rbita for M.U.G.E.N.
=====================

Original fighter made by Locoluis,
E-Mail to locoluis@gmail.com
Website: http://www.lgm.cl/
First release: June 12, 2006.

You may redistribute unmodified copies of this character for free as long
as this readme.txt file remains intact. You may publish it in your website
as long as you credit me as the author.

You got it for free; you may not sell it.

2006-07-29
----------
Dropped some commands I deemed useless and redundant. :P

Fixed the dragon punches.

2006-06-27
----------
Fixed some of the most glaring errors of those reported by (O) at the
RandomSelect forum (walking jab of doom and some yvels). Will fix the rest
at a later time by hand (mcm doesn't work well under Wine).

Added a new super, a cartwheel command and a despective alternate intro.

Haven't fixed the jumping specials yet...

Introduction
------------
This is rbita, an original character I made for M.U.G.E.N., during a time of
horrible depression. I have since stopped playing M.U.G.E.N., since I just
wanted to give it a try, and I have a lot more of things to do with my life
right now than to play computer games (like, say, developing them instead), but
here's the result of that waste of time.

Nope, M.U.G.E.N. is not a cure against depression. In fact, it's yet another
addiction you may as well want to avoid if you have that sort of mental issues.


rbita's story
--------------
rbita is not a human being, but some sort of automaton which is pretty much
autonomous, although you can give him some basic verbal orders in the form of a
verb plus an operand. One day, rbita was ordered to mow the lawn, and rbita
got lost at the neighboring park. He since got tired of mowing the park's lawn,
and then forgot how to get back home, so he's been wandering around ever since.

rbita is almost six feet tall and weights around 160 pounds. He looks lean,
but he's quite strong, and can lift a big person using a single arm. He has
plastic skin covering some sort of fluid, and forgot his face at home, so he
looks bald and faceless... His voice is that of his firmware's programmer (me).

You don't expect an automaton like rbita to have a personality, but well, he's
quite scatterminded and gets distracted easily, and tends to forget stuff that
happened five minutes ago. He also has a weakness for cute things, and is very
shy around women. He rarely gets angry, although he has zero tolerance against
Orochi people, arrogant fops, etc.

rbita doesn't remember home anymore, so his goal is no longer to get back
there. He just wants to, well... wander around, although he doesn't seem to
know where he wants to go.

Commands
--------
X = weak punch Y = hard punch  
A = weak kick  B = hard kick   C = powerful attack

AX = cartwheel (works much like a roll)

(*) no crouch version yet.


Command Moves
-------------
Golpe sobre el Suelo	(close) F, y
	Grabs the opponent and slams them to the ground.
	Learned it from SF3's Q.

Specials
--------
Ah-chs (sneeze)	D,B,x/y
	rbita sneezes a ball of fluid.
Toma! Codazo (elbow)	B,F,x/y
	rbita dashes towards the opponent with his elbow and then a punch.
	Y version travels further.
Patada! (combo kick)	D,B,a/b
	Pretty much like Lee Pailong's flying combo kick.
	B version travels further.
Puo del Dragon (dp)	F,D,DF,x/y
	A dragon punch. Y version travels further.
Lanza Humana	Jump,D,DB,B,y
	Jump back then drops quickly with a punch against the opponent.

Supers
------
Destructor del Dragn	D,F,D,F,x/y
	Almost like Gouki's Messatsu Gou Shouryuu. The last hit tends to miss
	small characters.
Matanga!	D,F,D,B,x/y
	A SNK-like flashing combo, ends with a strong punch.

EXCEED (full gauge, <50% of life left)
--------------------------------------
... Zhoooooom!!!	D,DB,B,DB,D,DF,F,a+b
	rbita's most devastating move, it's like a Codazo on steroids, deals
	a lot of damage and makes the opponent go flying to the skies, pushing
	them for a lot of extra damage at the huge fall. Ouch.


TODO:
-----
The Patada has a silly bug I haven't fixed because of laziness. If hit while
the jumping phase, rbita will stand up in mid-air until he jumps, does
another jumping move, or is thrown. This was fixed in the Puo and Destructor
del Dragn.

There's another presentation state I want to add when fighting against those
characters in rbita's black list.

There are some broken sprites (wrong palettes).

Oh, and a 71113 AI. HAHAHAHA. Nah, rbita doesn't deserve such an AI.


CREDITS:
--------
Capcom and SNK... for bringing me to this stupid vice. Blargh.

Thanks to Elecbyte.  They created MUGEN; without them, I would be even more
pressed to release the final version of Chuchunco City... :P

Thanks to whomever made template.{air,sff,cmd,cns}. They made my life easier.

Persistence of Vision Raytracer Pty. Ltd., because they created POV-Ray.
Almost all of rbita's sprites were made in POV-Ray. Such a lazy man I am.

Ses for Mugen Character Maker.

Wild Ali for his work in Q. I stole the code for the Ground Slam from him.

vim: fenc=latin1
