;-| 超必殺技 |--------------------------------------------------------
;ここには超必殺技を記述してください、同じ名前を「name =」欄に書けますが
;コマンドは絶対に違ったものにしてください。
;カンフーマンは弱パンチと強パンチで技が出せるように同じ名前のコマンドで
;内容が弱と強になっています。
;「time=20」と書くことで「コマンドを20フレーム以内に入力」と設定できます。

[Command]
name = "師の教え"
command = ~D, DF, F, x+y

[Command]
name = "師の教え"
command = ~D, DF, F, x+z

[Command]
name = "師の教え"
command = ~D, DF, F, y+z

[Command]
name = "師の教え"
command = ~D, DF, F, b

[Command]
name = "波紋疾走"
command = ~B, D, F, U, B, D, F, U, x
time = 60

[Command]
name = "波紋疾走"
command = ~D, F, U, B, D, F, U, B, x
time = 60

[Command]
name = "波紋疾走"
command = ~F, U, B, D, F, U, B, D, x
time = 60

[Command]
name = "波紋疾走"
command = ~U, B, D, F, U, B, D, F, x
time = 60

[Command]
name = "波紋疾走"
command = ~B, U, F, D, B, U, F, D, x
time = 60

[Command]
name = "波紋疾走"
command = ~U, F, D, B, U, F, D, B, x
time = 60

[Command]
name = "波紋疾走"
command = ~F, D, B, U, F, D, B, U, x
time = 60

[Command]
name = "波紋疾走"
command = ~D, B, U, F, D, B, U, F, x
time = 60

[Command]
name = "波紋疾走"
command = ~B, D, F, U, B, D, F, U, y
time = 60

[Command]
name = "波紋疾走"
command = ~D, F, U, B, D, F, U, B, y
time = 60

[Command]
name = "波紋疾走"
command = ~F, U, B, D, F, U, B, D, y
time = 60

[Command]
name = "波紋疾走"
command = ~U, B, D, F, U, B, D, F, y
time = 60

[Command]
name = "波紋疾走"
command = ~B, U, F, D, B, U, F, D, y
time = 60

[Command]
name = "波紋疾走"
command = ~U, F, D, B, U, F, D, B, y
time = 60

[Command]
name = "波紋疾走"
command = ~F, D, B, U, F, D, B, U, y
time = 60

[Command]
name = "波紋疾走"
command = ~D, B, U, F, D, B, U, F, y
time = 60

[Command]
name = "波紋疾走"
command = ~B, D, F, U, B, D, F, U, z
time = 60

[Command]
name = "波紋疾走"
command = ~D, F, U, B, D, F, U, B, z
time = 60

[Command]
name = "波紋疾走"
command = ~F, U, B, D, F, U, B, D, z
time = 60

[Command]
name = "波紋疾走"
command = ~U, B, D, F, U, B, D, F, z
time = 60

[Command]
name = "波紋疾走"
command = ~B, U, F, D, B, U, F, D, z
time = 60

[Command]
name = "波紋疾走"
command = ~U, F, D, B, U, F, D, B, z
time = 60

[Command]
name = "波紋疾走"
command = ~F, D, B, U, F, D, B, U, z
time = 60

[Command]
name = "波紋疾走"
command = ~D, B, U, F, D, B, U, F, z
time = 60

[Command]
name = "波紋疾走"
command = ~B, D, F, U, B, D, F, U, b
time = 60

[Command]
name = "波紋疾走"
command = ~D, F, U, B, D, F, U, B, b
time = 60

[Command]
name = "波紋疾走"
command = ~F, U, B, D, F, U, B, D, b
time = 60

[Command]
name = "波紋疾走"
command = ~U, B, D, F, U, B, D, F, b
time = 60

[Command]
name = "波紋疾走"
command = ~B, U, F, D, B, U, F, D, b
time = 60

[Command]
name = "波紋疾走"
command = ~U, F, D, B, U, F, D, B, b
time = 60

[Command]
name = "波紋疾走"
command = ~F, D, B, U, F, D, B, U, b
time = 60

[Command]
name = "波紋疾走"
command = ~D, B, U, F, D, B, U, F, b
time = 60

[Command]
name = "タンデム"
command = ~D, DB, B, a

[Command]
name = "スタンド出現攻撃"
command = ~D, DF, F, a

------------------------------------------------------------------
[Command]
name = "ガードキャンセル1"
command = ~F, D, DF, x

