; オーラソウルスルー
[Command]
name = "AuraSoulThrow_X"
command = ~D, F, x+y
time = 30

[Command]
name = "AuraSoulThrow_Y"
command = ~D, DF, F, D, F, y
time = 30

[Command]
name = "AuraSoulThrow_Z"
command = ~D, DF, F, D, F, z
time = 30

; オーラソウルスパーク
[Command]
name = "AuraSoulSpark_X"
command = ~D, DB, B, D, DB, B, x
time = 30

[Command]
name = "AuraSoulSpark_Y"
command = ~D, DB, B, D, DB, B, y
time = 30

[Command]
name = "AuraSoulSpark_Z"
command = ~D, DB, B, D, DB, B, z
time = 30

; ソウルイリュージョン
; Soulillusion
[Command]
name ="SoulIllusion_A"
; command = ~D, DF, F, D, DF, a
command = ~D, DF, F, D, a       ;giu
time = 30

[Command]
name = "SoulIllusion_B"
command = ~D, DF, F, D, DF, b
time = 30

[Command]
name = "SoulIllusion_C"
command = ~D, DF, F, D, DF, c
;command = ~D, DF, F, D, DF, F, x  ; teste giu
time = 30

[Command]
name = "Winners_high"
command = a+s
time = 30


;-----------------------------
; 千裂脚
; 最後右要素すべて
[Command]
name = "Senretsu_X"  ;rodadas fliper de perna
command = ~25$B, F, B, F, x
time = 30

[Command]
name = "Senretsu_Y"
command = ~25$B, F, B, F, y
time = 30

[Command]
name = "Senretsu_Z"
command = ~25$B, F, B, F, z
time = 30

[Command]
name = "Senretsu_A"
command = ~25$B, F, B, F, a
time = 30

[Command]
name = "Senretsu_B"
command = ~25$B, F, B, F, b
time = 30

[Command]
name = "Senretsu_C"
command = ~25$B, F, B, F, c
time = 30
;-----------------------------

;-----------------------------
; サマーソルトジャスティス
;[Command]
;name = "Justice_X"
;command = ~45DB, DF, DB, UF, x
;time = 30

;[Command]
;name = "Justice_Y"
;command = ~45DB, DF, DB, UF, y
;time = 30

;[Command]
;name = "Justice_Z"
;command = ~45DB, DF, DB, UF, z
;time = 30

;[Command]
;name = "Justice_A"
;command = ~45DB, DF, DB, UF, a
;time = 30

;[Command]
;name = "Justice_B"
;command = ~45DB, DF, DB, UF, b
;time = 30

;[Command]
;name = "Justice_C"
;command = ~45DB, DF, DB, UF, c
;time = 30
;-----------------------------

;-----------------------------
; サマーソルトジャスティス
; 最後右要素すべて
;[Command]
;name = "R_Justice_X"
;command = ~25DB, DF, DB, $F, x
;time = 30

;[Command]
;name = "R_Justice_Y"
;command = ~25DB, DF, DB, $F, y
;time = 30

;[Command]
;name = "R_Justice_Z"
;command = ~25DB, DF, DB, $F, z
;time = 30

;[Command]
;name = "R_Justice_A"
;command = ~25DB, DF, DB, $F, a
;time = 30

;[Command]
;name = "R_Justice_B"
;command = ~25DB, DF, DB, $F, b
;time = 30

;[Command]
;name = "R_Justice_C"
;command = ~25DB, DF, DB, $F, c
;time = 30
;-----------------------------

;-----------------------------
; サマーソルトジャスティス
; 最後左上
;[Command]
;name = "L_Justice_X"
;command = ~25DB, DF, DB, UB, x
;time = 30

;[Command]
;name = "L_Justice_Y"
;command = ~25DB, DF, DB, UB, y
;time = 30
;
;[Command]
;name = "L_Justice_Z"
;command = ~25DB, DF, DB, UB, z
;time = 30

[Command]
name = "L_Justice_A"
;command = ~25DB, DF, DB, UB, a
command = ~25$B, F, a+b
time = 30

[Command]
name = "L_Justice_B"
;command = ~25DB, DF, DB, UB, b
command = ~25$B, F, b+c
time = 30

[Command]
name = "L_Justice_C"
;command = ~25DB, DF, DB, UB, c
command = ~25$B, F, a+c
time = 30
;-----------------------------

;-----------------------------
; サマーソルトジャスティス
; 最後上要素すべて
;[Command]
;name = "U_Justice_X"
;command = ~45DB, DF, DB, $U, x
;time = 30

;[Command]
;name = "U_Justice_Y"
;command = ~45DB, DF, DB, $U, y
;time = 30

;[Command]
;name = "U_Justice_Z"
;command = ~45DB, DF, DB, $U, z
;time = 30

[Command]
name = "U_Justice_A"
;command = ~45DB, DF, DB, $U, a
command = ~25$D, U, a+b
time = 30

