, F, c

[Command]
Name    = "D, DB, B, a"
Command = ~D, DB, B, a

[Command]
Name    = "D, DB, B, b"
Command = ~D, DB, B, b

[Command]
Name    = "D, DB, B, c"
Command = ~D, DB, B, c

[Command]
Name    = "僔乕儖僪僇僂儞僞乕"
Command = ~D, DF, F, z
Time    = 20

[Command]
Name    = "僔乕儖僪僶儞僇乕"
Command = ~D, DB, B, z
Time    = 20

[Command]
Name    = "嫮惂夝曻"
Command = ~D, D, D, z
Time    = 30

[Command]
Name    = "僴僀僕儍儞僾"
Command = ~DF, UF

[Command]
Name    = "僴僀僕儍儞僾"
Command = ~D, UF

[Command]
Name    = "僴僀僕儍儞僾"
Command = ~DB, UF
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 偦偺懠
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "掅嬻僟僢僔儏"
Command = ~F, UF, F
Time    = 20

[Command]
Name    = "掅嬻僟僢僔儏"
Command = ~F, U, F
Time    = 20

[Command]
Name    = "掅嬻僟僢僔儏"
Command = ~F, U, UF
Time    = 20

[Command]
Name    = "掅嬻僟僢僔儏"
Command = ~F, UF, U, UF
Time    = 20

[Command]
Name    = "掅嬻僟僢僔儏"
Command = ~F, UF, U, UF, F
Time    = 20

[Command]
Name    = "掅嬻僟僢僔儏"
Command = ~F, UF, U, F
Time    = 20

[Command]
Name    = "掅嬻僟僢僔儏"
Command = ~F, U, UF, F
Time    = 20

[Command]
Name    = "掅嬻僟僢僔儏B"
Command = ~B, UB, B
Time    = 20

[Command]
Name    = "掅嬻僟僢僔儏B"
Command = ~B, U, B
Time    = 20

[Command]
Name    = "掅嬻僟僢僔儏B"
Command = ~B, U, UB
Time    = 20

[Command]
Name    = "掅嬻僟僢僔儏B"
Command = ~B, UB, U, UB
Time    = 20

[Command]
Name    = "掅嬻僟僢僔儏B"
Command = ~B, UB, U, UB, B
Time    = 20

[Command]
Name    = "掅嬻僟僢僔儏B"
Command = ~B, UB, U, B
Time    = 20

[Command]
Name    = "掅嬻僟僢僔儏B"
Command = ~B, U, UB, B
Time    = 20

[Command]
Name    = "UU"
Command = U, U
Time    = 10

[Command]
Name    = "FF"
Command = F, F
Time    = 20

[Command]
Name    = "BB"
Command = B, B
Time    = 20

[Command]
Name    = "recovery"
Command = a
Time    = 1

[Command]
Name    = "recovery"
Command = b
Time    = 1

[Command]
Name    = "recovery"
Command = c
Time    = 1

[Command]
Name    = "recovery"
Command = z
Time    = 1

[Command]
Name    = "down_a"
Command = /$D,a
Time    = 1

[Command]
Name    = "down_b"
Command = /$D,b
Time    = 1

[Command]
Name    = "a"
Command = a
Time    = 1

[Command]
Name    = "b"
Command = b
Time    = 1

[Command]
Name    = "c"
Command = c
Time    = 1

[Command]
Name    = "x"
Command = x
Time    = 1

[Command]
Name    = "y"
Command = y
Time    = 1

[Command]
Name    = "z"
Command = z
Time    = 1

[Command]
Name    = "start"
Command = s
Time    = 1

[Command]
Name    = "B墴偟懕偗"
Command = /$b
Time    = 1

[Command]
Name    = "C墴偟懕偗"
Command = /$c
Time    = 1

[Command]
Name    = "Z墴偟懕偗"
Command = /$z
Time    = 1

[Command]
Name    = "holdfwd"
Command = /$F
Time    = 1

[Command]
Name    = "holdback"
Command = /$B
Time    = 1

[Command]
Name    = "holdup"
Command = /$U
Time    = 1

[Command]
Name    = "holddown"
Command = /$D
Time    = 1

[Command]
Name    = "U"
Command = U
Time    = 1

[Command]
Name    = "D"
Command = D
Time    = 1

[Command]
Name    = "B"
Command = B
Time    = 1

[Command]
Name    = "F"
Command = F
Time    = 1

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;偙偺婰弎傪徚偡偺偼帺嶦峴堊偱偡丅愨懳偵徚偝側偄偱壓偝偄丅
[Statedef -1]
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 儗僢僪丒僌儗僀償
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1120+(Var(49)=10)
TriggerAll = Command = "媡AD"
TriggerAll = StateType != A
TriggerAll = Var(26) = 0
TriggerAll = Var(49) = 1 || Var(49) = 2 || Var(49) = 10
Trigger1   = Ctrl
Trigger2   = StateNo = 200 || StateNo = 400 || StateNo = 405
Trigger2   = Time >= 7+(StateNo=400)
Trigger2   = !MoveContact
Trigger3   = StateNo = 900 || StateNo = 910
Trigger3   = MoveContAct
Trigger3   = IfElse(Var(59)>=2&&Var(49)=10,!MoveContact,1)
Trigger4   = (StateNo = [200,499]) && (StateNo != 224) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僽儖乕僩丒僨傿丒僔儏償僃僗僞傽
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1110+(Var(49)=10)
TriggerAll = Command = "AD"
TriggerAll = StateType != A
TriggerAll = Var(26) = 0
TriggerAll = Var(49) = 1 || Var(49) = 2 || Var(49) = 10
Trigger1   = Ctrl
