; The CMD file.
;
; Two parts: 1. Command definition and  2. State entry
; (state entry is after the commands def section)
;
; 1. Command definition
; ---------------------
; Note: The commands are CASE-SENSITIVE, and so are the command names.
; The eight directions are:
;   B, DB, D, DF, F, UF, U, UB     (all CAPS)
;   corresponding to back, down-back, down, downforward, etc.
; The six buttons are:
;   a, b, c, x, y, z               (all lower case)
;   In default key config, abc are are the bottom, and xyz are on the
;   top row. For 2 button characters, we recommend you use a and b.
;   For 6 button characters, use abc for kicks and xyz for punches.
;
; Each [Command] section defines a command that you can use for
; state entry, as well as in the CNS file.
; The command section should look like:
;
;   [Command]
;   name = some_name
;   command = the_command
;   time = time (optional -- defaults to 15 if omitted)
;
; - some_name
;   A name to give that command. You'll use this name to refer to
;   that command in the state entry, as well as the CNS. It is case-
;   sensitive (QCB_a is NOT the same as Qcb_a or QCB_A).
;
; - command
;   list of buttons or directions, separated by commas.
;   Directions and buttons can be preceded by special characters:
;   slash (/) - means the key must be held down
;          egs. command = /D       ;hold the down direction
;               command = /F, a    ;hold fwd while you press a
;   tilde (~) - to detect key releases
;          egs. command = ~a       ;release the a button
;               command = ~D, F, a ;release down, press fwd, then a
;          If you want to detect "charge moves", you can specify
;          the time the key must be held down for (in game-ticks)
;          egs. command = ~30a     ;hold a for at least 30 ticks, then release
;               command = ~30
;   dollar ($) - Direction-only: detect as 4-way
;          egs. command = $D       ;will detect if D, DB or DF is held
;               command = $B       ;will detect if B, DB or UB is held
;   plus (+) - Buttons only: simultaneous press
;          egs. command = a+b      ;press a and b at the same time
;               command = x+y+z    ;press x, y and z at the same time
;   You can combine them:
;     eg. command = ~30$D, a+b     ;hold D, DB or DF for 30 ticks, release,
;                                  ;then press a and b together
;   It's recommended that for most "motion" commads, eg. quarter-circle-fwd,
;   you start off with a "release direction". This matches the way most
;   popular fighting games implement their engine.
;
; - time (optional)
;   Time allowed to do the command, given in game-ticks. Defaults to 15
;   if omitted
;
; If you have two or more commands with the same name, all of them will
; work. You can use it to allow multiple motions for the same move.
;
; Some common commands are given below. Delete, add, or modify as you wish.
;-| Super Motions |--------------------------------------------------------
; MU NI KAEROU
[Command]
name = "2QCF_x"
command = ~D, DF, F, D, DF, F, x
time = 30

[Command]
name = "2QCF_y"
command = ~D, DF, F, D, DF, F, y
time = 30

[Command]
name = "2QCF_z"
command = ~D, DF, F, D, DF, F, z
time = 30

[Command]
name = "2QCF_a"
command = ~D, DF, F, D, DF, F, a
time = 30

[Command]
name = "2QCF_b"
command = ~D, DF, F, D, DF, F, b
time = 30

[Command]
name = "2QCF_c"
command = ~D, DF, F, D, DF, F, c
time = 30

[Command]
name = "2QCB_a"
command = ~D, DB, B, D, DB, B, a
time = 30

[Command]
name = "2QCB_b"
command = ~D, DB, B, D, DB, B, b
time = 30

[Command]
name = "2QCB_c"
command = ~D, DB, B, D, DB, B, c
time = 30

[Command]
name = "HHH_a"
command = ~D, DF, F, DF, D, DB, B, a
time = 50

[Command]
name = "HHH_b"
command = ~D, DF, F, DF, D, DB, B, b
time = 50

[Command]
name = "HHH_c"
command = ~D, DF, F, DF, D, DB, B, c
time = 50

[Command]
name = "HHH_x"
command = ~D, DF, F, DF, D, DB, B, x
time = 50

[Command]
name = "HHH_y"
command = ~D, DF, F, DF, D, DB, B, y
time = 50

[Command]
name = "HHH_z"
command = ~D, DF, F, DF, D, DB, B, z
time = 50

;-| Special Motions |------------------------------------------------------
;-----------------
; QCF
[Command]
name = "QCF_a"
command = ~D, DF, F, a
time = 15

[Command]
name = "QCF_b"
command = ~D, DF, F, b
time = 15

[Command]
name = "QCF_c"
command = ~D, DF, F, c
time = 15

[Command]
name = "QCF_x"
command = ~D, DF, F, x
time = 15

[Command]
name = "QCF_y"
command = ~D, DF, F, y
time = 15

[Command]
name = "QCF_z"
command = ~D, DF, F, z
time = 15
;-----------------
; QCB
[Command]
name = "QCB_a"
command = ~D, DB, B, a
time = 15