[Command]
name = "U_Justice_B"
;command = ~45DB, DF, DB, $U, b
command = ~25$D, U, b+c
time = 30

[Command]
name = "U_Justice_C"
;command = ~45DB, DF, DB, $U, c
command = ~25$D, U, a+c
time = 30
;-----------------------------


;----------------------------
; スカーレットテラー
[Command]
name = "Skerlet_X"
command = ~55DB, F, x

[Command]
name = "Skerlet_Y"
command = ~55DB, F, y

[Command]
name = "Skerlet_Z"
command = ~55DB, F, z

[Command]
name = "Skerlet_A"
command = ~55DB, F, a

[Command]
name = "Skerlet_B"
command = ~55DB, F, b

[Command]
name = "Skerlet_C"
command = ~55DB, F, c


;----------------------------
; 元祖　ダブルニープレス

;----------------------------
; ソニックブーム
[Command]
name = "Sonic_X"
command = ~55$B, F, x

[Command]
name = "Sonic_Y"
command = ~55$B, F, y

[Command]
name = "Sonic_Z"
command = ~55$B, F, z

[Command]
name = "Sonic_A"
command = ~55$B, F, a

[Command]
name = "Sonic_B"
command = ~55$B, F, b

[Command]
name = "Sonic_C"
command = ~55$B, F, c

;----------------------------
; サマーソルトキック
[Command]
name = "Summer_X"
command = ~55$D, U, x

[Command]
name = "Summer_Y"
command = ~55$D, U, y

[Command]
name = "Summer_Z"
command = ~55$D, U, z

[Command]
name = "Summer_A"
command = ~55$D, U, a

[Command]
name = "Summer_B"
command = ~55$D, U, b

[Command]
name = "Summer_C"
command = ~55$D, U, c

;----------------------------
; サマーソルトキック
; 後方限定
[Command]
name = "B_Summer_X"
command = ~55$D, UB, x

[Command]
name = "B_Summer_Y"
command = ~55$D, UB, y

[Command]
name = "B_Summer_Z"
command = ~55$D, UB, z

[Command]
name = "B_Summer_A"
command = ~55$D, UB, a

[Command]
name = "B_Summer_B"
command = ~55$D, UB, b

[Command]
name = "B_Summer_C"
command = ~55$D, UB, c

;----------------------------
; サマーソルトキック
; 上要素すべて
[Command]
name = "A_Summer_X"
command = ~55$D, $U, x

[Command]
name = "A_Summer_Y"
command = ~55$D, $U, y

[Command]
name = "A_Summer_Z"
command = ~55$D, $U, z

[Command]
name = "A_Summer_A"
command = ~55$D, $U, a

[Command]
name = "A_Summer_B"
command = ~55$D, $U, b

[Command]
name = "A_Summer_C"
command = ~55$D, $U, c

[Command]
name = "A_Summer_ABC"
command = ~55$D, $U, a+b+c

;---------------------


;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF";Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB";Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = a+b
time = 1

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "Chijyo_Ukemi"
command = a+b
time = 1
[Command]
name = "Chijyo_Ukemi"
command = b+c
time = 1
[Command]
name = "Chijyo_Ukemi"
command = a+c
time = 1

[Command]
name = "ab"
command = a+b
time = 1

[Command]
name = "xy"
command = x+y
time = 1

[Command]
name = "xz"
command = x+z
time = 1

[Command]
name = "yz"
command = y+z
time = 1

[Command]
name = "ac"
command = a+c
time = 1

[Command]
name = "bc"
command = b+c
time = 1

[Command]
name = "xa"
command = x+a
time = 1

[Command]
name = "yb"
command = y+b
time = 1

[Command]
name = "zc"
command = z+c
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1

[Command]
name = "fwd_b"
command = /F,b
time = 1

[Command]
name = "fwd_c"
command = /F,c
time = 1

[Command]
name = "fwd_x"
command = /F,x
time = 1

[Command]
name = "fwd_y"
command = /F,y
time = 1

[Command]
name = "fwd_z"
command = /F,z
time = 1

[Command]
name = "back_a"
command = /B,a
time = 1

[Command]
name = "back_b"
command = /B,b
time = 1

[Command]
name = "back_c"
command = /B,c
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "down_c"
command = /$D,c
time = 1

[Command]
name = "fwd_ab"
command = /F, a+b
time = 1

[Command]
name = "back_ab"
command = /B, a+b
time = 1

[Command]
name = "downfwd_b"
command = /DF,b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "s"
command = s
time = 1

;-| Hold Button |-----------------------------------------------------------
[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_y"
command = /y
time = 1