Trigger2   = StateNo = 200 || StateNo = 400 || StateNo = 405
Trigger2   = Time >= 7+(StateNo=400)
Trigger2   = !MoveContact
Trigger3   = StateNo = 900 || StateNo = 910
Trigger3   = MoveContAct
Trigger3   = IfElse(Var(59)>=2&&Var(49)=10,!MoveContact,1)
Trigger4   = (StateNo = [200,499]) && (StateNo != 224) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 償傽僀僗丒僇僢僣僃
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1060+Command="F, D, DF, b"+(Command="F, D, DF, c"&&Var(46)=0)+(Command="F, D, DF, c"&&Var(39)=1)*IfElse(Command="F, D, DF, b",1,2)
TriggerAll = Command = "F, D, DF, a" || Command = "F, D, DF, b" || Command = "F, D, DF, c"
TriggerAll = StateType != A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 200 || StateNo = 400 || StateNo = 405
Trigger2   = Time >= 7+(StateNo=400)
Trigger2   = !MoveContact
Trigger3   = StateNo = 900 || StateNo = 910
Trigger3   = MoveContAct
Trigger3   = IfElse(Var(59)>=2&&Var(49)=10,!MoveContact,1)
Trigger4   = (StateNo = [200,499]) && (StateNo != 224) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 傾儖僩僱乕僎儖	Red Arcueid
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1070+Command="D, DF, F, b"+(Command="D, DF, F, c"&&Var(46)=0)+(Command="D, DF, F, c"&&Var(39)=1)*IfElse(Command="D, DF, F, b",1,2)
TriggerAll = Command = "D, DF, F, a" || Command = "D, DF, F, b" || Command = "D, DF, F, c"
TriggerAll = StateType != A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 200 || StateNo = 400 || StateNo = 405
Trigger2   = Time >= 7+(StateNo=400)
Trigger2   = !MoveContact
Trigger3   = StateNo = 900 || StateNo = 910
Trigger3   = MoveContAct
Trigger3   = IfElse(Var(59)>=2&&Var(49)=10,!MoveContact,1)
Trigger4   = (StateNo = [200,499]) && (StateNo != 224) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫丂傾儖僩僔儏乕儗	Red Arcueid
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1080+Command="D, DB, B, b"+(Command="D, DB, B, c"&&Var(46)=0)+(Command="D, DB, B, c"&&Var(39)=1)*IfElse(Command="D, DB, B, b",1,2)
TriggerAll = Command = "D, DB, B, a" || Command = "D, DB, B, b" || Command = "D, DB, B, c"
TriggerAll = StateType != A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 200 || StateNo = 400 || StateNo = 405
Trigger2   = Time >= 7+(StateNo=400)
Trigger2   = !MoveContact
Trigger3   = StateNo = 900 || StateNo = 910
Trigger3   = MoveContAct
Trigger4   = (StateNo = [200,499]) && (StateNo != 224) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻丂傾儖僩僔儏乕儗	Red Arcueid
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1085+Command="D, DB, B, b"+(Command="D, DB, B, c"&&Var(46)=0)+(Command="D, DB, B, c"&&Var(39)=1)*IfElse(Command="D, DB, B, b",1,2)
TriggerAll = Command = "D, DB, B, a" || Command = "D, DB, B, b" || Command = "D, DB, B, c"
TriggerAll = StateType = A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = !MoveContact && StateNo = 600 && Time >= 10
Trigger3   = StateNo = 920
Trigger3   = MoveContAct
Trigger4   = ((StateNo = [600,699]) && IfElse(StateNo=610,Var(56)=1,MoveContact))
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; D + c丂Red Arcueid
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1020
TriggerAll = Command = "c"
TriggerAll = Command = "holddown"
TriggerAll = StateType = A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 600
Trigger2   = Time >= 10
Trigger2   = !MoveContact
Trigger3  = ((StateNo = [600,699]) && IfElse(StateNo=610,Var(56)=1,MoveContact))
Trigger4   = StateNo = 920
Trigger4   = MoveContAct
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫丂僔乕儖僪僇僂儞僞乕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1072
TriggerAll = StateNo = 900 && MoveHit && Var(36) = 0
Trigger1   = Command = "僔乕儖僪僇僂儞僞乕"
Trigger2   = Var(59) >= 4 && Var(49) != 10
Trigger3   = Var(59) = 3 && Var(49) != 10 && Random <= 50
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 孅丂僔乕儖僪僇僂儞僞乕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1062
TriggerAll = StateNo = 910 && MoveHit && Var(36) = 0
Trigger1   = Command = "僔乕儖僪僇僂儞僞乕"
Trigger2   = Var(59) >= 4 && Var(49) != 10
