
[Remap]
x = x      ;Ｘボタンの入力判定を実際に押すボタンに割り当てる。
y = y      ;Ｙボタン〃
z = z      ;Ｚボタン〃
a = a      ;Ａボタン
b = b      ;Ｂボタン
c = c      ;Ｃボタン〃
s = s      ;スタートボタン〃


[Defaults]
command.time = 15  
command.buffer.time = 1  

[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1

;-----------------------------------------------

[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z


;-| 超必殺技 |-----------------------------------------------------------------
[Command]
name = "秘奥義 天覇断空烈斬"
command = ~D, DF, F, D, DF, F, x
time = 25

[Command]
name = "秘奥義 天覇断空烈斬"
command = ~D, DF, F, D, DF, F, y
time = 25

[Command]
name = "秘奥義 天覇断空烈斬"
command = ~D, DF, F, D, DF, F, z
time = 25

;------------------------------------------------------------------------------
;-| 必殺技 |-------------------------------------------------------------------

[Command]
name = "奥義 旋風裂斬小"
command = ~D, DF, F, x

[Command]
name = "奥義 旋風裂斬中"
command = ~D, DF, F, y

[Command]
name = "奥義 旋風裂斬大"
command = ~D, DF, F, z

[Command]
name = "奥偽 旋風烈斬"
command = ~D, DF, F, s

[Command]
name = "奥義 弧月斬小"
command = ~F, D, DF, x

[Command]
name = "奥義 弧月斬中"
command = ~F, D, DF, y

[Command]
name = "奥義 弧月斬大"
command = ~F, D, DF, z

[Command]
name = "奥義 烈震斬小"
command = ~D, DB, B, a

[Command]
name = "奥義 烈震斬中"
command = ~D, DB, B, b

[Command]
name = "奥義 烈震斬大"
command = ~D, DB, B, c




;------------------------
[Command]
name = "大ジャンプ"
command = $D,$U
;------------------------------------------------------------------------------
;-| キー２回連続入力 |---------------------------------------------------------

[Command]
name = "FF"       ;必須コマンド名
command = F, F
time = 10

[Command]
name = "BB"       ;必須コマンド名
command = B, B
time = 10

;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------

[Command]
name = "recovery" ;必須コマンド名
command = x+y
time = 1

;------------------------------------------------------------------------------
;-| 方向キー＋ボタン |---------------------------------------------------------

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1


[Command]
name = "Spin Lever"
command = x
time = 1

[Command]
name = "Spin Lever"
command = y
time = 1

[Command]
name = "Spin Lever"
command = z
time = 1

[Command]
name = "Spin Lever"
command = a
time = 1

[Command]
name = "Spin Lever"
command = b
time = 1

[Command]
name = "Spin Lever"
command = c
time = 1

[Command]
name = "Spin Lever"
command = F
time = 1

[Command]
name = "Spin Lever"
command = D
time = 1

[Command]
name = "Spin Lever"
command = B
time = 1

[Command]
name = "Spin Lever"
command = U
time = 1
;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;---------------------------
;(「パワー溜め」用にコマンドを追加してます)
[Command]
name = "hold_a"
command = /a

[Command]
name = "hold_b"
command = /b

[Command]
name = "hold_c"
command = /c

[Command]
name = "hold_x"
command = /x

[Command]
name = "hold_y"
command = /y

[Command]
name = "hold_z"
command = /z
;------------------------------------------------------------------------------
;-| 方向キー |-----------------------------------------------------------------