[Command]
name = "hold_z"
command = /z
time = 1

[Command]
name = "hold_a"
command = /a
time = 1

[Command]
name = "hold_b"
command = /b
time = 1

[Command]
name = "hold_c"
command = /c
time = 1

[Command]
name = "hold_s"
command = /s
time = 1


;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

; Pure Seriese
[Command]
name = "holdupPure"
command = /U
time = 1

[Command]
name = "holddownPure"
command = /D
time = 1

[Command]
name = "holdfwdPure"
command = /F
time = 1

[Command]
name = "holdbackPure"
command = /B
time = 1

;---------------------------------------------------------------------------
; 2. State entry
; --------------
; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]

[State -1]
type = ChangeState
value = 180
triggerall = Var(9) = 2
trigger1 = command = "a"
trigger2 = command = "b"
trigger3 = command = "c"
trigger4 = command = "x"
trigger5 = command = "y"
trigger6 = command = "z"

;===========================================================================
;===========================================================================
;---------------------------------------------------------------------------
;DEBUG ソウルスルー
; SoulThrow
[State -1]
type = ChangeState
value = 1100
triggerall = Var(9) = 1
triggerall = command = "x"
triggerall = command = "holdfwd"
trigger1 = ctrl = 1
[State -1]
type = ChangeState
value = 1110
triggerall = Var(9) = 1
triggerall = command = "y"
triggerall = command = "holdfwd"
trigger1 = ctrl = 1
[State -1]
type = ChangeState
value = 1120
triggerall = Var(9) = 1
triggerall = command = "z"
triggerall = command = "holdfwd"
trigger1 = ctrl = 1

; DEBUG ソウルスパーク
[State -1]
type = ChangeState
value = 1000
triggerall = Var(9) = 1
triggerall = command = "x"
trigger1 = ctrl = 1
[State -1]
type = ChangeState
value = 1001
triggerall = Var(9) = 1
triggerall = command = "y"
trigger1 = ctrl = 1
[State -1]
type = ChangeState
value = 1002
triggerall = Var(9) = 1
triggerall = command = "z"
trigger1 = ctrl = 1
; ソウルスパイラル　弱 A
[State -1]
type = ChangeState
value = 1300
triggerall = Var(9) = 1
triggerall = command = "a"
trigger1 = ctrl = 1
[State -1]
type = ChangeState
value = 1305
triggerall = Var(9) = 1
triggerall = command = "b"
trigger1 = ctrl = 1
[State -1]
type = ChangeState
value = 1310
triggerall = Var(9) = 1
triggerall = command = "c"
trigger1 = ctrl = 1


;---------------------------------------------------------------------------
; 三角跳び
; Sankaku tobi
[State -1]
type = ChangeState
triggerall = command = "holdfwdPure"
trigger1 = BackEdgeDist < 10
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger1 = Vel X < 0
trigger1 = Pos Y < -100
value = 610

;---------------------------------------------------------------------------
; 三角跳び
; Sankaku tobi Reverse
[State -1]
type = ChangeState
triggerall = command = "holdbackPure"
trigger1 = FrontEdgeDist < 10
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger1 = Vel X > 0
trigger1 = Pos Y < -100
value = 611


;---------------------------------------------------------------------------
; バックスラッシュ
; Back Slash
[State -1]
type = ChangeState
triggerall = command = "x"
triggerall = command = "y"
triggerall = command = "z"
trigger1 = statetype != A
trigger1 = ctrl = 1
value = 620

;---------------------------------------------------------------------------
; ショートバックスラッシュ
; Short Back Slash
[State -1]
type = ChangeState
triggerall = command = "a"
triggerall = command = "b"
triggerall = command = "c"
trigger1 = statetype != A
trigger1 = ctrl = 1
value = 622



;---------------------------------------------------------------------------
; フライングバルセロナスペシャル Lv3
; Flying baruserona Special Lv3
; 背面方向
[State -1]
type = ChangeState
value = 2206
;;triggerall = command = "Syoryu_C"
triggerall = command = "L_Justice_C"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; フライングバルセロナスペシャル Lv3
; Flying baruserona Special Lv3
; 正面方向
[State -1]
type = ChangeState
value = 2200
;;triggerall = command = "Syoryu_C"
triggerall = command = "U_Justice_C"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; フライングバルセロナスペシャル Lv2(Lv3入力)
; Flying baruserona Special Lv2
; 背面方向
[State -1]
type = ChangeState
value = 2106
triggerall = command = "L_Justice_C"
triggerall = power < 3000
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; フライングバルセロナスペシャル Lv2(Lv3入力)
; Flying baruserona Special Lv2
; 正面方向
[State -1]
type = ChangeState
value = 2100
triggerall = command = "U_Justice_C"
triggerall = power < 3000
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40