[Command]
name = "QCB_b"
command = ~D, DB, B, b
time = 15

[Command]
name = "QCB_c"
command = ~D, DB, B, c
time = 15

[Command]
name = "QCB_x"
command = ~D, DB, B, x
time = 15

[Command]
name = "QCB_y"
command = ~D, DB, B, y
time = 15

[Command]
name = "QCB_z"
command = ~D, DB, B, z
time = 15
;-----------------
; Uppercut
[Command]
name = "uppercut_a"
command = ~F, D, DF, a

[Command]
name = "uppercut_b"
command = ~F, D, DF, b

[Command]
name = "uppercut_c"
command = ~F, D, DF, c

[Command]
name = "uppercut_x"
command = ~F, D, DF, x

[Command]
name = "uppercut_y"
command = ~F, D, DF, y

[Command]
name = "uppercut_z"
command = ~F, D, DF, z


;--------------------
;Charge_Down_up
[Command]
name = "chargedownup_a"
command = ~60$D, U, a
time = 10

[Command]
name = "chargedownup_b"
command = ~60$D, U, b
time = 10

[Command]
name = "chargedownup_c"
command = ~60$D, U, c
time = 10

[Command]
name = "chargedownup_x"
command = ~60$D, U, x
time = 10

[Command]
name = "chargedownup_y"
command = ~60$D, U, y
time = 10

[Command]
name = "chargedownup_z"
command = ~60$D, U, z
time = 10

;--------------------
;Charge_Back_fwd
[Command]
name = "chargebackfwd_a"
command = ~60$B, F, a
time = 10

[Command]
name = "chargebackfwd_b"
command = ~60$B, F, b
time = 10

[Command]
name = "chargedownup_c"
command = ~60$D, U, c
time = 10

[Command]
name = "chargedownup_x"
command = ~60$D, U, x
time = 10

[Command]
name = "chargedownup_y"
command = ~60$D, U, y
time = 10

[Command]
name = "chargedownup_z"
command = ~60$D, U, z
time = 10


;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"       ;Required (do not remove)
command = F, F
time = 15

[Command]
name = "BB"       ;Required (do not remove)
command = B, B
time = 15

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery" ;Required (do not remove)
command = a+b
time = 1

[Command]
name = "ab"
command = a+b
time = 1

[Command]
name = "yb"
command = y+b
time = 1

[Command]
name = "zc"
command = z+c
time = 1

[Command]
name = "bbb"
command = ~D,D,b
;time = 1

[Command]
name = "aaa"
command = ~D,D,a
;time = 1

[Command]
name = "ccc"
command = ~D,D,c
;time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1

[Command]
name = "fwd_b"
command = /F,b
time = 1

[Command]
name = "fwd_c"
command = /F,c
time = 1

[Command]
name = "fwd_x"
command = /F,x
time = 1

[Command]
name = "fwd_y"
command = /F,y
time = 1

[Command]
name = "fwd_z"
command = /F,z
time = 1

[Command]
name = "back_a"
command = /B,a
time = 1

[Command]
name = "back_b"
command = /B,b
time = 1

[Command]
name = "back_c"
command = /B,c
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "down_c"
command = /$D,c
time = 1

[Command]
name = "fwd_ab"
command = /F, a+b
time = 1

[Command]
name = "back_ab"
command = /B, a+b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "s"
command = s
time = 1

;-| Hold Button |-----------------------------------------------------------
[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_y"
command = /y
time = 1

[Command]
name = "hold_z"
command = /z
time = 1

[Command]
name = "hold_a"
command = /a
time = 1

[Command]
name = "hold_b"
command = /b
time = 1

[Command]
name = "hold_c"
command = /c
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd"  ;Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback" ;Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup"   ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown" ;Required (do not remove)
command = /$D
time = 1


;---------------------------------------------------------------------------
; 2. State entry
; --------------
; This is where you define what commands bring you to what states.
;
; Each state entry block looks like:
;   [State -1]                  ;Don't change this
;   type = ChangeState          ;Don't change this
;   value = new_state_number
;   trigger1 = command = command_name
;   . . .  (any additional triggers)
;
; - new_state_number is the number of the state to change to
; - command_name is the name of the command (from the section above)
; - Useful triggers to know:
;   - statetype
;       S, C or A : current state-type of player (stand, crouch, air)
;   - ctrl
;       0 or 1 : 1 if player has control. Unless "interrupting" another
;                move, you'll want ctrl = 1
;   - stateno
;       number of state player is in - useful for "move interrupts"
;   - movecontact
;       0 or 1 : 1 if player's last attack touched the opponent
;                useful for "move interrupts"
;
; For reference on triggers, see CNS documentation.
;
; Just for your information (skip if you're not interested):
; This part is an extension of the CNS. "State -1" is a special state
; that is executed once every game-tick, regardless of what other state
; you are in. 


; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]

;===========================================================================
;---------------------------------------------------------------------------
;RunFwd
[State -1]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;RunBack
[State -1]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Throw
[State -1]
type = ChangeState
value = 900
triggerall = ctrl = 1
triggerall = statetype = S
triggerall = p2bodydist x < 5
triggerall = palno = [1, 6] 
trigger1 = command = "fwd_c"
trigger1 = p2movetype != H
trigger1 = p2statetype = S
trigger2 = command = "fwd_b"
trigger2 = p2movetype != H
trigger2 = p2statetype = C
trigger3 = command = "fwd_c"
trigger3 = p2movetype != H
trigger3 = p2statetype = C
trigger4 = command = "fwd_b"
trigger4 = p2movetype != H
trigger4 = p2statetype = S
;---------------------------------------------------------------------------
;Throw (AI Only)
[State -1]
type = ChangeState
value = 900
triggerall = ctrl = 1
triggerall = statetype = S
triggerall = p2bodydist X < 5
triggerall = palno = [7, 12]
trigger1 = p2movetype != H
trigger1 = p2statetype != A
;---------------------------------------------------------------------------
;yoshiro attack 
[State -1]
type = ChangeState
value = 8999
triggerall = power >= 1000
triggerall = command = "yb"
triggerall = numhelper(8999) = 0
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = numhelper(8989) = 1
;---------------------------------------------------------------------------
;sher attack 
[State -1]
type = ChangeState
value = 8989
triggerall = power >= 1000
triggerall = command = "zc"
triggerall = numhelper(8989) = 0
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = numhelper(8999) = 1
;===========================================================================
;fatal lightening
[State -1]
type = ChangeState
value = 9950
triggerall = command = "2QCF_x"
triggerall = command != "holddown"
triggerall = power >= 1000 ;Level 1
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;fatal lightening (AI Only)
[State -1]
type = ChangeState
value = 9950
triggerall = power >= 1000 ;Level 1
triggerall = palno = [7, 12]
triggerall = p2bodydist x >= 100 && p2bodydist x <= 120
triggerall = p2bodydist y >= -70
triggerall = p2movetype = H
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;soul grab
[State -1]
type = ChangeState
value = 9959
triggerall = command = "2QCF_y"
triggerall = command != "holddown"
triggerall = power >= 2000 ;Level 2
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;soul grab (AI Only)
[State -1]
type = ChangeState
value = 9959
triggerall = power >= 2000 ;Level 2
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 100
triggerall = p2statetype != A
triggerall = p2movetype = I
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 1
;---------------------------------------------------------------------------
;super mirror
[State -1]
type = ChangeState
value = 9932
triggerall = command = "2QCB_a"
triggerall = command != "holddown"
triggerall = power >= 1000 ;Level 1
triggerall = numproj = 0
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;super mirror (AI Only)
[State -1]
type = ChangeState
value = 9932
triggerall = power >= 1000 ;Level 1
triggerall = numproj = 0
triggerall = palno = [7, 12]
triggerall = p2bodydist x = 100
triggerall = p2bodydist y < -40 && p2bodydist y >= -150
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 1
;---------------------------------------------------------------------------
;super mirror
[State -1]
type = ChangeState
value = 9934
triggerall = command = "2QCB_b"
triggerall = command != "holddown"
triggerall = power >= 2000 ;Level 2
triggerall = numproj = 0
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;super mirror (AI Only)
[State -1]
type = ChangeState
value = 9934
triggerall = power >= 2000 ;Level 2
triggerall = numproj = 0
triggerall = palno = [7, 12]
triggerall = p2bodydist x = 100
triggerall = p2bodydist y < -40 && p2bodydist y >= -150
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 1
;---------------------------------------------------------------------------
;super mirror
[State -1]
type = ChangeState
value = 9930
triggerall = command = "2QCB_c"
triggerall = command != "holddown"
triggerall = power >= 3000 ;Level 3
triggerall = numproj = 0
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;super mirror (AI Only)
[State -1]
type = ChangeState
value = 9930
triggerall = power >= 3000 ;Level 3
triggerall = numproj = 0
triggerall = palno = [7, 12]
triggerall = p2bodydist x >= 100
triggerall = p2bodydist y < -40 && p2bodydist y >= -150
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 1
;---------------------------------------------------------------------------
;increase life
[State -1]
type = ChangeState
value = 9940
triggerall = command = "HHH_a"
triggerall = command != "holddown"
triggerall = power >= 1000 ;Level 1
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;increase life (AI Only)
[State -1]
type = ChangeState
value = 9940
triggerall = power >= 1000 && power < 2000 ;Level 1
triggerall = palno = [7, 12]
triggerall = life <= 750
triggerall = p2bodydist x > 120 
triggerall = p2movetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 1
;---------------------------------------------------------------------------
;increase life
[State -1]
type = ChangeState
value = 9941
triggerall = command = "HHH_b"
triggerall = command != "holddown"
triggerall = power >= 2000 ;Level 2
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;increase life (AI Only)
[State -1]
type = ChangeState
value = 9941
triggerall = power >= 2000 && power < 3000 ;Level 2
triggerall = palno = [7, 12]
triggerall = life <=  600
triggerall = p2bodydist x > 120 
triggerall = p2movetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 1
;---------------------------------------------------------------------------
;increase life
[State -1]
type = ChangeState
value = 9942
triggerall = command = "HHH_c"
triggerall = command != "holddown"
triggerall = power >= 3000 ;Level 3
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;increase life (AI Only)
[State -1]
type = ChangeState
value = 9942
triggerall = power >= 3000 ;Level 3
triggerall = palno = [7, 12]
triggerall = life <= 450
triggerall = p2bodydist x > 120
triggerall = p2movetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 1
;---------------------------------------------------------------------------
;increase power
[State -1]
type = ChangeState
value = 9943
triggerall = command = "HHH_x"
triggerall = command != "holddown"
triggerall = life >= 251 ;Level 1
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;increase power
[State -1]
type = ChangeState
value = 9944
triggerall = command = "HHH_y"
triggerall = command != "holddown"
triggerall = life >= 401 ;Level 2
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
;----------------------------------------------------------------------------
;increase power
[State -1]
type = ChangeState
value = 9945
triggerall = command = "HHH_z"
triggerall = command != "holddown"
triggerall = life >= 551 ;Level 3
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
===========================================================================
;Saa Mu Ni Kaerou Z
[State -1]
type = ChangeState
value = 2500
triggerall = command = "2QCF_z"
triggerall = command != "holddown"
triggerall = power >= 3000 ;Level 3
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 201
trigger3 = MoveContact = 1
trigger4 = stateno = 202
trigger4 = Time >= 20
trigger5 = stateno = 203
trigger5 = MoveContact = 1
trigger6 = stateno = 204
trigger6 = MoveContact = 1
trigger7 = stateno = 230
trigger7 = MoveContact = 1
trigger8 = stateno = 231
trigger8 = MoveContact = 1
trigger9 = stateno = 232
trigger9 = MoveContact = 1
trigger10 = stateno = 233
trigger10 = MoveContact = 1
trigger11 = stateno = 234
trigger11 = MoveContact = 1
trigger12 = stateno = 235
trigger12 = MoveContact = 1
trigger13 = Time >= 28
trigger13 = MoveContact = 1
trigger14 = stateno = 208
trigger14 = MoveContact = 1