[Command]
name = "ガードキャンセル1"
command = ~F, D, DF, y

[Command]
name = "ガードキャンセル2"
command = ~F, D, DF, z

;-| 必殺技 |------------------------------------------------------
[Command]
name = "青緑波紋疾走1"
command = ~D, DF, F, x

[Command]
name = "青緑波紋疾走2"
command = ~D, DF, F, y

[Command]
name = "青緑波紋疾走3"
command = ~D, DF, F, z

[Command]
name = "山吹色の波紋疾走1"
command = ~F, D, DF, x

[Command]
name = "山吹色の波紋疾走2"
command = ~F, D, DF, y

[Command]
name = "山吹色の波紋疾走3"
command = ~F, D, DF, z

[Command]
name = "策士の業"
command = ~D, DB, B, x

[Command]
name = "策士の業"
command = ~D, DB, B, y

[Command]
name = "策士の業"
command = ~D, DB, B, z

[Command]
name = "波紋のビート1"
command = ~B, D, F, U, x
time = 40

[Command]
name = "波紋のビート1"
command = ~D, F, U, B, x
time = 40

[Command]
name = "波紋のビート1"
command = ~F, U, B, D, x
time = 40

[Command]
name = "波紋のビート1"
command = ~U, B, D, F, x
time = 40

[Command]
name = "波紋のビート"
command = ~B, U, F, D, x
time = 40

[Command]
name = "波紋のビート1"
command = ~U, F, D, B, x
time = 40

[Command]
name = "波紋のビート1"
command = ~F, D, B, U, x
time = 40

[Command]
name = "波紋のビート1"
command = ~D, B, U, F, x
time = 40

[Command]
name = "波紋のビート1"
command = ~B, D, F, U, y
time = 40

[Command]
name = "波紋のビート1"
command = ~D, F, U, B, y
time = 40

[Command]
name = "波紋のビート1"
command = ~F, U, B, D, y
time = 40

[Command]
name = "波紋のビート1"
command = ~U, B, D, F, y
time = 40

[Command]
name = "波紋のビート"
command = ~B, U, F, D, y
time = 40

[Command]
name = "波紋のビート1"
command = ~U, F, D, B, y
time = 40

[Command]
name = "波紋のビート1"
command = ~F, D, B, U, y
time = 40

[Command]
name = "波紋のビート1"
command = ~D, B, U, F, y
time = 40

[Command]
name = "波紋のビート2"
command = ~B, D, F, U, z
time = 40

[Command]
name = "波紋のビート2"
command = ~D, F, U, B, z
time = 40

[Command]
name = "波紋のビート2"
command = ~F, U, B, D, z
time = 40

[Command]
name = "波紋のビート2"
command = ~U, B, D, F, z
time = 40

[Command]
name = "波紋のビート2"
command = ~B, U, F, D, z
time = 40

[Command]
name = "波紋のビート2"
command = ~U, F, D, B, z
time = 40

[Command]
name = "波紋のビート2"
command = ~F, D, B, U, z
time = 40

[Command]
name = "波紋のビート2"
command = ~D, B, U, F, z
time = 40

[Command]
name = "波紋のビート1"
command = ~B, D, F, U, b
time = 40

[Command]
name = "波紋のビート1"
command = ~D, F, U, B, b
time = 40

[Command]
name = "波紋のビート1"
command = ~F, U, B, D, b
time = 40

[Command]
name = "波紋のビート1"
command = ~U, B, D, F, b
time = 40

[Command]
name = "波紋のビート1"
command = ~B, U, F, D, b
time = 40

[Command]
name = "波紋のビート1"
command = ~U, F, D, B, b
time = 40

[Command]
name = "波紋のビート1"
command = ~F, D, B, U, b
time = 40

[Command]
name = "波紋のビート1"
command = ~D, B, U, F, b
time = 40

[Command]
name = "ひとり立ちせんとなあ！！"
command = ~D, D, x

[Command]
name = "ひとり立ちせんとなあ！！"
command = ~D, D, y

[Command]
name = "ひとり立ちせんとなあ！！"
command = ~D, D, z

[Command]
name = "ひとり立ちせんとなあ！！"
command = ~D, D, b

[Command]
name = "波紋の呼吸"
command = ~D, D, a

;-| ２回押し技 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| ２・３個の同時押し技 |-----------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "recovery"
command = y+z
time = 1

[Command]
name = "recovery"
command = x+z
time = 1

[Command]
name = "recovery"
command = b
time = 1

[Command]
name = "escape"
command = x+y+z
time = 1

[Command]
name = "advancingguard"
command = x+y+z
time = 1

;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "longjump"
command = D, $U
time = 18

;-| ボタン設定（いじらない）|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "F"
command = F
time = 1

[Command]
name = "B"
command = B
time = 1

[Command]
name = "U" 
command = U
time = 1

[Command]
name = "D"
command = D
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 押しっぱなし設定（いじらない）-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "holda"
command = /$a
time = 1

