
[Statedef -1]
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;惢嶌梡
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1, 僨僶僢僌]
type = NULL;ChangeState
triggerall = !var(59) 
trigger1 = command = "start"
trigger1 = StateType != A && Ctrl
value = 1700

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;挻昁
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1, 儗僀僕儞僌僗僩乕儉]
type = ChangeState
value = 3000
triggerall = !var(59)
triggerall = (command = "儗儀儖侾儗僀僕儞僌僗僩乕儉" && power >= 1000) || (command = "儗儀儖俀儗僀僕儞僌僗僩乕儉" && power >= 2000) || (command = "僒儞僟乕僽儗僀僋" && power >= 3000)
triggerall = statetype != A
triggerall = !numproj
trigger1 = ctrl || stateno = 40 || (stateno = [100,101]) || var(7)
trigger2 = var(11) = [1,3]

[State -1, 梾惗栧]
type = ChangeState
value = 3100
triggerall = !var(59)
triggerall = command = "梾惗栧"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = [100,101]) || var(7)
trigger2 = var(11) = [1,3]

[State -1, 僨僢僪儕乕儗僀僽]
type = ChangeState
value = 3300
triggerall = !var(59)
triggerall = command = "僨僢僪儕乕儗僀僽"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = [100,101]) || var(7)
trigger2 = var(11) = [1,3]

[State -1, 儗僀僕儞僌僨僢僪僄儞僪]
type = ChangeState
value = 3400
triggerall = !var(59)
triggerall = !var(32)
triggerall = command = "儗僀僕儞僌僨僢僪僄儞僪"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = [100,101]) || var(7)
trigger2 = var(11) = [1,3]

[State -1, 嫊嬻楏晽巃]
type = ChangeState
value = 3200
triggerall = !var(59)
triggerall = (command = "嫊嬻楏晽巃" && power >= 1000) || (command = "垻廋梾幘晽対" && power >= 2000)
triggerall = statetype != A
triggerall = !numproj
trigger1 = ctrl || stateno = 40 || (stateno = [100,101]) || var(7)
trigger2 = var(11) = [1,3]

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;昁嶦
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1, 壓抜摉偰恎搳偘]
type = ChangeState
value = ifelse(!var(32),1700,3410)
triggerall = !var(59)
triggerall = command = "壓抜摉偰恎搳偘"
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = [100,101]) || var(7)
trigger2 = var(11) = [1,3]

[State -1, 拞抜摉偰恎搳偘]
type = ChangeState
value = ifelse(!var(32),1600,3410)
triggerall = !var(59)
triggerall = command = "拞抜摉偰恎搳偘" || command = "棤塤塀偟"
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = [100,101]) || var(7)
trigger2 = var(11) = [1,3]

[State -1, 忋抜摉偰恎搳偘]
type = ChangeState
value = ifelse(!var(32),1500,3410)
triggerall = !var(59)
triggerall = command = "忋抜摉偰恎搳偘"
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = [100,101]) || var(7)
trigger2 = var(11) = [1,3]

[State -1, 旘隳擔椫巃]
type = ChangeState
value = 1800
triggerall = !var(59)
triggerall = command = "旘隳擔椫巃庛" || command = "旘隳擔椫巃嫮"
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = [100,101]) || var(7)
trigger2 = var(11) = [1,3]

[State -1, 幾塭対]
type = ChangeState
value = 1400
triggerall = !var(59)
triggerall = command = "幾塭対庛" || command = "幾塭対嫮"
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = [100,101]) || var(7)
trigger2 = var(11) = [1,3]

[State -1, 幘晽対]
type = ChangeState
value = 1300
triggerall = !var(59)
triggerall = !var(5)
triggerall = command = "幘晽対" || command = "僟僽儖幘晽対"
triggerall = statetype = A
triggerall = !numproj
trigger1 = ctrl || var(7)
trigger2 = var(11) = [1,3]