;---------------------------------------------------------------------------
; フライングバルセロナスペシャル Lv2
; Flying baruserona Special Lv2
; 背面方向
[State -1]
type = ChangeState
value = 2106
;;triggerall = command = "Syoryu_B"
triggerall = command = "L_Justice_B"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; フライングバルセロナスペシャル Lv2
; Flying baruserona Special Lv2
; 正面方向
[State -1]
type = ChangeState
value = 2100
;;triggerall = command = "Syoryu_B"
triggerall = command = "U_Justice_B"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; フライングバルセロナスペシャル Lv1(Lv3入力)
; Flying baruserona Special Lv1
; 背中方向
[State -1]
type = ChangeState
value = 2006
triggerall = command = "L_Justice_C"
triggerall = power < 2000
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40
;---------------------------------------------------------------------------
; フライングバルセロナスペシャル Lv1(Lv3入力)
; Flying baruserona Special Lv1
; 正面方向
[State -1]
type = ChangeState
value = 2000
triggerall = command = "U_Justice_C"
triggerall = power < 2000
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; フライングバルセロナスペシャル Lv1(Lv2入力)
; Flying baruserona Special Lv1
; 背中方向
[State -1]
type = ChangeState
value = 2006
triggerall = command = "L_Justice_B"
triggerall = power < 2000
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40
;---------------------------------------------------------------------------
; フライングバルセロナスペシャル Lv1(Lv2入力)
; Flying baruserona Special Lv1
; 正面方向
[State -1]
type = ChangeState
value = 2000
triggerall = command = "U_Justice_B"
triggerall = power < 2000
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; フライングバルセロナスペシャル Lv1
; Flying baruserona Special Lv1
; 背中方向
[State -1]
type = ChangeState
value = 2006
;;triggerall = command = "R_Syoryu_A"
triggerall = command = "L_Justice_A"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40
;---------------------------------------------------------------------------
; フライングバルセロナスペシャル Lv1
; Flying baruserona Special Lv1
; 正面方向
[State -1]
type = ChangeState
value = 2000
;;triggerall = command = "Syoryu_A"
triggerall = command = "U_Justice_A"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; ローリングイズナドロップ
; Rolling IZUNA Drop
[State -1]
type = ChangeState
value = 2055
triggerall = stateno = 2002
triggerall = command != "holdupPure"
triggerall = p2bodydist x <= -30
trigger1 = command = "holdfwd"
trigger1 = command = "x"
trigger2 = command = "holdback"
trigger2 = command = "x"
trigger3 = command = "holddown"
trigger3 = command = "x"
trigger4 = command = "holdfwd"
trigger4 = command = "y"
trigger5 = command = "holdback"
trigger5 = command = "y"
trigger6 = command = "holddown"
trigger6 = command = "y"
trigger7 = command = "holdfwd"
trigger7 = command = "z"
trigger8 = command = "holdback"
trigger8 = command = "z"
trigger9 = command = "holddown"
trigger9 = command = "z"

;---------------------------------------------------------------------------
; ローリングイズナドロップ
; Rolling IZUNA Drop
[State -1]
type = ChangeState
value = 2050
triggerall = stateno = 2002
triggerall = command != "holdupPure"
trigger1 = command = "holdfwd"
trigger1 = command = "x"
trigger2 = command = "holdback"
trigger2 = command = "x"
trigger3 = command = "holddown"
trigger3 = command = "x"
trigger4 = command = "holdfwd"
trigger4 = command = "y"
trigger5 = command = "holdback"
trigger5 = command = "y"
trigger6 = command = "holddown"
trigger6 = command = "y"
trigger7 = command = "holdfwd"
trigger7 = command = "z"
trigger8 = command = "holdback"
trigger8 = command = "z"
trigger9 = command = "holddown"
trigger9 = command = "z"

;---------------------------------------------------------------------------
; フライングバルセロナスペシャル Lv1
; Flying baruserona Special Lv1
; 攻撃
[State -1]
type = ChangeState
value = 2003
triggerall = stateno = 2002
trigger1 = command = "x"
trigger2 = command = "y"
trigger3 = command = "z"
;----------------------



;---------------------------------------------------------------------------
; ローリングイズナドロップ Lv2
; Rolling IZUNA Drop
[State -1]
type = ChangeState
value = 2155
triggerall = stateno = 2102
triggerall = command != "holdupPure"
triggerall = p2bodydist x <= -30
trigger1 = command = "holdfwd"
trigger1 = command = "x"
trigger2 = command = "holdback"
trigger2 = command = "x"
trigger3 = command = "holddown"
trigger3 = command = "x"
trigger4 = command = "holdfwd"
trigger4 = command = "y"
trigger5 = command = "holdback"
trigger5 = command = "y"
trigger6 = command = "holddown"
trigger6 = command = "y"
trigger7 = command = "holdfwd"
trigger7 = command = "z"
trigger8 = command = "holdback"
trigger8 = command = "z"
trigger9 = command = "holddown"
trigger9 = command = "z"

