;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;娙堈愝掕僼傽僀儖丂嵟戝壔偟偰尒傞偺傪悇彠丅
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Statedef 10001]
Type = A
movetype = I
physics = N
Anim = 10000

[State -2, 帋崌奐巒偺僎乕僕杮悢]
Type = varset
Trigger1 = 1
var(2) = 1 ;仼0乣5
;僨僼僅儖僩丗1
;抁婜寛愴丄僪俵偺傒楳傞尃棙偁偁傝丅

[State -2, 俙俬儗儀儖]
Type = varset
Trigger1 = 1
var(3) = 9 ;仼1乣10 愢柧偼壓婰偱
;僨僼僅儖僩丗9
;1乣3丗僗僩儗僗敪嶶梡丅彑偰偰摉慠丅
;4乣7丗偪傚偪傚偭偲挧愴偡傞曽梡丅懳恖岦偗梫慺偙偦柍偄偑柍懯偵僈乕僪偑屌偄丅
;8~10丗俠俹倀愴側傜偦偙偦偙嫮偄掱搙丅弶媺幰側傜彑偪偨偄丅

[State -2,偪傚偭偔傜儃乕僫僗僎乕儉偲偐傗傞偐傜嵟弶偐傜擻椡偲傜偟偰]
Type = varset
Trigger1 = 1
var(4) = 0 ;仼壓婰偺悢帤偱奐枊偱摼偰偄傞擻椡傪巜掕偱偒傞丅
;僨僼僅儖僩丗0
;巜掕偡傞悢帤偼壓婰偺捠傝丅
;0乧擻椡傪摼側偄
;1乧僶乕僯儞僌
;2乧傾僀僗
;3乧僗僷乕僋
;4乧僴儞儅乕
;5乧僼傽僀僞乕
;6乧僯儞僕儍
;7乧僜乕僪
;8乧僗儘僂

;----------------------------------------------------------------------
;偙偙偐傜愭偼愝掕偵娭學側偄偱偡傛
;----------------------------------------------------------------------

[State -2,搳偘傪嬺傜偭偨偐丠]
Type = VarSet
Trigger1 = Parent,MoveType = H
Trigger1 = EnemyNear,MoveHit
Trigger1 = EnemyNear,HitDefAttr = SCA,NT,ST,HT
var(59) = 1

[State -2,嬺傜偄廔椆帪]
Type = VarSet
Trigger1 = Parent,MoveType != H
var(59) = 0

[State -2,僕儍僉儍乕儞]
Type = ChangeState
Trigger1 = PrevStateNo != 30002
Trigger1 = Parent,Win
Trigger1 = Parent,StateNo = [2000,4999]
value = 30002

;----------------------------------------------------------------------------------
[Statedef 30002]
Type = A
movetype = I
physics = N
Anim = 10000

[State -2,彑偭偨僢]
type = AssertSpecial
trigger1 = 1
flag = NoBarDisplay
IgnoreHitPause = 1

[State -2, 挻昁嶦彑棙墘弌]
type = BgPalFX
Trigger1 = 1
add = 100+Time*2,1+Time*2,1+Time*2
time = 2

[State -2,挻昁彑棙墘弌偺壒]
Type = PlaySnd
Trigger1 = Time = 0
value = 2300,0

[State -2,廔椆]
Type = Null ;ChangeState
Trigger1 = Time > 140
value = 10001
;----------------------------------------------------------------------------------
[Statedef 10002]
type = A
movetype = I
physics = N
anim = 10000

[State -2,徚偊傞]
Type = DestroySelf
Trigger1 = RoundState = 2