[State -1, 楏晽対]
type = ChangeState
value = 1200
triggerall = !var(59)
triggerall = command = "楏晽対" || command = "僟僽儖楏晽対" || command = "僼僃僀儞僩楏晽対"
triggerall = statetype != A
triggerall = !numproj
trigger1 = ctrl || stateno = 40 || (stateno = [100,101]) || var(7)
trigger2 = var(11) = [1,3]

[State -1, 棆柭崑攋搳偘]
type = ChangeState
value = 1900
triggerall = !var(59)
triggerall = command = "棆柭崑攋搳偘"
triggerall = statetype != A
triggerall = p2bodydist X = [-10,15]
triggerall = p2statetype = L
triggerall = p2stateno != 5120
trigger1 = ctrl || stateno = 40 || (stateno = [100,101]) || var(7)

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;捠忢丒偦偺懠
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1, 僟僢僔儏]
type = ChangeState
value = 100
triggerall = !var(59)
triggerall = command = "FF"
triggerall = statetype = S
trigger1 = ctrl

[State -1, 僶僢僋僗僥僢僾]
type = ChangeState
value = 105
triggerall = !var(59)
triggerall = command = "BB"
triggerall = statetype = S
trigger1 = ctrl

[State -1, 夞傝崬傒]
type = ChangeState
value = 500
triggerall = !var(59)
triggerall = command = "旔偗" && command = "holdfwd"
triggerall = StateType != A
trigger1 = ctrl || (stateno = [100,101])

[State -1, 旔偗]
type = ChangeState
value = 550
triggerall = !var(59)
triggerall = command = "旔偗"
triggerall = StateType != A 
trigger1 = ctrl || (stateno = [100,101])

[State -1, 僇僂儞僞乕峌寕嫮]
type = ChangeState
value = 570
triggerall = !var(59)
triggerall = command = "y"
triggerall = StateType != A 
trigger1 = stateno = 550 && time = [15,25]

[State -1, 僇僂儞僞乕峌寕庛]
type = ChangeState
value = 560
triggerall = !var(59)
triggerall = command = "x"
triggerall = StateType != A 
trigger1 = stateno = 550 && time = [15,25]

[State -1, 搳偘]
type = ChangeState
value = 800
triggerall = !var(59)
triggerall =  command = "x" && (command = "holdfwd" || command = "holdback")
triggerall = statetype = S
triggerall = p2bodydist X = [-10,20]
triggerall = p2statetype != A
triggerall = p2movetype != H
trigger1 = ctrl

[State -1, 晄摦妶嶦棤対]
type = ChangeState
value = 1000
triggerall = !var(59)
triggerall = command = "x" && command != "holddown" && command = "holdfwd"
triggerall = StateType != A
trigger1 = ctrl || (stateno = [100,101]) || var(7)

[State -1, 旘墠幐媟]
type = ChangeState
value = 2000
triggerall = !var(59)
triggerall = command = "y" && command != "holddown" && command = "holdfwd"
triggerall = StateType != A
trigger1 = ctrl || (stateno = [100,101]) || var(7)
trigger2 = var(11) = 2

[State -1, 棆岝夞偟廟傝]
type = ChangeState
value = 1100
triggerall = !var(59)
triggerall = command = "y" && command != "holddown" && command = "holdback"
triggerall = StateType != A
trigger1 = ctrl || (stateno = [100,101]) || var(7)
trigger2 = var(11) = 2

[State -1, 棫偪嫮峌寕]
type = ChangeState
value = 210
triggerall = !var(59)
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = [100,101]) || var(7)

[State -1, 棫偪庛峌寕]
type = ChangeState
value = 200
triggerall = !var(59)
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = [100,101]) || var(7)
trigger2 = var(11) = 1

[State -1, 偟傖偑傒嫮峌寕]
type = ChangeState
value = 410
triggerall = !var(59)
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = [100,101]) || var(7)

[State -1, 偟傖偑傒庛峌寕]
type = ChangeState
value = 400
triggerall = !var(59)
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = [100,101]) || var(7)
trigger2 = var(11) = 1

[State -1, 嬻拞嫮峌寕]
type = ChangeState
value = 610
triggerall = !var(59)
triggerall = command = "y"
triggerall = statetype = A
trigger1 = ctrl || var(7)