;---------------------------------------------------------------------------
; ローリングイズナドロップ
; Rolling IZUNA Drop
[State -1]
type = ChangeState
value = 2150
triggerall = stateno = 2102
triggerall = command != "holdupPure"
trigger1 = command = "holdfwd"
trigger1 = command = "x"
trigger2 = command = "holdback"
trigger2 = command = "x"
trigger3 = command = "holddown"
trigger3 = command = "x"
trigger4 = command = "holdfwd"
trigger4 = command = "y"
trigger5 = command = "holdback"
trigger5 = command = "y"
trigger6 = command = "holddown"
trigger6 = command = "y"
trigger7 = command = "holdfwd"
trigger7 = command = "z"
trigger8 = command = "holdback"
trigger8 = command = "z"
trigger9 = command = "holddown"
trigger9 = command = "z"

;---------------------------------------------------------------------------
; フライングバルセロナスペシャル Lv2
; Flying baruserona Special Lv2
; 攻撃
[State -1]
type = ChangeState
value = 2103
triggerall = stateno = 2102
trigger1 = command = "x"
trigger2 = command = "y"
trigger3 = command = "z"
;----------------------


;---------------------------------------------------------------------------
; ローリングイズナドロップ Lv3
; Rolling IZUNA Drop
[State -1]
type = ChangeState
value = 2255
triggerall = stateno = 2202
triggerall = command != "holdupPure"
triggerall = p2bodydist x <= -30
trigger1 = command = "holdfwd"
trigger1 = command = "x"
trigger2 = command = "holdback"
trigger2 = command = "x"
trigger3 = command = "holddown"
trigger3 = command = "x"
trigger4 = command = "holdfwd"
trigger4 = command = "y"
trigger5 = command = "holdback"
trigger5 = command = "y"
trigger6 = command = "holddown"
trigger6 = command = "y"
trigger7 = command = "holdfwd"
trigger7 = command = "z"
trigger8 = command = "holdback"
trigger8 = command = "z"
trigger9 = command = "holddown"
trigger9 = command = "z"

;---------------------------------------------------------------------------
; ローリングイズナドロップ
; Rolling IZUNA Drop
[State -1]
type = ChangeState
value = 2250
triggerall = stateno = 2202
triggerall = command != "holdupPure"
trigger1 = command = "holdfwd"
trigger1 = command = "x"
trigger2 = command = "holdback"
trigger2 = command = "x"
trigger3 = command = "holddown"
trigger3 = command = "x"
trigger4 = command = "holdfwd"
trigger4 = command = "y"
trigger5 = command = "holdback"
trigger5 = command = "y"
trigger6 = command = "holddown"
trigger6 = command = "y"
trigger7 = command = "holdfwd"
trigger7 = command = "z"
trigger8 = command = "holdback"
trigger8 = command = "z"
trigger9 = command = "holddown"
trigger9 = command = "z"

;---------------------------------------------------------------------------
; フライングバルセロナスペシャル Lv3
; Flying baruserona Special Lv3
; 攻撃
[State -1]
type = ChangeState
value = 2203
triggerall = stateno = 2202
trigger1 = command = "x"
trigger2 = command = "y"
trigger3 = command = "z"
;----------------------

;---------------------------------------------------------------------------
; スカーレットミラージュ Lv3
; Skerlet mirage Lv3
[State -1]
type = ChangeState
value = 2320
triggerall = command = "Senretsu_C"
;;triggerall = command = "Syoryu_C"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; スカーレットミラージュ Lv2(Lv3入力)
; Skerlet mirage Lv2
[State -1]
type = ChangeState
value = 2310
triggerall = command = "Senretsu_C"
triggerall = power < 3000
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; スカーレットミラージュ Lv2
; Skerlet mirage Lv2
[State -1]
type = ChangeState
value = 2310
triggerall = command = "Senretsu_B"
;;triggerall = command = "Syoryu_B"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; スカーレットミラージュ Lv1(Lv3入力)
; Skerlet mirage Lv1
[State -1]
type = ChangeState
value = 2300
triggerall = command = "Senretsu_C"
triggerall = power < 3000
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; スカーレットミラージュ Lv1(Lv2入力)
; Skerlet mirage Lv1
[State -1]
type = ChangeState
value = 2300
triggerall = command = "Senretsu_B"
triggerall = power < 2000
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; スカーレットミラージュ Lv1
; Skerlet mirege Lv1
[State -1]
type = ChangeState
value = 2300
triggerall = command = "Senretsu_A"
;;triggerall = command = "Syoryu_A"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; スカーレットテラー 強
; Skerlet terrer
[State -1]
type = ChangeState
value = 1620
triggerall = command = "Skerlet_C"
triggerall = palno = 9
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; スカーレットテラー 中
; Skerlet terrer
[State -1]
type = ChangeState
value = 1610
triggerall = command = "Skerlet_B"
triggerall = palno = 9
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; スカーレットテラー
; Skerlet terrer
[State -1]
type = ChangeState
value = 1600
triggerall = command = "Skerlet_A"
triggerall = palno = 9
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; フライングバルセロナアタック
; Flying baruserona Atack ABC
; 金網張り付き
[State -1]
type = ChangeState
value = 1300
triggerall = command = "A_Summer_A"
triggerall = command = "hold_b"
;;triggerall = command = "A_Summer_ABC"
;;triggerall = command = "Syoryu_A"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; フライングバルセロナアタック　弱
; Flying baruserona Atack A
; 背中方向
[State -1]
type = ChangeState
value = 1006
;;triggerall = command = "R_Syoryu_A"
triggerall = command = "B_Summer_A"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40
;---------------------------------------------------------------------------
; フライングバルセロナアタック　弱
; Frying baruserona Atack A
; 正面方向
[State -1]
type = ChangeState
value = 1000
;;triggerall = command = "Syoryu_A"
triggerall = command = "A_Summer_A"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40