;===========================================================================
;Saa Mu Ni Kaerou Z (AI Only)
[State -1]
type = ChangeState
value = 2500
triggerall = power >= 3000 ;Level 3
triggerall = palno = [7, 12]
triggerall = p2life <= 200
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 201
trigger3 = MoveContact = 1
trigger4 = stateno = 202
trigger4 = Time >= 20
trigger5 = stateno = 203
trigger5 = MoveContact = 1
trigger6 = stateno = 204
trigger6 = MoveContact = 1
trigger7 = stateno = 230
trigger7 = MoveContact = 1
trigger8 = stateno = 231
trigger8 = MoveContact = 1
trigger9 = stateno = 232
trigger9 = MoveContact = 1
trigger10 = stateno = 233
trigger10 = MoveContact = 1
trigger11 = stateno = 234
trigger11 = MoveContact = 1
trigger12 = stateno = 235
trigger12 = MoveContact = 1
trigger13 = Time >= 28
trigger13 = MoveContact = 1
trigger14 = stateno = 208
trigger14 = MoveContact = 1
trigger15 = stateno = 1

;===========================================================================
teleport
[State -1]
type = ChangeState
value = 9982
triggerall = command = "QCF_a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;teleport
[State -1]
type = ChangeState
value = 9981
triggerall = command = "QCF_b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;teleport
[State -1]
type = ChangeState
value = 9980
triggerall = command = "QCF_c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;Black Surge X
[State -1]
type = ChangeState
value = 1000
triggerall = command = "QCF_x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 201
trigger3 = MoveContact = 1
trigger4 = stateno = 202
trigger4 = Time >= 20
trigger5 = stateno = 203
trigger5 = MoveContact = 1
trigger6 = stateno = 204
trigger6 = MoveContact = 1
trigger7 = stateno = 230
trigger7 = MoveContact = 1
trigger8 = stateno = 231
trigger8 = MoveContact = 1
trigger9 = stateno = 232
trigger9 = MoveContact = 1
trigger10 = stateno = 233
trigger10 = MoveContact = 1
trigger11 = stateno = 234
trigger11 = MoveContact = 1
trigger12 = stateno = 235
trigger12 = MoveContact = 1
trigger13 = Time >= 28
trigger13 = MoveContact = 1
trigger14 = stateno = 208
trigger14 = MoveContact = 1
;---------------------------------------------------------------------------
;Black Surge Y
[State -1]
type = ChangeState
value = 1000
triggerall = command = "QCF_y"
triggerall = command != "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 201
trigger3 = MoveContact = 1
trigger4 = stateno = 202
trigger4 = Time >= 20
trigger5 = stateno = 203
trigger5 = MoveContact = 1
trigger6 = stateno = 204
trigger6 = MoveContact = 1
trigger7 = stateno = 230
trigger7 = MoveContact = 1
trigger8 = stateno = 231
trigger8 = MoveContact = 1
trigger9 = stateno = 232
trigger9 = MoveContact = 1
trigger10 = stateno = 233
trigger10 = MoveContact = 1
trigger11 = stateno = 234
trigger11 = MoveContact = 1
trigger12 = stateno = 235
trigger12 = MoveContact = 1
trigger13 = Time >= 28
trigger13 = MoveContact = 1
trigger14 = stateno = 208
trigger14 = MoveContact = 1
;---------------------------------------------------------------------------
;Black Surge Y
[State -1]
type = ChangeState
value = 1000
triggerall = palno = [7, 12]
triggerall = p2life > 0
triggerall = p2bodydist x >= 150
triggerall = p2bodydist y < 20 && p2bodydist y >= -150
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 201
trigger3 = MoveContact = 1
trigger4 = stateno = 202
trigger4 = Time >= 20
trigger5 = stateno = 203
trigger5 = MoveContact = 1
trigger6 = stateno = 204
trigger6 = MoveContact = 1
trigger7 = stateno = 230
trigger7 = MoveContact = 1
trigger8 = stateno = 231
trigger8 = MoveContact = 1
trigger9 = stateno = 232
trigger9 = MoveContact = 1
trigger10 = stateno = 233
trigger10 = MoveContact = 1
trigger11 = stateno = 234
trigger11 = MoveContact = 1
trigger12 = stateno = 235
trigger12 = MoveContact = 1
trigger13 = Time >= 28
trigger13 = MoveContact = 1
trigger14 = stateno = 208
trigger14 = MoveContact = 1
;---------------------------------------------------------------------------
;Black Surge Z
[State -1]
type = ChangeState
value = 1000
triggerall = command = "QCF_z"
triggerall = command != "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 201
trigger3 = MoveContact = 1
trigger4 = stateno = 202
trigger4 = Time >= 20
trigger5 = stateno = 203
trigger5 = MoveContact = 1
trigger6 = stateno = 204
trigger6 = MoveContact = 1
trigger7 = stateno = 230
trigger7 = MoveContact = 1
trigger8 = stateno = 231
trigger8 = MoveContact = 1
trigger9 = stateno = 232
trigger9 = MoveContact = 1
trigger10 = stateno = 233
trigger10 = MoveContact = 1
trigger11 = stateno = 234
trigger11 = MoveContact = 1
trigger12 = stateno = 235
trigger12 = MoveContact = 1
trigger13 = stateno = 206
trigger13 = Time >= 28
trigger14 = stateno = 208
trigger14 = MoveContact = 1
;---------------------------------------------------------------------------
;Black Surge Z
[State -1]
type = ChangeState
value = 1000
triggerall = palno = [7, 12]
triggerall = p2life > 0
triggerall = p2bodydist x > 120
triggerall = p2bodydist y < -40 && p2bodydist y >= -150
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 201
trigger3 = MoveContact = 1
trigger4 = stateno = 202
trigger4 = Time >= 20
trigger5 = stateno = 203
trigger5 = MoveContact = 1
trigger6 = stateno = 204