[State -1, 嬻拞庛峌寕]
type = ChangeState
value = 600
triggerall = !var(59)
triggerall = command = "x"
triggerall = statetype = A
trigger1 = ctrl || var(7)

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;挻昁
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
name = "僨僢僪儕乕儗僀僽"
command = ~F, DF, D, DB, B, F, x
time = 30

[Command]
name = "儗僀僕儞僌僨僢僪僄儞僪"
command = ~F, B, DB, D, DF, F, y
time = 30

[Command]
name = "梾惗栧"
command = ~F, $D, B, F, $D, B, x
time = 30

[Command]
name="僒儞僟乕僽儗僀僋"
command = ~DB, F, $D, B, DF, a
time = 35

[Command]
name="儗儀儖俀儗僀僕儞僌僗僩乕儉"
command = ~DB, F, $D, B, DF, y
time = 35

[Command]
name="儗儀儖侾儗僀僕儞僌僗僩乕儉"
command = ~DB, F, $D, B, DF, x
time = 35

[Command]
name = "垻廋梾幘晽対"
command = ~D, DF, F, D, DF, F, y
time = 25

[Command]
name = "嫊嬻楏晽巃"
command = ~D, DF, F, D, DF, F, x
time = 25

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;昁嶦
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
name = "忋抜摉偰恎搳偘"
command = ~F, DF, D, DB, B, x
time = 20

[Command]
name = "拞抜摉偰恎搳偘"
command = ~F, DF, D, DB, B, y
time = 20

[Command]
name = "壓抜摉偰恎搳偘"
command = ~F, DF, D, DB, B, a
time = 20

[Command]
name = "棤塤塀偟"
command = ~F, DF, D, DB, B, b
time = 20

[Command]
name = "幾塭対嫮"
command = ~B, DB, D, DF, F, y
time = 20

[Command]
name = "幾塭対庛"
command = ~B, DB, D, DF, F, x
time = 20

[Command]
name = "旘隳擔椫巃嫮"
command = ~F, D, DF, y

[Command]
name = "旘隳擔椫巃庛"
command = ~F, D, DF, x

[Command]
name = "僼僃僀儞僩楏晽対"
command = ~D, DF, F, s

[Command]
name = "僟僽儖楏晽対"
command = ~D, DF, F, y

[Command]
name = "楏晽対"
command = ~D, DF, F, x

[Command]
name = "僟僽儖幘晽対"
command = ~D, DB, B, y

[Command]
name = "幘晽対"
command = ~D, DB, B, x

[Command]
name = "棆柭崑攋搳偘"
command = DF, y

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;偦偺懠
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
name = "旔偗"
command = a+x
time = 1

[Command]
name = "longjump"
command = D, $U
time = 18

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;僉乕俀夞楢懕擖椡
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
name = "FF"	;昁恵僐儅儞僪柤
command = F, F
time = 10

[Command]
name = "BB"	;昁恵僐儅儞僪柤
command = B, B

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;摨帪墴偟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
name = "recovery"	;昁恵僐儅儞僪柤
command = x+y
time = 1

[Command]
name = "recovery"	;昁恵僐儅儞僪柤
command = a+b
time = 1

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;曽岦僉乕亄儃僞儞
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;儃僞儞扨敪
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[command]
name="fwd"
command=F
time=1

[command]
name="back"
command=B
time=1

[command]
name="up"
command=U
time=1

[command]
name="down"
command=D
time=1

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;曽岦僉乕墴偟偭傁側偟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
name = "holdfwd"	;昁恵僐儅儞僪柤
command = /$F
time = 1

[Command]
name = "holdback"	;昁恵僐儅儞僪柤
command = /$B
time = 1

[Command]
name = "holdup"	;昁恵僐儅儞僪柤
command = /$U
time = 1

[Command]
name = "holddown"	;昁恵僐儅儞僪柤
command = /$D
time = 1

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;AI僼儔僌
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;僨僼僅儖僩愝掕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Defaults]
command.time = 15
command.buffer.time = 1