;---------------------------------------------------------------------------
; フライングバルセロナアタック　中
; Frying baruserona Atack B
; 背中方向
[State -1]
type = ChangeState
value = 1006
triggerall = command = "B_Summer_B"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40
;---------------------------------------------------------------------------
; フライングバルセロナアタック　中
; Frying baruserona Atack B
; 正面方向
[State -1]
type = ChangeState
value = 1000
triggerall = command = "A_Summer_B"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; フライングバルセロナアタック　強
; Frying baruserona Atack C
; 背中方向
[State -1]
type = ChangeState
value = 1006
triggerall = command = "B_Summer_C"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40
;---------------------------------------------------------------------------
; フライングバルセロナアタック　強
; Frying baruserona Atack C
; 正面方向
[State -1]
type = ChangeState
value = 1000
triggerall = command = "A_Summer_C"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; イズナドロップ
; IZUNA Drop
[State -1]
type = ChangeState
value = 1055
triggerall = stateno = 1002
triggerall = command != "holdupPure"
triggerall = p2bodydist x <= -30
trigger1 = command = "holdfwd"
trigger1 = command = "x"
trigger2 = command = "holdback"
trigger2 = command = "x"
trigger3 = command = "holddown"
trigger3 = command = "x"
trigger4 = command = "holdfwd"
trigger4 = command = "y"
trigger5 = command = "holdback"
trigger5 = command = "y"
trigger6 = command = "holddown"
trigger6 = command = "y"
trigger7 = command = "holdfwd"
trigger7 = command = "z"
trigger8 = command = "holdback"
trigger8 = command = "z"
trigger9 = command = "holddown"
trigger9 = command = "z"

;---------------------------------------------------------------------------
; イズナドロップ
; IZUNA Drop
[State -1]
type = ChangeState
value = 1050
triggerall = stateno = 1002
triggerall = command != "holdupPure"
trigger1 = command = "holdfwd"
trigger1 = command = "x"
trigger2 = command = "holdback"
trigger2 = command = "x"
trigger3 = command = "holddown"
trigger3 = command = "x"
trigger4 = command = "holdfwd"
trigger4 = command = "y"
trigger5 = command = "holdback"
trigger5 = command = "y"
trigger6 = command = "holddown"
trigger6 = command = "y"
trigger7 = command = "holdfwd"
trigger7 = command = "z"
trigger8 = command = "holdback"
trigger8 = command = "z"
trigger9 = command = "holddown"
trigger9 = command = "z"

;---------------------------------------------------------------------------
; イズナドロップ 金網張り付き時
; IZUNA Drop
[State -1]
type = ChangeState
value = 1055
triggerall = stateno = 1303
triggerall = command != "holdupPure"
triggerall = p2bodydist x <= -30
trigger1 = command = "holdfwd"
trigger1 = command = "x"
trigger2 = command = "holdback"
trigger2 = command = "x"
trigger3 = command = "holddown"
trigger3 = command = "x"
trigger4 = command = "holdfwd"
trigger4 = command = "y"
trigger5 = command = "holdback"
trigger5 = command = "y"
trigger6 = command = "holddown"
trigger6 = command = "y"
trigger7 = command = "holdfwd"
trigger7 = command = "z"
trigger8 = command = "holdback"
trigger8 = command = "z"
trigger9 = command = "holddown"
trigger9 = command = "z"

;---------------------------------------------------------------------------
; イズナドロップ
; IZUNA Drop
[State -1]
type = ChangeState
value = 1050
triggerall = stateno = 1303
triggerall = command != "holdupPure"
trigger1 = command = "holdfwd"
trigger1 = command = "x"
trigger2 = command = "holdback"
trigger2 = command = "x"
trigger3 = command = "holddown"
trigger3 = command = "x"
trigger4 = command = "holdfwd"
trigger4 = command = "y"
trigger5 = command = "holdback"
trigger5 = command = "y"
trigger6 = command = "holddown"
trigger6 = command = "y"
trigger7 = command = "holdfwd"
trigger7 = command = "z"
trigger8 = command = "holdback"
trigger8 = command = "z"
trigger9 = command = "holddown"
trigger9 = command = "z"