trigger6 = MoveContact = 1
trigger7 = stateno = 230
trigger7 = MoveContact = 1
trigger8 = stateno = 231
trigger8 = MoveContact = 1
trigger9 = stateno = 232
trigger9 = MoveContact = 1
trigger10 = stateno = 233
trigger10 = MoveContact = 1
trigger11 = stateno = 234
trigger11 = MoveContact = 1
trigger12 = stateno = 235
trigger12 = MoveContact = 1
trigger13 = stateno = 206
trigger13 = Time >= 28
trigger14 = stateno = 208
trigger14 = MoveContact = 1
trigger15 = stateno = 1
;---------------------------------------------------------------------------
;thunder A
[State -1]
type = ChangeState
value = 9901
triggerall = command = "QCB_a"
triggerall = command != "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
;===========================================================================
;thunder A
[State -1]
type = ChangeState
value = 9901
triggerall = palno = [7, 12]
triggerall = p2movetype = H 
triggerall = p2bodydist x < 50
triggerall = p2bodydist y >= -100
trigger1 = statetype = S
trigger1 = ctrl = 1
;===========================================================================
;thunder B
[State -1]
type = ChangeState
value = 9902
triggerall = command = "QCB_b"
triggerall = command != "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
;===========================================================================
;thunder B
[State -1]
type = ChangeState
value = 9902
triggerall = palno = [7, 12]
triggerall = p2movetype = H 
triggerall = p2bodydist x >= 50 && p2bodydist x < 100
triggerall = p2bodydist y >= -100
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 1
;===========================================================================
;thunder C
[State -1]
type = ChangeState
value = 9903
triggerall = command = "QCB_x"
triggerall = command != "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
;===========================================================================
;thunder C
[State -1]
type = ChangeState
value = 9903
triggerall = palno = [7, 12]
triggerall = p2movetype = H 
triggerall = p2bodydist x >= 100 && p2bodydist x < 150
triggerall = p2bodydist y >= -100
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 1
;===========================================================================
;thunder D
[State -1]
type = ChangeState
value = 9904
triggerall = command = "QCB_y"
triggerall = command != "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
;===========================================================================
;thunder D
[State -1]
type = ChangeState
value = 9904
triggerall = palno = [7, 12]
triggerall = p2movetype = H 
triggerall = p2bodydist x >= 150
triggerall = p2bodydist y >= -100
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 1
;===========================================================================
;reverse low
[State -1]
type = ChangeState
value = 9910
triggerall = command = "QCB_c"
triggerall = command != "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
;===========================================================================
;reverse low
[State -1]
type = ChangeState
value = 9910
triggerall = palno = [7, 12]
triggerall = power < 1000
triggerall = p2bodydist x <= 70 && p2bodydist x >= 40
triggerall = p2bodydist y >= -40
triggerall = p2movetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 1
;===========================================================================
;reverse high
[State -1]
type = ChangeState
value = 9914
triggerall = command = "QCB_z"
triggerall = command != "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
;===========================================================================
;reverse high
[State -1]
type = ChangeState
value = 9914
triggerall = palno = [7, 12]
triggerall = power < 1000
triggerall = p2bodydist x <= 70 && p2bodydist x >= 40
triggerall = p2bodydist y < -40 && p2bodydist y >= -150
triggerall = p2movetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 1
;---------------------------------------------------------------------------
;Pulse Burst
[State -1]
type = ChangeState
value = 206
triggerall = command = "fwd_y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 201
trigger3 = MoveContact = 1
trigger4 = stateno = 203
trigger4 = MoveContact = 1
trigger5 = stateno = 204
trigger5 = MoveContact = 1
trigger6 = stateno = 230
trigger6 = MoveContact = 1
trigger7 = stateno = 231
trigger7 = MoveContact = 1
trigger8 = stateno = 232
trigger8 = MoveContact = 1
trigger9 = stateno = 233
trigger9 = MoveContact = 1
trigger10 = stateno = 234
trigger10 = MoveContact = 1
trigger11 = stateno = 235
trigger11 = MoveContact = 1
;---------------------------------------------------------------------------
;Double Tomahawk
[State -1]
type = ChangeState
value = 208
triggerall = command = "fwd_b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 201
trigger3 = MoveContact = 1
trigger4 = stateno = 203
trigger4 = MoveContact = 1
trigger5 = stateno = 204
trigger5 = MoveContact = 1
trigger6 = stateno = 230
trigger6 = MoveContact = 1
trigger7 = stateno = 231
trigger7 = MoveContact = 1
trigger8 = stateno = 232
trigger8 = MoveContact = 1
trigger9 = stateno = 233
trigger9 = MoveContact = 1
trigger10 = stateno = 234
trigger10 = MoveContact = 1
trigger11 = stateno = 235
trigger11 = MoveContact = 1