[Command]
name = "holdfwd"   ;必須コマンド名
command = /$F
time = 1

[Command]
name = "holdback"  ;必須コマンド名
command = /$B
time = 1

[Command]
name = "holdup"    ;必須コマンド名
command = /$U
time = 1

[Command]
name = "holddown"  ;必須コマンド名
command = /$D
time = 1

[Command]
name = "holdupfwd"
command = /UF
time = 1


[Statedef -1] ;←この行は絶対に消さないでね。必須項目です。

[State -1, AIフラグセット]
type = VarSet
triggerall = var(59) <= 0
triggerall = RoundState != 3
trigger1 = Command = "AI0"
trigger2 = Command = "AI1"
trigger3 = Command = "AI2"
trigger4 = Command = "AI3"
trigger5 = Command = "AI4"
trigger6 = Command = "AI5"
trigger7 = Command = "AI6"
trigger8 = Command = "AI7"
trigger9 = Command = "AI8"
trigger10 = Command = "AI9"
trigger11 = Command = "AI10"
trigger12 = Command = "AI11"
trigger13 = Command = "AI12"
trigger14 = Command = "AI13"
trigger15 = Command = "AI14"
trigger16 = Command = "AI15"
trigger17 = Command = "AI16"
trigger18 = Command = "AI17"
trigger19 = Command = "AI18"
trigger20 = Command = "AI19"
trigger21 = Command = "AI20"
trigger22 = Command = "AI21"
trigger23 = Command = "AI22"
trigger24 = Command = "AI23"
trigger25 = Command = "AI24"
trigger26 = Command = "AI25"
trigger27 = Command = "AI26"
trigger28 = Command = "AI27"
trigger29 = Command = "AI28"
trigger30 = Command = "AI29"
trigger31 = Command = "AI30"
trigger32 = Command = "AI31"
trigger33 = Command = "AI32"
trigger34 = Command = "AI33"
trigger35 = Command = "AI34"
trigger36 = Command = "AI35"
trigger37 = Command = "AI36"
trigger38 = Command = "AI37"
trigger39 = Command = "AI38"
trigger40 = Command = "AI39"
trigger41 = Command = "AI40"
trigger42 = Command = "AI41"
trigger43 = Command = "AI42"
trigger44 = Command = "AI43"
trigger45 = Command = "AI44"
trigger46 = Command = "AI45"
trigger47 = Command = "AI46"
trigger48 = Command = "AI47"
trigger49 = Command = "AI48"
trigger50 = Command = "AI49"
trigger51 = Command = "AI50"
trigger52 = numHelper(10000)
trigger52 = Helper(10000),var(59)
var(59) = 10

[State -1, タッグ用生死判別];
Type = VarSet
triggerall = var(59) > 0
triggerall = RoundState = 2
trigger1 = NumEnemy = 1
trigger2 = NumEnemy = 2
trigger2 = EnemyNear(0),life > 0
var(58) = 0
IgnoreHitPause = 1

[State -1, タッグ用生死判別];
Type = VarSet
triggerall = var(59) > 0
triggerall = RoundState = 2
trigger1 = NumEnemy = 2
trigger1 = EnemyNear(0),life <= 0
var(58) = 1
IgnoreHitPause = 1

;==============================================================================
; 超必殺技
;==============================================================================


[State -1, 秘奥義 天覇断空烈斬]
type = ChangeState
value = 1500
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "秘奥義 天覇断空烈斬"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl 
trigger2 = (stateno = [200,205]) && movecontact
trigger3 = (stateno = 215) && movecontact
trigger4 = (stateno = 230) && movecontact
trigger5 = (stateno = [400,410]) && movecontact
trigger6 = (stateno = [430,435]) && movecontact
trigger7 = (stateno = 445) && movecontact
trigger8 = (stateno = [1000,1002]) && animelemtime(8) >= 0
trigger9 = (stateno = [1050,1053]) && movecontact
;==============================================================================
; 必殺技
;==============================================================================
;------------------------------------------------------------------------------

[State -1, 奥義 弧月斬小]
type = ChangeState
value = 1053
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "奥義 弧月斬小" && command = "y"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,205]) && movecontact
trigger3 = (stateno = 215) && movecontact
trigger4 = (stateno = 230) && movecontact
trigger5 = (stateno = [400,410]) && movecontact
trigger6 = (stateno = [430,435]) && movecontact
trigger7 = (stateno = 445) && movecontact

[State -1, 奥義 弧月斬小]
type = ChangeState
value = 1050
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "奥義 弧月斬小"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,205]) && movecontact
trigger3 = (stateno = 215) && movecontact
trigger4 = (stateno = 230) && movecontact
trigger5 = (stateno = [400,410]) && movecontact
trigger6 = (stateno = [430,435]) && movecontact
trigger7 = (stateno = 445) && movecontact

[State -1, 奥義 弧月斬中]
type = ChangeState
value = 1051
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "奥義 弧月斬中"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,205]) && movecontact
trigger3 = (stateno = 215) && movecontact
trigger4 = (stateno = 230) && movecontact
trigger5 = (stateno = [400,410]) && movecontact
trigger6 = (stateno = [430,435]) && movecontact
trigger7 = (stateno = 445) && movecontact