; 下の記述↓は絶対に消さないでください。
[Statedef -1]
;===========================================================================
;---------------------------------------------------------------------------
;忘れぬ想い
[State -1]
type = ChangeState
value = 12200
triggerall = var(59)
triggerall = power >= 1000
triggerall = !var(10)
triggerall = command = "師の教え"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 195
trigger4 = stateno = 200
trigger5 = stateno = 210
trigger6 = stateno = 220
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
trigger10 = stateno = 10200
trigger11 = stateno = 10210
trigger12 = stateno = 10220
trigger13 = stateno = 10400
trigger14 = stateno = 10410
trigger15 = stateno = 10420
trigger16 = stateno = 10440
;---------------------------------------------------------------------------
;師の教え
[State -1]
type = ChangeState
value = 12000
triggerall = !var(59)
triggerall = power >= 1000
triggerall = !var(10)
triggerall = command = "師の教え"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 195
trigger4 = stateno = 200
trigger5 = stateno = 210
trigger6 = stateno = 220
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
trigger10 = stateno = 10200
trigger11 = stateno = 10210
trigger12 = stateno = 10220
trigger13 = stateno = 10400
trigger14 = stateno = 10410
trigger15 = stateno = 10420
trigger16 = stateno = 10440
;---------------------------------------------------------------------------
;波紋疾走
[State -1]
type = ChangeState
value = 12100
triggerall = power >= 1000
triggerall = !var(10)
triggerall = command = "波紋疾走"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 195
trigger4 = stateno = 200
trigger5 = stateno = 210
trigger6 = stateno = 220
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
trigger10 = stateno = 10200
trigger11 = stateno = 10210
trigger12 = stateno = 10220
trigger13 = stateno = 10400
trigger14 = stateno = 10410
trigger15 = stateno = 10420
trigger16 = stateno = 10440
;===========================================================================
;---------------------------------------------------------------------------
;ひとり立ちせんとなあ！！
[State -1]
type = ChangeState
value = 11400
triggerall = numtarget
triggerall = target,statetype = L
triggerall = var(59)
triggerall = var(0)
triggerall = command = "ひとり立ちせんとなあ！！"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 195
trigger4 = stateno = 10200
trigger5 = stateno = 10210
trigger6 = stateno = 10220
trigger7 = stateno = 10400
trigger8 = stateno = 10410
trigger9 = stateno = 10420
trigger10 = stateno = 10440
trigger11 = stateno = 3001
;---------------------------------------------------------------------------
;波紋のビート
[State -1]
type = ChangeState
value = 11300
triggerall = var(0)
triggerall = command = "波紋のビート1" || command = "波紋のビート2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 195
trigger4 = stateno = 10200
trigger5 = stateno = 10210
trigger6 = stateno = 10220
trigger7 = stateno = 10400
trigger8 = stateno = 10410
trigger9 = stateno = 10420
trigger10 = stateno = 10440
trigger11 = stateno = 3001
;---------------------------------------------------------------------------
;策士の業
[State -1]
type = ChangeState
value = 11200
triggerall = var(0)
triggerall = command = "策士の業"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 195
trigger4 = stateno = 10200
trigger5 = stateno = 10210
trigger6 = stateno = 10220
trigger7 = stateno = 10400