;---------------------------------------------------------------------------
; フライングバルセロナアタック　金網
; Frying baruserona Atack ABC
; 攻撃
[State -1]
type = ChangeState
value = 1305
triggerall = stateno = 1303
trigger1 = command = "z"

;---------------------------------------------------------------------------
; フライングバルセロナアタック　弱
; Frying baruserona Atack X
; 攻撃
[State -1]
type = ChangeState
value = 1003
triggerall = stateno = 1002
trigger1 = command = "x"

;---------------------------------------------------------------------------
; フライングバルセロナアタック　中
; Frying baruserona Atack Y
; 攻撃
[State -1]
type = ChangeState
value = 1010
triggerall = stateno = 1002
trigger1 = command = "y"

;---------------------------------------------------------------------------
; フライングバルセロナアタック　強
; Frying baruserona Atack Z
; 攻撃
[State -1]
type = ChangeState
value = 1011
triggerall = stateno = 1002
trigger1 = command = "z"


;---------------------------------------------------------------------------
; ローリングクリスタルフラッシュ　弱
; Rolling Crystal Flash X
[State -1]
type = ChangeState
value = 1400
;;triggerall = command = "R_Syoryu_A"
triggerall = command = "Sonic_X"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405


;---------------------------------------------------------------------------
; ローリングクリスタルフラッシュ　中
; Rolling Crystal Flash Y
[State -1]
type = ChangeState
value = 1410
triggerall = command = "Sonic_Y"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405

;---------------------------------------------------------------------------
; ローリングクリスタルフラッシュ　強
; Rolling Crystal Flash Z
[State -1]
type = ChangeState
value = 1420
triggerall = command = "Sonic_Z"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405

;---------------------------------------------------------------------------
; スカイハイクロー　弱
; Sky High Crow
; 背中方向
[State -1]
type = ChangeState
value = 1506
;;triggerall = command = "Hadoken_A"
triggerall = command = "B_Summer_X"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; スカイハイクロー　弱
; Sky High Crow
[State -1]
type = ChangeState
value = 1500
;;triggerall = command = "Hadoken_A"
triggerall = command = "Summer_X"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40


;---------------------------------------------------------------------------
; スカイハイクロー　中
; Sky High Crow
; 背中方向
[State -1]
type = ChangeState
value = 1516
triggerall = command = "B_Summer_Y"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; スカイハイクロー　中
; Sky High Crow
[State -1]
type = ChangeState
value = 1510
triggerall = command = "Summer_Y"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; スカイハイクロー　強
; Sky High Crow
; 背中方向
[State -1]
type = ChangeState
value = 1526
triggerall = command = "B_Summer_Z"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40

;---------------------------------------------------------------------------
; スカイハイクロー　強
; Sky High Crow
[State -1]
type = ChangeState
value = 1520
triggerall = command = "Summer_Z"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = movecontact = 1
trigger4 = stateno = 205
trigger5 = movecontact = 1
trigger5 = stateno = 400
trigger6 = movecontact = 1
trigger6 = stateno = 404
trigger7 = movecontact = 1
trigger7 = stateno = 405
trigger8 = stateno = 40



;===========================================================================
; Ground Throw
;---------------------------
; レインボースープレックス
; Punch Throw (Forward)
[State -1]
type = ChangeState
value = 4000
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = command = "holdfwd"
trigger1 = command = "xy"
trigger2 = command = "xz"
trigger3 = command = "yz"

;---------------------------------------------------------------------------
;Punch Throw (Backward)
[State -1]
type = ChangeState
value = 4005
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = command = "holdback"
trigger1 = command = "xy"
trigger2 = command = "xz"
trigger3 = command = "yz"

;---------------------------------------------------------------------------
;                         スターダストドロップ
;---------------------------------------------------------------------------
;Air Throw
; 空中投げ
[State -1]
type = ChangeState
value = 4030
triggerall = statetype = A
triggerall = ctrl = 1
triggerall = command = "holdfwd"
trigger1 = command = "xy"
trigger2 = command = "xz"
trigger3 = command = "yz"

;---------------------------------------------------------------------------
;Air Throw (Backward)
[State -1]
type = ChangeState
value = 4030
triggerall = statetype = A
triggerall = ctrl = 1
triggerall = command = "holdback"
trigger1 = command = "xy"
trigger2 = command = "xz"
trigger3 = command = "yz"

;---------------------------------------------------------------------------
;                         クレセントライン
;---------------------------------------------------------------------------
;Air Throw
; 空中投げ
[State -1]
type = ChangeState
value = 4050
triggerall = statetype = A
triggerall = ctrl = 1
triggerall = command = "holdfwd"
trigger1 = command = "ab"
trigger2 = command = "ac"
trigger3 = command = "bc"

;---------------------------------------------------------------------------
;Air Throw (Backward)
[State -1]
type = ChangeState
value = 4050
triggerall = statetype = A
triggerall = ctrl = 1
triggerall = command = "holdback"
trigger1 = command = "ab"
trigger2 = command = "ac"
trigger3 = command = "bc"