;===========================================================================
;---------------------------------------------------------------------------
;Punch 1
[State -1]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = Time = 10
trigger3 = stateno = 200
trigger3 = MoveContact = 1
trigger4 = stateno = 230
trigger4 = MoveContact = 1
trigger5 = stateno = 233
trigger5 = MoveContact = 1

;---------------------------------------------------------------------------
;Punch 1 (AI Only)
[State -1]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 70
triggerall = p2bodydist y < 20 && p2bodydist y >= -150
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = Time = 10
trigger3 = stateno = 200
trigger3 = MoveContact = 1
trigger4 = stateno = 230
trigger4 = MoveContact = 1
trigger5 = stateno = 233
trigger5 = MoveContact = 1
trigger6 = stateno = 1

;---------------------------------------------------------------------------
;Punch 2
[State -1]
type = ChangeState
value = 201
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 203
trigger3 = MoveContact = 1
trigger4 = stateno = 230
trigger4 = MoveContact = 1
trigger5 = stateno = 233
trigger5 = MoveContact = 1

;---------------------------------------------------------------------------
;Punch 2 (AI Only)
[State -1]
type = ChangeState
value = 201
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 70
triggerall = p2bodydist y < 20 && p2bodydist y >= -150
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 203
trigger3 = MoveContact = 1
trigger4 = stateno = 230
trigger4 = MoveContact = 1
trigger5 = stateno = 233
trigger5 = MoveContact = 1


;---------------------------------------------------------------------------
;Punch 3
[State -1]
type = ChangeState
value = 202
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 201
trigger3 = MoveContact = 1
trigger4 = stateno = 203
trigger4 = MoveContact = 1
trigger5 = stateno = 204
trigger5 = MoveContact = 1
trigger6 = stateno = 230
trigger6 = MoveContact = 1
trigger7 = stateno = 231
trigger7 = MoveContact = 1
trigger8 = stateno = 233
trigger8 = MoveContact = 1
trigger9 = stateno = 234
trigger9 = MoveContact = 1
trigger10 = stateno = 206
trigger10 = MoveContact = 1
trigger11 = stateno = 208
trigger11 = MoveContact = 1

;---------------------------------------------------------------------------
;Punch 3 (AI Only)
[State -1]
type = ChangeState
value = 202
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 70
triggerall = p2bodydist y < 20 && p2bodydist y >= -150
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 201
trigger3 = MoveContact = 1
trigger4 = stateno = 203
trigger4 = MoveContact = 1
trigger5 = stateno = 204
trigger5 = MoveContact = 1
trigger6 = stateno = 230
trigger6 = MoveContact = 1
trigger7 = stateno = 231
trigger7 = MoveContact = 1
trigger8 = stateno = 233
trigger8 = MoveContact = 1
trigger9 = stateno = 234
trigger9 = MoveContact = 1
trigger10 = stateno = 206
trigger10 = MoveContact = 1
trigger11 = stateno = 208
trigger11 = MoveContact = 1
trigger12 = stateno = 1


;---------------------------------------------------------------------------
;Kick 1
[State -1]
type = ChangeState
value = 203
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 230
trigger3 = MoveContact = 1
trigger4 = stateno = 233
trigger4 = MoveContact = 1
trigger5 = stateno = 203
trigger5 = MoveContact = 1