trigger8 = stateno = 10410
trigger9 = stateno = 10420
trigger10 = stateno = 10440
trigger11 = stateno = 3001
;---------------------------------------------------------------------------
;山吹色の波紋疾走
[State -1]
type = ChangeState
value = 11100
triggerall = var(0)
triggerall = command = "山吹色の波紋疾走1" || command = "山吹色の波紋疾走2" || command = "山吹色の波紋疾走3"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 195
trigger4 = stateno = 10200
trigger5 = stateno = 10210
trigger6 = stateno = 10220
trigger7 = stateno = 10400
trigger8 = stateno = 10410
trigger9 = stateno = 10420
trigger10 = stateno = 10440
trigger11 = stateno = 3001
;---------------------------------------------------------------------------
;ハーミットウェブ
[State -1]
type = ChangeState
value = 11000
triggerall = var(0)
triggerall = command = "青緑波紋疾走1" || command = "青緑波紋疾走2" || command = "青緑波紋疾走3"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 195
trigger4 = stateno = 10200
trigger5 = stateno = 10210
trigger6 = stateno = 10220
trigger7 = stateno = 10400
trigger8 = stateno = 10410
trigger9 = stateno = 10420
trigger10 = stateno = 10440
trigger11 = stateno = 11100
trigger12 = stateno = 3001
;---------------------------------------------------------------------------
;タンデム
[State -1]
type = ChangeState
value = 3000
triggerall = power >= 1000
triggerall = !var(52)
triggerall = !var(10)
triggerall = command = "タンデム"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 195
trigger4 = stateno = 200
trigger5 = stateno = 210
trigger6 = stateno = 220
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
trigger10 = stateno = 10200
trigger11 = stateno = 10210
trigger12 = stateno = 10220
trigger13 = stateno = 10400
trigger14 = stateno = 10410
trigger15 = stateno = 10420
trigger16 = stateno = 10440
;---------------------------------------------------------------------------
;波紋のビート
[State -1]
type = ChangeState
value = 1300
triggerall = !var(0)
triggerall = command = "波紋のビート1" || command = "波紋のビート2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 195
trigger4 = stateno = 200
trigger5 = stateno = 210
trigger6 = stateno = 220
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
;---------------------------------------------------------------------------
;策士の業
[State -1]
type = ChangeState
value = 1200
triggerall = !var(0)
triggerall = command = "策士の業"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 195
trigger4 = stateno = 200
trigger5 = stateno = 210
trigger6 = stateno = 220
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
;---------------------------------------------------------------------------
;山吹色の波紋疾走
[State -1]
type = ChangeState
value = 1100
triggerall = !var(0)
triggerall = command = "山吹色の波紋疾走1" || command = "山吹色の波紋疾走2" || command = "山吹色の波紋疾走3"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 195
trigger4 = stateno = 200
trigger5 = stateno = 210
trigger6 = stateno = 220
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
;---------------------------------------------------------------------------
;青緑波紋疾走
[State -1]
type = ChangeState
value = 1000
triggerall = !var(0)
triggerall = command = "青緑波紋疾走1" || command = "青緑波紋疾走2" || command = "青緑波紋疾走3"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 195
trigger4 = stateno = 200
trigger5 = stateno = 210
trigger6 = stateno = 220
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420

