sf3_alex.cmdJ

;AI쁙
[State -1, AI]
type = Varset
triggerall = numhelper(30000)
triggerall = helper(30000),var(13) = 1
triggerall = var(50) <= 0
triggerall = RoundState != 3
trigger1 = Command = "AI0" || Command = "AI1" || Command = "AI2" || Command = "AI3" || Command = "AI4"



trigger12 = numHelper(60000)
trigger12 = Helper(60000),var(50)
trigger13 = 1
var(50) = 10
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