;---------------------------------------------------------------------------
;Kick 1 (AI Only)
[State -1]
type = ChangeState
value = 203
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 70
triggerall = p2bodydist y < 20 && p2bodydist y >= -150
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 230
trigger3 = MoveContact = 1
trigger4 = stateno = 233
trigger4 = MoveContact = 1
trigger5 = stateno = 203
trigger5 = MoveContact = 1

;---------------------------------------------------------------------------
;Kick 2
[State -1]
type = ChangeState
value = 204
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 201
trigger3 = MoveContact = 1
trigger4 = stateno = 203
trigger4 = MoveContact = 1
trigger5 = stateno = 230
trigger5 = MoveContact = 1
trigger6 = stateno = 233
trigger6 = MoveContact = 1

;---------------------------------------------------------------------------
;Kick 2 (AI Only)
[State -1]
type = ChangeState
value = 204
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 70
triggerall = p2bodydist y < 20 && p2bodydist y >= -150
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 201
trigger3 = MoveContact = 1
trigger4 = stateno = 203
trigger4 = MoveContact = 1
trigger5 = stateno = 230
trigger5 = MoveContact = 1
trigger6 = stateno = 233
trigger6 = MoveContact = 1
trigger7 = stateno = 1

;---------------------------------------------------------------------------
;Kick 3
[State -1]
type = ChangeState
value = 205
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 201
trigger3 = MoveContact = 1
trigger4 = stateno = 202
trigger4 = MoveContact = 1
trigger5 = stateno = 203
trigger5 = MoveContact = 1
trigger6 = stateno = 204
trigger6 = MoveContact = 1
trigger7 = stateno = 230
trigger7 = MoveContact = 1
trigger8 = stateno = 231
trigger8 = MoveContact = 1
trigger9 = stateno = 233
trigger9 = MoveContact = 1
trigger10 = stateno = 234
trigger10 = MoveContact = 1
trigger11 = stateno = 206
trigger11 = Time >= 28
trigger12 = stateno = 208
trigger12 = MoveContact = 1

;---------------------------------------------------------------------------
;Kick 3 (AI Only)
[State -1]
type = ChangeState
value = 205
triggerall = palno = [7, 12]
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = p2bodydist x <= 70
triggerall = p2bodydist y < -50 && p2bodydist y >= -150
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 201
trigger3 = MoveContact = 1
trigger4 = stateno = 202
trigger4 = MoveContact = 1
trigger5 = stateno = 203
trigger5 = MoveContact = 1
trigger6 = stateno = 204
trigger6 = MoveContact = 1
trigger7 = stateno = 230
trigger7 = MoveContact = 1
trigger8 = stateno = 231
trigger8 = MoveContact = 1
trigger9 = stateno = 233
trigger9 = MoveContact = 1
trigger10 = stateno = 234
trigger10 = MoveContact = 1
trigger11 = stateno = 206
trigger11 = Time >= 28
trigger12 = stateno = 208
trigger12 = MoveContact = 1
trigger13 = stateno = 1

;---------------------------------------------------------------------------
;Crouch Punch 1
[State -1]
type = ChangeState
value = 230
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 230
trigger2 = Time = 5
trigger3 = stateno = 230
trigger3 = movecontact = 1

;---------------------------------------------------------------------------
;Crouch Punch 1 (AI Only)
[State -1]
type = ChangeState
value = 230
triggerall = palno = [7, 12]
triggerall = p2statetype = C
triggerall = p2movetype != A
triggerall = p2bodydist x <= 40
triggerall = p2bodydist y < 20 && p2bodydist y >= -70
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 230
trigger2 = Time = 5
trigger3 = stateno = 230
trigger3 = movecontact = 1
trigger4 = stateno = 1

;---------------------------------------------------------------------------
;Crouch Punch 2 
[State -1]
type = ChangeState
value = 231
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 233
trigger2 = Time = 5
trigger3 = stateno = 230
trigger3 = Time = 5
trigger4 = stateno = 230
trigger4 = movecontact = 1

;---------------------------------------------------------------------------
;Crouch Punch 2 (AI Only)
[State -1]
type = ChangeState
value = 231
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 70
triggerall = p2bodydist y < 20 && p2bodydist y >= -70
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 233
trigger2 = Time = 5
trigger3 = stateno = 230
trigger3 = Time = 5
trigger4 = stateno = 230
trigger4 = movecontact = 1
trigger5 = stateno = 1

;---------------------------------------------------------------------------
;Crouch Punch 3
[State -1]
type = ChangeState
value = 232
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 233
trigger2 = Time = 5
trigger3 = stateno = 230
trigger3 = Time = 5
trigger4 = stateno = 231
trigger4 = MoveContact = 1
trigger5 = stateno = 230
trigger5 = MoveContact = 1
trigger6 = stateno = 234
trigger6 = MoveContact = 1

