[StateDef -2]

[State -2]
type = VarSet
trigger1 = PalNo >= 7
v = 3
value = 1

[State -2]
type = DefenceMulSet
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = Var(3) = 1
value = 0.5

[State -2]
type = Explod
triggerall = RoundState = 2
triggerall = StateNo != 190
triggerall = StateNo != 191
triggerall = StateNo != 192
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = NumExplod(20005) = 0
trigger1 = Var(3) = 1
anim = 20005
removetime = -1
bindtime = -1
pos = -55,-120
facing = Facing
ownpal = 1
sprpriority = 110
id = 20005

[State -2]
type = Explod
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = NumExplod(20004) = 0
trigger1 = Var(2) = 1
anim = 20004
removetime = -1
bindtime = -1
pos = 0,-15
facing = Facing
ownpal = 1
sprpriority = 110
id = 20004

[State -2]
type = RemoveExplod
trigger1 = Var(2) = 0
id = 20004

[State -2]
type = Explod
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = NumExplod(20000) = 0
anim = 20000
removetime = -1
bindtime = -1
pos = 0,-35
facing = Facing
ownpal = 1
sprpriority = 110
scale = 0.5,0.5
id = 20000

[State -2]
type = Explod
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = Var(0) = 0
anim = 20002
removetime = 1
bindtime = -1
pos = 0,-35
facing = Facing
ownpal = 1
sprpriority = 110
scale = 0.5,0.5
id = 20002

[State -2]
type = RemoveExplod
trigger1 = Var(0) > 0
id = 20002

[State -2]
type = Explod
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = NumExplod(20003) = 0
trigger1 = Var(0) > 0
anim = 20003
removetime = -1
bindtime = -1
pos = 0,-35
facing = Facing
ownpal = 1
sprpriority = 110
scale = 0.5,0.5
id = 20003

[State -2]
type = RemoveExplod
trigger1 = Var(0) = 0
id = 20003

[State -2]
type = Explod
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = NumExplod(20001) = 0
anim = 20001
removetime = -1
bindtime = -1
pos = 0,-50
facing = Facing
ownpal = 1
sprpriority = 110
scale = 0.5,0.5
id = 20001

[State -2]
type = Explod
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = NumExplod(20012) = 0
trigger1 = Var(1) = 1
anim = 20002
removetime = -1
bindtime = -1
pos = 0,-50
facing = Facing
ownpal = 1
sprpriority = 110
scale = 0.5,0.5
id = 20012

[State -2]
type = RemoveExplod
trigger1 = Var(1) != 1
id = 20012

[State -2]
type = Explod
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = NumExplod(20013) = 0
trigger1 = Var(1) = 0
anim = 20003
removetime = -1
bindtime = -1
pos = 0,-50
facing = Facing
ownpal = 1
sprpriority = 110
scale = 0.5,0.5
id = 20013

[State -2]
type = RemoveExplod
trigger1 = Var(1) != 0
id = 20013

[State -2]
type = Width
trigger1 = Time >= 0
value = 0,0

[State -2]
type = PlayerPush
trigger1 = Time >= 0
value = 0

[State -2]
type = CtrlSet
trigger1 = (RoundState = 2 && Alive && P2Life > 0) && StateNo != 15000
value = 0

[State -2]
type = CtrlSet
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = RoundState > 2 || P2Life = 0 || Life = 0 
value = 1

[State -2]
type = VarSet
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
triggerall = StateNo != 15000
trigger1 = Time >= 0
v = 30
value = 0

[State -2]
type = VarAdd
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
trigger1 = Time >= 0
v = 31
value = 1

[State -2]
type = NotHitBy
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = StateNo != 15000
trigger1 = Var(31) < 30
trigger1 = Var(3) = 0
trigger2 = StateNo != 15000
trigger2 = Var(31) < 60
trigger2 = Var(3) = 1
trigger3 = StateNo = 15000
trigger3 = Var(30) >= 20
trigger4 = NumHelper(4000) != 0
trigger5 = NumHelper(4001) != 0
trigger6 = NumHelper(4002) != 0
trigger7 = NumHelper(4100) != 0
trigger8 = NumHelper(4101) != 0
trigger9 = NumHelper(4102) != 0
trigger10 = NumHelper(4200) != 0
trigger11 = NumHelper(4201) != 0
trigger12 = NumHelper(4202) != 0
time = 1
value = SCA

[State -2]
type = HitOverride
triggerall = NumHelper(4000) = 0
triggerall = NumHelper(4001) = 0
triggerall = NumHelper(4002) = 0
triggerall = NumHelper(4100) = 0
triggerall = NumHelper(4101) = 0
triggerall = NumHelper(4102) = 0
triggerall = NumHelper(4200) = 0
triggerall = NumHelper(4201) = 0
triggerall = NumHelper(4202) = 0
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = Var(31) >= 30
trigger1 = Var(3) = 0
trigger2 = Var(31) >= 60
trigger2 = Var(3) = 1
trigger3 = Var(30) < 20
attr = SCA, AA, AP, AT
stateno = 15000

[State -2]
type = PowerAdd
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = Time >= 0
trigger1 = StateNo != 3001
value = 1

[State -2]
type = AssertSpecial
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = Time >= 0
flag = NoShadow


[State -2]
type = Explod
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = Time >= 0
trigger1 = NumExplod(10000) = 0
anim = 10000
pos = 0,70
sprpriority = -100
ownpal = 1
id = 10000

[State -2]
type = Explod
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = Time >= 0
trigger1 = NumExplod(10001) = 0
anim = 10000
pos = 215,70
sprpriority = -100
ownpal = 1
id = 10001

[State -2]
type = Explod
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = Time >= 0
trigger1 = NumExplod(10002) = 0
anim = 10000
pos = 430,70
sprpriority = -100
ownpal = 1
id = 10002

[State -2]
type = Explod
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = Time >= 0
trigger1 = NumExplod(10003) = 0
anim = 10000
pos = 645,70
sprpriority = -100
ownpal = 1
id = 10003

[State -2]
type = Explod
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = Time >= 0
trigger1 = NumExplod(10004) = 0
anim = 10000
pos = -215,70
sprpriority = -100
ownpal = 1
id = 10004

[State -2]
type = Explod
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = Time >= 0
trigger1 = NumExplod(10005) = 0
anim = 10000
pos = -430,70
sprpriority = -100
ownpal = 1
id = 10005

[State -2]
type = Explod
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = Time >= 0
trigger1 = NumExplod(10006) = 0
anim = 10000
pos = -645,70
sprpriority = -100
ownpal = 1
id = 10006

[State -2]
type = Explod
triggerall = StateNo != 3100
triggerall = StateNo != 4001
triggerall = StateNo != 4002
triggerall = StateNo != 4003
triggerall = StateNo != 4101
triggerall = StateNo != 4102
triggerall = StateNo != 4103
triggerall = StateNo != 4104
triggerall = StateNo != 4201
triggerall = StateNo != 4202
triggerall = StateNo != 4203
triggerall = StateNo != 4204
triggerall = StateNo != 4210
triggerall = StateNo != 4220
triggerall = StateNo != 4221
triggerall = StateNo != 4222
trigger1 = NumExplod(10010) = 0
anim = 10010
postype = Back
pos = 160,0
removetime = -1
bindtime = -1
facing = Facing
sprpriority = -99999999
ownpal = 1
id = 10010
