Gato v2.00 :) Update to Last Mugen by ExInferis!
http://www.inferis.cjb.net

All requerid sprites
new FATAL: B, D, B, x
Top: z
Double Kick: c
and other small updates....

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GATO v1.00
from Garou: Mark of the Wolves (Neo*Geo)
converted to MUGEN by Deuce (aka Zantetsu in #mugen)
deuce@classicgaming.com

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                          DISCLAIMER
All images and sounds are the sole copyright of SNK.  All layout,
documentation, and programming (except where otherwise noted) is
copyright 2000 Deuce.  No portion of this archive is to be in any
way modified or redistributed without the express permission of the
author.

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                           **NOTE**

If you dislike the button layout, open up Gato.def in a text
editor.  Note the second "cmd =" line, commented out.  Uncomment
this one and comment out or delete the original.  The alternate
should be more suited to a Capcom-style button layout.  The
default CMD file is designed to mimic the Neo*Geo's button layout.

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What's In:
Everything, plus two new palettes.

What's Left:
Nothing, unless I decide to go back and add some new moves.

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To use the "Just Defended" system:
  Block at the last possible instant, and Gato will flash blue for
  a moment, and gain back a tiny bit of life.

To use the T.O.P. (Tactical Offensive Position) Mode system:
  Depending on the button you use to select, Gato's T.O.P. zone
  will be in either the upper, middle or lower third of the
  lifebar.  When in this mode, he will begin flashing white, and
  slowly gain life, up until the highest point of the T.O.P.
  zone.

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                           Move List

Legend:
WP  = Weak Punch            SP  = Strong Punch
WK  = Weak Kick             SK  = Strong Kick
qcf = down, down-forward, forward
qcb = down, down-back, back
dp  = forward, down, down-forward

****** THROWS ******
Daien Shin                 when close, forward + SP
Danzetsu Tai               when close, forward + SK

****** Command Normals ******
MuRanGeri                  forward + WK
Kuuchuu FuriMuki           in air, SP + SK (same time)
SaiGaku                    forward + WP
unknown (shoulder charge)  d + (WP + WK) (same time)

****** Special Moves ******
ShinGa (weak)              qcf + WP
   Tsuika Kougeki            forward, forward + WP
ShinGa (strong)            qcf + SP
   Tsuika Kougeki            forward, forward + SP
RaiGa (weak)   [break]     dp + WK
RaiGa (strong) [break]     dp + SK
FuuGa (weak)               qcb + WK
FuuGa (strong)             qcb + SK
   KouGa                     WP
   SenGa                     WK
   KyuuGa                    SP
   KatsuGa                   SK
Houzan Sai HekiGa          charge down, up + SP

****** S.Power Moves (requires one level of super meter) ******
Zero Kiba                  qcfx2 + WP
Tatsu Kiba                 qcfx2 + WK

****** P.Power Moves (requires two levels of super meter) ******
Zero Kiba                  qcfx2 + SP
Tatsu Kiba                 qcfx2 + SK
Tenryuu Retsukiba          dp + (WP + WK) (3 times)

****** T.O.P Attack ******
Mouko Kouhazan             when in T.O.P. mode, SP + SK

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                              CREDITS

SNK, for making such an incredible game with great characters. 
   I *bought* my copy, can you say the same? ;P
NeoGouki, for graciously allowing me to include his T.O.P. Mode and
   Just Defended code from Rock Howard's CNS.  Also for saving me
   the trouble of ripping the basic super sparks.
VK, for offering moral support during the occasionally tedious
   process of creating the character.
Shadow Watcher, for beta testing and ego inflating. :)