;===========================================================================
;---------------------------------------------------------------------------
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;空中後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 10110
triggerall = var(59)
triggerall = !var(0)
trigger1 = command = "BB"
trigger1 = statetype = A
trigger1 = stateno = 50 && vel x >= 0
;---------------------------------------------------------------------------
;回避
[State -1]
type = ChangeState
value = 700
triggerall = !var(0)
triggerall = !var(53)
triggerall = stateno != [120,154]
triggerall = command = "escape" || command = "b"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100 || stateno = 105
;---------------------------------------------------------------------------
;回避
[State -1]
type = ChangeState
value = 10700
triggerall = var(0)
triggerall = stateno != [120,154]
triggerall = command = "escape" || command = "recovery"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100 || stateno = 105
trigger3 = stateno = 3001
;---------------------------------------------------------------------------
;投げ
[State -1]
type = ChangeState
value = 800
triggerall = (command = "holdfwd" || command = "holdback") && command = "z"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != [100,105]
trigger1 = p2bodydist X < 25
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
;---------------------------------------------------------------------------
;ガードキャンセル
[State -1]
type = ChangeState
value = 1900+var(0)
triggerall = command = "ガードキャンセル1" || command = "ガードキャンセル2"
trigger1 = stateno = 150 || stateno = 151 || stateno = 152 || stateno = 153
;---------------------------------------------------------------------------
;スタンドモード(攻撃)
[State -1]
type = ChangeState
value = 10920
triggerall = !var(0)
triggerall = !var(51)
triggerall = statetype != A
triggerall = command = "スタンド出現攻撃"
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 195
trigger4 = stateno = 200
trigger5 = stateno = 210
trigger6 = stateno = 220
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
;---------------------------------------------------------------------------
;波紋の呼吸
[State -1]
type = ChangeState
value = 900
triggerall = var(59)
triggerall = power < 10000
triggerall = !var(0)
triggerall = statetype != A
triggerall = command = "波紋の呼吸"
trigger1 = ctrl
trigger2 = stateno = [100,106]
;---------------------------------------------------------------------------
;スタンドモード(地上)
[State -1]
type = ChangeState
value = 10900
triggerall = !var(0)
triggerall = statetype != A
triggerall = command = "a"
trigger1 = ctrl
trigger2 = stateno = [100,106]
;---------------------------------------------------------------------------
;スタンドモード解除(地上)
[State -1]
type = ChangeState
value = 10901
triggerall = var(0)
triggerall = !var(51)
triggerall = statetype != A
triggerall = command = "a"
trigger1 = ctrl
trigger2 = stateno = [100,106]
;---------------------------------------------------------------------------
;スタンドモード(空中)
[State -1]
type = ChangeState
value = 10910
triggerall = !var(0)
triggerall = statetype = A
triggerall = command = "a"
trigger1 = ctrl
;---------------------------------------------------------------------------
;スタンドモード解除(空中)
[State -1]
type = ChangeState
value = 10911
triggerall = var(0)
triggerall = !var(51)
triggerall = statetype = A
triggerall = command = "a"
trigger1 = ctrl
;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
;===========================================================================
;---------------------------------------------------------------------------
;立ち弱
[State -1]
type = ChangeState
value = 10200
triggerall = var(0)
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = var(15) = 10200 && animtime = -1
trigger3 = stateno = 100 || stateno = 105
trigger4 = stateno = 3001
;---------------------------------------------------------------------------
;6立ち強
[State -1]
type = ChangeState
value = 10230
triggerall = var(0)
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "holdfwd"
trigger1 = ctrl || stateno = 3001
trigger2 = command = "holdfwd"
trigger2 = stateno = 100
trigger3 = command = "holdback"
trigger3 = stateno = 105
;---------------------------------------------------------------------------
;立ち中
[State -1]
type = ChangeState
value = 10210
triggerall = var(0)
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || stateno = 3001
trigger1 = abs(P2dist X) >= 65
trigger2 = stateno = 100 || stateno = 105
;---------------------------------------------------------------------------
;立ち強
[State -1]