[State -1, 奥義 弧月斬小]
type = ChangeState
value = 1052
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "奥義 弧月斬大"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,205]) && movecontact
trigger3 = (stateno = 215) && movecontact
trigger4 = (stateno = 230) && movecontact
trigger5 = (stateno = [400,410]) && movecontact
trigger6 = (stateno = [430,435]) && movecontact
trigger7 = (stateno = 445) && movecontact

[State -1, 奥偽 旋風烈斬]
type = ChangeState
value = 1004
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "奥偽 旋風烈斬"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,205]) && movecontact
trigger3 = (stateno = 215) && movecontact
trigger4 = (stateno = 230) && movecontact
trigger5 = (stateno = [400,410]) && movecontact
trigger6 = (stateno = [430,435]) && movecontact
trigger7 = (stateno = 445) && movecontact

[State -1, 奥義 旋風裂斬EX]
type = ChangeState
value = 1003
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "奥義 旋風裂斬小" && command = "y"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,205]) && movecontact
trigger3 = (stateno = 215) && movecontact
trigger4 = (stateno = 230) && movecontact
trigger5 = (stateno = [400,410]) && movecontact
trigger6 = (stateno = [430,435]) && movecontact
trigger7 = (stateno = 445) && movecontact

[State -1, 奥義 旋風裂斬小]
type = ChangeState
value = 1000
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = Numprojid(7000) = 0
triggerall = command = "奥義 旋風裂斬小"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,205]) && movecontact
trigger3 = (stateno = 215) && movecontact
trigger4 = (stateno = 230) && movecontact
trigger5 = (stateno = [400,410]) && movecontact
trigger6 = (stateno = [430,435]) && movecontact
trigger7 = (stateno = 445) && movecontact

[State -1, 奥義 旋風裂斬中]
type = ChangeState
value = 1001
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = Numprojid(7000) = 0
triggerall = command = "奥義 旋風裂斬中"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,205]) && movecontact
trigger3 = (stateno = 215) && movecontact
trigger4 = (stateno = 230) && movecontact
trigger5 = (stateno = [400,410]) && movecontact
trigger6 = (stateno = [430,435]) && movecontact
trigger7 = (stateno = 445) && movecontact

[State -1, 奥義 旋風裂斬大]
type = ChangeState
value = 1002
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "奥義 旋風裂斬大"
triggerall = Numprojid(7000) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,205]) && movecontact
trigger3 = (stateno = 215) && movecontact
trigger4 = (stateno = 230) && movecontact
trigger5 = (stateno = [400,410]) && movecontact
trigger6 = (stateno = [430,435]) && movecontact
trigger7 = (stateno = 445) && movecontact

;------------------------------------------------------------------------------
[State -1, 奥義 烈震斬EX]
type = ChangeState
value = 1103
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "奥義 烈震斬小" && command = "b"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,205]) && movecontact
trigger3 = (stateno = 215) && movecontact
trigger4 = (stateno = 230) && movecontact
trigger5 = (stateno = [400,410]) && movecontact
trigger6 = (stateno = [430,435]) && movecontact
trigger7 = (stateno = 445) && movecontact

[State -1, 奥義 烈震斬小]
type = ChangeState
value = 1100
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "奥義 烈震斬小" 
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,205]) && movecontact
trigger3 = (stateno = 215) && movecontact
trigger4 = (stateno = 230) && movecontact
trigger5 = (stateno = [400,410]) && movecontact
trigger6 = (stateno = [430,435]) && movecontact
trigger7 = (stateno = 445) && movecontact

[State -1, 奥義 烈震斬中]
type = ChangeState
value = 1101
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "奥義 烈震斬中" 
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,205]) && movecontact
trigger3 = (stateno = 215) && movecontact
trigger4 = (stateno = 230) && movecontact
trigger5 = (stateno = [400,410]) && movecontact
trigger6 = (stateno = [430,435]) && movecontact
trigger7 = (stateno = 445) && movecontact

[State -1, 奥義 烈震斬大]
type = ChangeState
value = 1102
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "奥義 烈震斬大" 
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,205]) && movecontact
trigger3 = (stateno = 215) && movecontact
trigger4 = (stateno = 230) && movecontact
trigger5 = (stateno = [400,410]) && movecontact
trigger6 = (stateno = [430,435]) && movecontact
trigger7 = (stateno = 445) && movecontact

