[SceneDef]
spr = juggend.sff       ;Filename of sprite file to use
startscene = 0

[Scene 0]
fadein.time = 0
fadein.col = 0,0,0
fadeout.time = 100
fadeout.col = 0,0,0
; Overlay Anims (from 0 to 9)
layerall.pos = 140,97 ;Default position for all layers
layer0.anim =  1
layer1.anim = 2
layer2.anim = 3
layer3.anim = 4
layer1.starttime = 0
layer2.starttime = 0
layer3.starttime = 0
layer0.starttime = 0
end.time = 800         ;600 ticks = 10 seconds

;Animation to use for pictures
[Begin Action 1]
0,0, 0,0, 7
0,1, 0,0, 7
0,2, 0,0, 7
0,3, 0,0, 7
0,4, 0,0, 7
0,5, 0,0, 7
0,6, 0,0, 7
0,7, 0,0, 7
0,8, 0,0, 7
0,9, 0,0, 7
0,10, 0,0, 7
0,11, 0,0, 7
0,12, 0,0, 7
0,13, 0,0, 7
0,14, 0,0, 7
0,15, 0,0, 7
0,16, 0,0, 7
0,17, 0,0, 7
0,18, 0,0, 7
0,19, 0,0, 7
0,20, 0,0, 7
0,21, 0,0, 7

[Begin Action 2]
1,2, 0,0, -1

[Begin Action 3]
1,1, 0,0, -1

[Begin Action 4]
1,3, 0,0, -1

[Scene 1]
fadein.time = 80 
fadeout.time = 150
; Overlay Anims (from 0 to 9)
layerall.pos = 153,98 ;Default position for all layers
layer0.anim =   5      ;Anim action number for slideshow pictures
; Total time
end.time = 2000        ;600 ticks = 10 seconds

;Animation to use for pictures
[Begin Action 5]
2,0, 0,0, 500
2,1, 0,0, 500
2,2, 0,0, 500
2,3, 0,0, 500

[Scene 2]
fadein.time = 80 
fadeout.time = 150
; Overlay Anims (from 0 to 9)
layerall.pos = 153,98 ;Default position for all layers
layer0.anim =   6      ;Anim action number for slideshow pictures
; Total time
end.time = 1500        ;600 ticks = 10 seconds

;Animation to use for pictures
[Begin Action 6]
2,4, 0,0, 500
2,5, 0,0, 500
2,6, 0,0, 500

[Scene 3]
fadein.time = 80 
fadeout.time = 150
; Overlay Anims (from 0 to 9)
layerall.pos = 153,98 ;Default position for all layers
layer0.anim =   7      ;Anim action number for slideshow pictures
; Total time
end.time = 700       ;600 ticks = 10 seconds

;Animation to use for pictures
[Begin Action 7]
2,7, 0,0, 700