type = ChangeState
value = 10220
triggerall = var(0)
triggerall = command = "z"
triggerall = command != "holddown" && command != "holdfwd"
triggerall = statetype != A
trigger1 = ctrl || stateno = 3001
trigger2 = stateno = 100 || stateno = 105
;---------------------------------------------------------------------------
;近距離立ち中
[State -1]
type = ChangeState
value = 10240
triggerall = var(0)
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || stateno = 3001
trigger1 = abs(P2dist X) < 65
;---------------------------------------------------------------------------
;しゃがみ弱
[State -1]
type = ChangeState
value = 10400
triggerall = var(0)
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || stateno = 3001
trigger2 = stateno = 100 || stateno = 105
;---------------------------------------------------------------------------
;しゃがみ中
[State -1]
type = ChangeState
value = 10410
triggerall = var(0)
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || stateno = 3001
trigger2 = stateno = 100 || stateno = 105
;---------------------------------------------------------------------------
;しゃがみ強
[State -1]
type = ChangeState
value = 10430
triggerall = var(0)
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = command = "holdfwd"
trigger1 = ctrl || stateno = 3001
trigger2 = stateno = 100 || stateno = 105
;---------------------------------------------------------------------------
;しゃがみ強
[State -1]
type = ChangeState
value = 10420
triggerall = var(0)
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || stateno = 3001
;---------------------------------------------------------------------------
;空中弱
[State -1]
type = ChangeState
value = 10600
triggerall = var(0)
triggerall = command = "x"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 10910
;---------------------------------------------------------------------------
;空中中
[State -1]
type = ChangeState
value = 10610
triggerall = var(0)
triggerall = command = "y"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 10910
;---------------------------------------------------------------------------
;空中強
[State -1]
type = ChangeState
value = 10620
triggerall = var(0)
triggerall = command = "z"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 10910
;---------------------------------------------------------------------------
;立ち弱
[State -1]
type = ChangeState
value = 200
triggerall = !var(0)
triggerall = command = "x" || command = "b"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [100,110]
trigger2 = time >= 1 && vel x != 0
trigger3 = stateno = 200 && animelemtime(6) >= 0
;---------------------------------------------------------------------------
;立ち中
[State -1]
type = ChangeState
value = 210
triggerall = !var(0)
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [100,110]
trigger2 = time >= 1 && vel x != 0
;---------------------------------------------------------------------------
;立ち強
[State -1]
type = ChangeState
value = 230
triggerall = !var(0)
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger1 = command = "holdfwd"
trigger2 = stateno = 100 || stateno = 105
trigger2 = time >= 1 && vel x != 0
;---------------------------------------------------------------------------
;立ち強
[State -1]
type = ChangeState
value = 220
triggerall = !var(0)
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;しゃがみ弱
[State -1]
type = ChangeState
value = 400
triggerall = !var(0)
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100 || stateno = 105
trigger2 = time >= 1 && vel x != 0
;---------------------------------------------------------------------------
;しゃがみ中
[State -1]
type = ChangeState
value = 410
triggerall = !var(0)
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [100,110]
trigger2 = time >= 1 && vel x != 0
;---------------------------------------------------------------------------
;しゃがみ強
[State -1]
type = ChangeState
value = 420
triggerall = !var(0)
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [100,110]
trigger2 = time >= 1 && vel x != 0
;---------------------------------------------------------------------------
;空中弱
[State -1]
type = ChangeState
value = 600
triggerall = !var(0)
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 10911
;---------------------------------------------------------------------------
;空中中
[State -1]
type = ChangeState
value = 610
triggerall = !var(0)
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 10911
;---------------------------------------------------------------------------
;空中強
[State -1]
type = ChangeState
value = 620
triggerall = !var(0)
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 10911