;---------------------------------------------------------------------------
;Crouch Punch 3 (AI Only)
[State -1]
type = ChangeState
value = 232
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 70
triggerall = p2bodydist y < 20 && p2bodydist y >= -70
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 233
trigger2 = Time = 5
trigger3 = stateno = 230
trigger3 = Time = 5
trigger4 = stateno = 231
trigger4 = MoveContact = 1
trigger5 = stateno = 230
trigger5 = MoveContact = 1
trigger6 = stateno = 234
trigger6 = MoveContact = 1
trigger7 = stateno = 1

;---------------------------------------------------------------------------
;Crouch Kick 1
[State -1]
type = ChangeState
value = 233
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 233
trigger2 = Time = 5
trigger3 = stateno = 230
trigger3 = Time = 5
trigger4 = stateno = 230
trigger4 = movecontact = 1

;---------------------------------------------------------------------------
;Crouch Kick 1 (AI Only)
[State -1]
type = ChangeState
value = 233
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 50
triggerall = p2bodydist y < 20 && p2bodydist y >= -70
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 233
trigger2 = Time = 5
trigger3 = stateno = 230
trigger3 = Time = 5
trigger4 = stateno = 230
trigger4 = movecontact = 1
trigger5 = stateno = 1

;---------------------------------------------------------------------------
;Crouch Kick 2
[State -1]
type = ChangeState
value = 234
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 233
trigger2 = Time = 5
trigger3 = stateno = 230
trigger3 = Time = 5
trigger4 = stateno = 231
trigger4 = MoveContact = 1
trigger5 = stateno = 230
trigger5 = MoveContact = 1

;---------------------------------------------------------------------------
;Crouch Kick 2 (AI Only)
[State -1]
type = ChangeState
value = 234
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 50
triggerall = p2bodydist y < 20 && p2bodydist y >= -70
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 233
trigger2 = Time = 5
trigger3 = stateno = 230
trigger3 = Time = 5
trigger4 = stateno = 231
trigger4 = MoveContact = 1
trigger5 = stateno = 230
trigger5 = MoveContact = 1

;---------------------------------------------------------------------------
;Crouch Kick 3
[State -1]
type = ChangeState
value = 235
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = palno = [1, 6]
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 233
trigger2 = Time = 5
trigger3 = stateno = 230
trigger3 = Time = 5
trigger4 = stateno = 231
trigger4 = MoveContact = 1
trigger5 = stateno = 230
trigger5 = MoveContact = 1
trigger6 = stateno = 234
trigger6 = MoveContact = 1

;---------------------------------------------------------------------------
;Crouch Kick 3 (AI Only)
[State -1]
type = ChangeState
value = 235
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 50
triggerall = p2bodydist y < 20 && p2bodydist y >= -70
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 233
trigger2 = Time = 5
trigger3 = stateno = 230
trigger3 = Time = 5
trigger4 = stateno = 231
trigger4 = MoveContact = 1
trigger5 = stateno = 230
trigger5 = MoveContact = 1
trigger6 = stateno = 234
trigger6 = MoveContact = 1
trigger7 = stateno = 1

;---------------------------------------------------------------------------
;Jump Punch 1
[State -1]
type = ChangeState
value = 600
triggerall = palno = [1, 6]
trigger1 = command = "x"
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump Punch 1 (AI Only)
[State -1]
type = ChangeState
value = 600
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 50
triggerall = p2bodydist y < 20 && p2bodydist y >= -50
trigger1 = command = "x"
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump Punch 2 
[State -1]
type = ChangeState
value = 601
triggerall = palno = [1, 6]
trigger1 = command = "y"
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump Punch 2 (AI Only)
[State -1]
type = ChangeState
value = 601
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 50
triggerall = p2bodydist y < 20 && p2bodydist y >= -50
trigger1 = command = "y"
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump Punch 3
[State -1]
type = ChangeState
value = 602
triggerall = palno = [1, 6]
trigger1 = command = "z"
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump Punch 3 (AI Only)
[State -1]
type = ChangeState
value = 602
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 50
triggerall = p2bodydist y < 20 && p2bodydist y >= -50
trigger1 = command = "z"
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump Kick 1
[State -1]
type = ChangeState
value = 603
triggerall = palno = [1, 6]
trigger1 = command = "a"
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump Kick 1 (AI Only)
[State -1]
type = ChangeState
value = 603
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 50
triggerall = p2bodydist y < 20 && p2bodydist y >= -50
trigger1 = command = "a"
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump Kick 2
[State -1]
type = ChangeState
value = 604
triggerall = palno = [1, 6]
trigger1 = command = "b"
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump Kick 2 (AI Only)
[State -1]
type = ChangeState
value = 604
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 50
triggerall = p2bodydist y < 20 && p2bodydist y >= -50
trigger1 = command = "b"
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump Kick 3
[State -1]
type = ChangeState
value = 605
triggerall = palno = [1, 6]
trigger1 = command = "c"
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump Kick 3 (AI Only)
[State -1]
type = ChangeState
value = 605
triggerall = palno = [7, 12]
triggerall = p2bodydist x <= 50
triggerall = p2bodydist y < 20 && p2bodydist y >= -50
trigger1 = command = "c"
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Taunt
[State -1]
type = ChangeState
value = 195
triggerall = command = "s"
trigger1 = statetype = S
trigger1 = ctrl = 1