;------------------------------------------------------------------------------



;------------------------------------------------------------------------------
[State -1, Vトリガー]
type = ChangeState
value = 905
triggerall = var(59) = 0 && RoundState = 2
triggerall = command = "c" && (command = "z")
triggerall = fvar(27) >= fvar(24) && fvar(26) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,215]) && movecontact
trigger3 = (stateno = [230,240]) && movecontact
trigger5 = (stateno = [400,410]) && movecontact
trigger6 = (stateno = [430,445]) && movecontact
trigger7 = (stateno = 445) && movecontact

[State -1, Vスキル]
type = ChangeState
value = 900+(fvar(26) > 0)
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "b" && command = "y"
triggerall = statetype != A
trigger1 = ctrl 


;------------------------------------------------------------------------------

;==============================================================================
; 移動関連
;==============================================================================
;------------------------------------------------------------------------------
[State -1, 大ジャンプ]
type = ChangeState
value = 42
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "大ジャンプ"
triggerall = statetype != A
trigger1 = ctrl

[State -1, 走る]
type = ChangeState
value = 100
triggerall = var(59) = 0 && RoundState = 2 && Alive
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

[State -1, バックステップ]
type = ChangeState
value = 105
triggerall = var(59) = 0 && RoundState = 2 && Alive
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;==============================================================================
; Vシステム
;==============================================================================
;------------------------------------------------------------------------------


[State -1, Vリバーサル]
type = ChangeState
value = 910
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = (command = "holdfwd") && (command = "x") && (command = "y") && (command = "z")
triggerall = (fvar(26) = 0 && fvar(27) >= 0.3)
triggerall = StateType != A
trigger1 = StateNo = [150,153]

[State -1, Vスキル]
type = ChangeState
value = 900
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command != "holdfwd"
triggerall = command = "holdback"
triggerall = command = "b" && command = "y"
triggerall = statetype != A
trigger1 = ctrl 

[State -1, Vスキル]
type = ChangeState
value = 901
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command != "holdfwd"
triggerall = command = "holddown"
triggerall = command = "b" && command = "y"
triggerall = statetype != A
trigger1 = ctrl 

;==============================================================================
; 通常投げ
;==============================================================================
;------------------------------------------------------------------------------
[State -1, 掴み];投げ技
type = ChangeState
value = 800
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "x" && command = "a"
triggerall = statetype != A
trigger1 = ctrl

;==============================================================================
; 通常攻撃技
;==============================================================================
;------------------------------------------------------------------------------
[State -1, 立ち小P]
type = ChangeState
value = 200
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl

[State -1, 立ち中P]
type = ChangeState
value = 205
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl

[State -1, 立ち大P]
type = ChangeState
value = 210
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl


;------------------------------------------------------------------------------
[State -1, 横蹴り]
type = ChangeState
value = 245
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = statetype != A
trigger1 = ctrl

[State -1, 立ち小K]
type = ChangeState
value = 230
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl

[State -1, 立ち中K]
type = ChangeState
value = 235
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl

[State -1, 立ち大K]
type = ChangeState
value = 240
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl

;------------------------------------------------------------------------------

[State -1, 挑発]
type = ChangeState
value = 195
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

;------------------------------------------------------------------------------

[State -1, 屈小P]
type = ChangeState
value = 400
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl

[State -1, 屈中P]
type = ChangeState
value = 405
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl

[State -1, 屈強P]
type = ChangeState
value = 410
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl

;------------------------------------------------------------------------------

[State -1, 屈小K]
type = ChangeState
value = 430
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl

[State -1, 屈中K]
type = ChangeState
value = 435
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl

[State -1, 屈大K]
type = ChangeState
value = 440
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl

;------------------------------------------------------------------------------

[State -1, ジャンプ小P]
type = ChangeState
value = 600
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl

[State -1, ジャンプ中P]
type = ChangeState
value = 605
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl

[State -1, ジャンプ大P]
type = ChangeState
value = 610
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl 

[State -1, ジャンプ小K]
type = ChangeState
value = 630
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl 

[State -1, ジャンプ中K]
type = ChangeState
value = 635
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl 

[State -1, ジャンプ大K]
type = ChangeState
value = 640
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl 

[State -1, 移動起き上がり(前方)]
type = ChangeState
value = 915
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = (StateNo = 5110) && (MoveType = H) && (Time > 1)
trigger1 = (command = "holdfwd") && command = "x" && command = "y"

[State -1, 移動起き上がり(後方)]
type = ChangeState
value = 916
triggerall = var(59) = 0 && RoundState = 2 && Alive
triggerall = (StateNo = 5110) && (MoveType = H) && (Time > 1)
trigger1 = (command = "holdback") && command = "x" && command = "y"