;===========================================================================
;---------------------------------------------------------------------------
; コズミックスマート
; Cosmic Smart
[State -1]
type = ChangeState
value = 500
trigger1 = command = "fwd_c"
trigger1 = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = command = "holdfwd"
trigger2 = Var(10) = 206
trigger2 = ctrl = 1

;===========================================================================
;---------------------------------------------------------------------------
;Stand X
[State -1]
type = ChangeState
value = 200
trigger1 = command = "x"
trigger1 = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = Var(10) = 200
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;Stand Y
[State -1]
type = ChangeState
value = 201
trigger1 = command = "y"
trigger1 = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = Var(10) = 201
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;Stand Z
[State -1]
type = ChangeState
value = 202
trigger1 = command = "z"
trigger1 = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = Var(10) = 202
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;Stand A
[State -1]
type = ChangeState
value = 204
trigger1 = command = "a"
trigger1 = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = Var(10) = 204
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;Stand B
[State -1]
type = ChangeState
value = 205
trigger1 = command = "b"
trigger1 = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = Var(10) = 205
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;Stand C
[State -1]
type = ChangeState
value = 206
trigger1 = command = "c"
trigger1 = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = Var(10) = 206
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;Crouch X
[State -1]
type = ChangeState
value = 400
trigger1 = command = "x"
trigger1 = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = Var(10) = 400
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;Crouch Y
[State -1]
type = ChangeState
value = 401
trigger1 = command = "y"
trigger1 = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = Var(10) = 401
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;Crouch Z
[State -1]
type = ChangeState
value = 402
trigger1 = command = "z"
trigger1 = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = Var(10) = 402
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;Crouch A
[State -1]
type = ChangeState
value = 404
trigger1 = command = "a"
trigger1 = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = Var(10) = 404
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;Crouch B
[State -1]
type = ChangeState
value = 405
trigger1 = command = "b"
trigger1 = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = Var(10) = 405
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;Crouch C
[State -1]
type = ChangeState
value = 406
trigger1 = command = "c"
trigger1 = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = Var(10) = 406
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;Jump X
[State -1]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = statetype = A
trigger2 = ctrl = 1
trigger2 = Var(10) = 600

;---------------------------------------------------------------------------
;Jump Y
[State -1]
type = ChangeState
value = 601
trigger1 = command = "y"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = statetype = A
trigger2 = ctrl = 1
trigger2 = Var(10) = 601

;---------------------------------------------------------------------------
;Jump Z
[State -1]
type = ChangeState
value = 602
trigger1 = command = "z"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = statetype = A
trigger2 = ctrl = 1
trigger2 = Var(10) = 602

;---------------------------------------------------------------------------
;Jump A
[State -1]
type = ChangeState
value = 604
trigger1 = command = "a"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = statetype = A
trigger2 = ctrl = 1
trigger2 = Var(10) = 604

;---------------------------------------------------------------------------
;Jump B
[State -1]
type = ChangeState
value = 605
trigger1 = command = "b"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = statetype = A
trigger2 = ctrl = 1
trigger2 = Var(10) = 605

;---------------------------------------------------------------------------
;Jump C
[State -1]
type = ChangeState
value = 606
trigger1 = command = "c"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = statetype = A
trigger2 = ctrl = 1
trigger2 = Var(10) = 606

;---------------------------------------------------------------------------
;Taunt A
[State -1]
type = ChangeState
value = 195
triggerall = command = "s"
trigger1 = statetype != A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Mode Off
[State -1]
type = ChangeState
value = 197
trigger1 = command = "Winners_high"
trigger1 = Var(9) != 0
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Chohatsu Mode ON
[State -1]
type = null ;ChangeState  
value = 199
triggerall = command = "Winners_high"
trigger1 = ctrl = 1


;---------------------------------------------------------------------------
; Zero/Alpha Counter Vism
[State -1]
type = ChangeState
value = 945
triggerall = command = "holdfwd"
triggerall = power >= 1500
triggerall = palno = 10; 準備予定
triggerall = stateno >= 150
triggerall = stateno <= 153
trigger1 = command = "xa"
trigger2 = command = "yb"
trigger3 = command = "zc"

;---------------------------------------------------------------------------
; Zero/Alpha Counter Zism
[State -1]
type = ChangeState
value = 920
triggerall = command = "holdfwd"
triggerall = power >= 1500
triggerall = stateno >= 150
triggerall = stateno <= 153
trigger1 = command = "xa"
trigger2 = command = "yb"
trigger3 = command = "zc"


;---------------------------------------------------------------------------
; Ground Recovery Roll
; 地上受身
; ++++++++++++++++not work++++++++++++++
[State -1]
type = null;ChangeState
value = 930
triggerall = command = "Chijyo_Ukemi"
triggerall = alive = 1
trigger1 = stateno = 5050
trigger2 = stateno = 5071

