---------[MASTA GAMBIT]---------------------------------------------------------
Gambit by M:Ken
This is not a 100 percent representation of MVC there are certain features that 
are missing because im not a great mvc fan so i took out the things i dont like
:P

---What has been Updated 24/2/09------------------------------------------------

-removed power charge 
-removed double slash
-removed ability to roll backwards
-added super jump and config to toggle super jump on/off
-add hyper ko bg
-tweaks to cajun slash and cajun strike
-added missing sounds
-another extra intro 
-tweaked damaged of hypers
-tweaks to anims, animtimes and reworks of some clns 

---What Has been Done-----------------------------------------------------------

*normal attacks
*special attacks
*hyper attacks
*2 win poses
*1 intro
*stand and air block counter
*dodge roll forward and backwards
*power charge
*6 pallettes - black and white one by aztec :P & 3 by orochi gill 

--Whats left to do--------------------------------------------------------------
* nothing for now maybe i'll add extra stuff if i think of any new additions 

---Moves list-------------------------------------------------------------------

Dodge Roll      - a+x
backdash        - BB
forward dash    - FF
block counter   -LP+LK (while blocking)


-Special moves-


kinetic card     - D,DF,F, Punch - strength of punch determines how long quick it is

Trick Card       - D,DB,B Punch

Air kinetic Card - D,DF,F Punch 

Cajun Slash 1    - F,D,DF light punch - one quick swipe

Cajun slash 2    - F,D,DF Medium punch - 3 hit combo 

Cajun Slash 3    - F,D,DF Hard punch - does one cajun slash press hard punch twice 
                                    to do the rest of the combo.  
                                    can also do a four hit combo with 
                                    the sequence of HP,HP,MP,HP/LP

Cajun strike 1   - D,DF,F kick - Gambit jumps to wall and comes down with a kick 

Cajun strike 2   - D,DB,B kick - Gambit jumps to wall then jumps off spinning in
                                 the air PRESS ANY PUNCH to perform a slash 
                                 while spinning in the air.

Double slash     - B,DB,D,DF,F Punch - does 2 cajun slashes second only triggers 
                                       if first makes contact and enemy is on the
                                       floor. useful to end floor combo and launch
                                       opponent in the air for an air combo

-Hypers--------

1 POWER BAR REQUIRED

Royal Flush      - 2x D,DF,F punch

Super Slash      - 2x D,DB,B punch - gambit does one slash that sends opponent 
                                     crashing into the wall

Kinetic Explosion(fwd)  - 2x D,DF,F kick
Kinetic Explosion(bwd)  - 2x D,DB,B kick



2 powerbars required

Triple slash Hyper - D,DF,F,DF,D,DB,B punch - if opponent is on the floor does all
                                              3 slashes. does only 1 hit if opponent
                                              is in the air


3 POWER BARS REQUIRED 

SHOWTIME!!         - x,x,F,a,z - watch and find out :P




Thanks to:

Dreamslayer for the sprite rips 
Liger for help with coding and testing 
Xdie for excellent indepth testing :P
Aztec for sorting out my SFF so now i can make pallettes and coding help
Supermystery for an excellent slow motion code :)
seth zankuten for tips and coding as wel as testing
orochi gill for the pallettes 
anyone else i missed im sorry :(
capcom for creating all this shit 

this is non-profit creation and is used for personal and fan art only 