Trigger3   = Var(59) = 3 && Var(49) != 10 && Random <= 50
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻丂僔乕儖僪僇僂儞僞乕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1087
TriggerAll = StateNo = 920 && MoveHit && Var(36) = 0
Trigger1   = Command = "僔乕儖僪僇僂儞僞乕"
Trigger2   = Var(59) >= 4
Trigger3   = Var(59) = 3 && Random <= 50
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僔乕儖僪僶儞儞僇乕	Red Arcueid
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 950
TriggerAll = Command = "僔乕儖僪僶儞僇乕"
TriggerAll = StateType != A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 200 || StateNo = 400 || StateNo = 405
Trigger2   = Time >= 7+(StateNo=400)
Trigger2   = !MoveContact
Trigger3   = StateNo = 900 || StateNo = 910
Trigger3   = MoveContAct
Trigger3   = IfElse(Var(59)>=2&&Var(49)=10,!MoveContact,1)
Trigger4   = (StateNo = [200,499]) && (StateNo != 224) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嫮惂夝曻
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 930
TriggerAll = IfElse(Var(49)=0,Power>=1000,1)
TriggerAll = Var(49) = [0,1]
TriggerAll = Var(48) = 0
TriggerAll = StateType != A
TriggerAll = Ctrl
Trigger1   = Command = "嫮惂夝曻" && Var(36) = 0
Trigger2   = (Command = "y" || Command = "a" && Command = "b" && Command = "c") && Var(36) = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僒乕僉僢僩僗僷乕僋
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type     = ChangeState
Value    = 935
Trigger1 = Var(49) = 1 || Var(49) = 2 || Var(49) = 10
Trigger1 = Var(36) = 1 && Var(59) != 5
Trigger1 = (StateType != A || Pos Y >= 0) && StateType != L && MoveType = H
Trigger1 = (Command = "y" || Command = "a" && Command = "b" && Command = "c")
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僴僀僕儍儞僾
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type     = ChangeState
Value    = 940
Trigger1 = Command = "僴僀僕儍儞僾"
Trigger1 = Var(41) <= 10
Trigger1 = StateType != A
Trigger1 = Ctrl
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 旔偗
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type     = ChangeState
Value    = 960
Trigger1 = Command = "holddown" && Command = "a" && Command = "b" && Var(36) = 1
Trigger1 = StateType != A
Trigger1 = Ctrl
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 慜僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type     = ChangeState
Value    = 100
Trigger1 = StateType != A
Trigger1 = StateNo != 100
Trigger1 = StateNo != 101
Trigger1 = Ctrl
Trigger1 = Command = "FF" || Command = "holdfwd" && Command = "a" && Command = "b" && Var(36) = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 屻僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type     = ChangeState
Value    = 105
Trigger1 = StateType != A
Trigger1 = Ctrl
Trigger1 = Command = "BB" || Command = "holdback" && Command = "a" && Command = "b" && Var(36) = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 掅嬻慜僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 110
TriggerAll = Command = "掅嬻僟僢僔儏"
TriggerAll = Var(25) = 0 && Var(9) = 0
TriggerAll = Var(26) = 0
TriggerAll = Pos Y >= -30
Trigger1   = Ctrl
Trigger2   = ((StateNo = [200,699]) && IfElse(StateNo=610,Var(56)=1,MoveContact)) && (StateNo != 224)
Trigger3   = StateNo = [900,929]
Trigger3   = MoveContAct
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 掅嬻屻僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type     = ChangeState
Value    = 115
TriggerAll = Command = "掅嬻僟僢僔儏B"
TriggerAll = Var(25) = 0 && Var(9) = 0
TriggerAll = Pos Y >= -30
Trigger1   = Ctrl
Trigger2   = ((StateNo = [200,699]) && IfElse(StateNo=610,Var(56)=1,MoveContact)) && (StateNo != 224)
Trigger3   = StateNo = [900,929]
Trigger3   = MoveContAct
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞慜僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 110
TriggerAll = Command = "FF" || Command = "holdfwd" && Command = "a" && Command = "b" && Var(36) = 1
TriggerAll = Var(25) = 0 && Var(9) = 0
TriggerAll = Var(26) = 0
TriggerAll = StateType = A
Trigger1   = Ctrl
Trigger2   = ((StateNo = [600,699]) && IfElse(StateNo=610,Var(56)=1,MoveContact))
Trigger3   = StateNo = 920
Trigger3   = MoveContAct
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞屻僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type     = ChangeState
Value    = 115
Trigger1 = Command = "BB" || Command = "holdback" && Command = "a" && Command = "b" && Var(36) = 1
Trigger1 = Var(25) = 0 && Var(9) = 0
Trigger1 = StateType = A
Trigger1 = Ctrl
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫丂搳偘
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 800
TriggerAll = Statetype = S
TriggerAll = Ctrl
TriggerAll = Command = "holdfwd" || Command = "holdback"
Trigger1   = Var(36) = 0
Trigger1   = Command = "c"
Trigger1   = P2BodyDist X < 10
Trigger1   = P2Statetype != A
Trigger2   = Var(36) = 1
Trigger2   = Command = "x" || Command = "a" && Command = "z"
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻丂搳偘
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 810
TriggerAll = Command = "holdfwd" || Command = "holdback"
TriggerAll = P2BodyDist X < 10
TriggerAll = Statetype = A
TriggerAll = P2Statetype = A
Trigger1   = Ctrl
Trigger1   = Var(36) = 0
Trigger1   = Command = "c"
Trigger2   = Ctrl
Trigger2   = Var(36) = 1
Trigger2   = Command = "x" || Command = "a" && Command = "z"
Trigger3   = ((StateNo = [600,619]) && IfElse(StateNo=610,Var(56)=1,MoveContact))
Trigger3   = Var(36) = 0
Trigger3   = Command = "c"
Trigger4   = ((StateNo = [600,699]) && IfElse(StateNo=610,Var(56)=1,MoveContact))
Trigger4   = Var(36) = 1
Trigger4   = Command = "x" || Command = "a" && Command = "z"
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫丂庛
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 200
TriggerAll = Command = "a"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 200 || StateNo = 400 || StateNo = 405
Trigger2   = Time >= 7+(StateNo=400)
Trigger2   = !MoveContact
Trigger3   = StateNo = 900 || StateNo = 910
Trigger3   = MoveContAct
Trigger3   = IfElse(Var(59)>=2&&Var(49)=10,!MoveContact,1)
Trigger4   = ((Var(44) = 0) && (StateNo = [200,499]) && (MoveContact))
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫丂拞
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 210
TriggerAll = Var(59) != 1
TriggerAll = Command = "b"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 200 || StateNo = 400 || StateNo = 405
Trigger2   = Time >= 7+(StateNo=400)
Trigger2   = !MoveContact
Trigger3   = StateNo = 900 || StateNo = 910
Trigger3   = MoveContAct
Trigger3   = IfElse(Var(59)>=2&&Var(49)=10,!MoveContact,1)
Trigger4   = ((Var(45) = 0) && (StateNo = [200,499]) && (MoveContact))
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫丂嫮
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 220
TriggerAll = Var(59) != 1
TriggerAll = Command = "c"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 200 || StateNo = 400 || StateNo = 405
Trigger2   = Time >= 7+(StateNo=400)
Trigger2   = !MoveContact
Trigger3   = StateNo = 900 || StateNo = 910
Trigger3   = MoveContAct
Trigger3   = IfElse(Var(59)>=2&&Var(49)=10,!MoveContact,1)
Trigger4   = ((Var(51) = 0) && (StateNo = [200,499]) && (MoveContact))
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 孅丂庛
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 400
TriggerAll = Command = "a"
TriggerAll = Command = "holddown"
TriggerAll = StateType != A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 200 || StateNo = 400 || StateNo = 405
Trigger2   = Time >= 7+(StateNo=400)
Trigger2   = !MoveContact
Trigger3   = StateNo = 900 || StateNo = 910
Trigger3   = MoveContAct
Trigger3   = IfElse(Var(59)>=2&&Var(49)=10,!MoveContact,1)
Trigger4   = ((Var(52) = 0) && ((StateNo = [200,399]) || (StateNo = [405,499])) && (MoveContact))
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 孅丂庛	捛寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type     = ChangeState
Value    = 405
Trigger1 = Command = "a"
Trigger1 = Command = "holddown"
Trigger1 = StateType != A
Trigger1 = StateNo = 400
Trigger1 = MoveContAct
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 孅丂拞
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 410
TriggerAll = Command = "b"
TriggerAll = Command = "holddown"
TriggerAll = StateType != A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 200 || StateNo = 400 || StateNo = 405
Trigger2   = Time >= 7+(StateNo=400)
Trigger2   = !MoveContact
Trigger3   = StateNo = 900 || StateNo = 910
Trigger3   = MoveContAct
Trigger3   = IfElse(Var(59)>=2&&Var(49)=10,!MoveContact,1)
Trigger4   = ((Var(53) = 0) && (StateNo = [200,499]) && (MoveContact))
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 孅丂摿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 425
TriggerAll = Command = "c"
TriggerAll = Command = "holdfwd"
TriggerAll = Command = "holddown"
TriggerAll = StateType != A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 200 || StateNo = 400 || StateNo = 405
Trigger2   = Time >= 7+(StateNo=400)
Trigger2   = !MoveContact
Trigger3   = StateNo = 900 || StateNo = 910
Trigger3   = MoveContAct
Trigger3   = IfElse(Var(59)>=2&&Var(49)=10,!MoveContact,1)
Trigger4   = ((Var(55) = 0) && (StateNo = [200,499]) && (MoveContact))
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 孅丂嫮
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 420
TriggerAll = Command = "c"
TriggerAll = Command = "holddown"
TriggerAll = StateType != A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 200 || StateNo = 400 || StateNo = 405
Trigger2   = Time >= 7+(StateNo=400)
Trigger2   = !MoveContact
Trigger3   = StateNo = 900 || StateNo = 910
Trigger3   = MoveContAct
Trigger3   = IfElse(Var(59)>=2&&Var(49)=10,!MoveContact,1)
Trigger4   = ((Var(54) = 0) && (StateNo = [200,499]) && (MoveContact))
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻丂庛
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 600
TriggerAll = Command = "a"
TriggerAll = StateType = A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 600
Trigger2   = Time >= 10
Trigger2   = !MoveContact
Trigger3   = StateNo = 920
Trigger3   = MoveContAct
Trigger4   = ((Var(44) = 0) && (StateNo = [600,699]) && (IfElse(StateNo=610,Var(56)=1,MoveContAct)))
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻丂拞
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 610
TriggerAll = Command = "b"
TriggerAll = StateType = A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 600
Trigger2   = Time >= 10
Trigger2   = !MoveContact
Trigger3   = StateNo = 920
Trigger3   = MoveContAct
Trigger4   = ((Var(45) = 0) && (StateNo = [600,699]) && (IfElse(StateNo=610,Var(56)=1,MoveContAct)))
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻丂嫮
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 620
TriggerAll = Command = "c"
TriggerAll = StateType = A
TriggerAll = Var(26) = 0
Trigger1   = Ctrl
Trigger2   = StateNo = 600
Trigger2   = Time >= 10
Trigger2   = !MoveContact
Trigger3   = StateNo = 920
Trigger3   = MoveContAct
Trigger4   = ((Var(51) = 0) && (StateNo = [600,699]) && (IfElse(StateNo=610,Var(56)=1,MoveContAct)))
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫丂僔乕儖僪
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 900
TriggerAll = Command = "z"
TriggerAll = Command != "holddown"
TriggerAll = StateType = S
TriggerAll = IfElse(Var(59)>=2,(StateNo!=[130,132]),1)
Trigger1   = Ctrl
Trigger2   = StateNo = 900 || StateNo = 910
Trigger2   = MoveContAct
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 孅丂僔乕儖僪
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 910
TriggerAll = Command = "z"
TriggerAll = Command = "holddown"
TriggerAll = StateType = C
TriggerAll = IfElse(Var(59)>=2,(StateNo!=[130,132]),1)
Trigger1   = Ctrl
Trigger2   = StateNo = 900 || StateNo = 910
Trigger2   = MoveContAct
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻丂僔乕儖僪
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 920
TriggerAll = Command = "z"
TriggerAll = StateType = A
TriggerAll = IfElse(Var(59)>=2,(StateNo!=[130,132]),1)
Trigger1   = Ctrl
Trigger2   = StateNo = 920 && MoveContAct