; The CMD file.
;
; Two parts: 1. Command definition and  2. State entry
; (state entry is after the commands def section)
;
; 1. Command definition
; ---------------------
; Note: The commands are CASE-SENSITIVE, and so are the command names.
; The eight directions are:
;   B, DB, D, DF, F, UF, U, UB     (all CAPS)
;   corresponding to back, down-back, down, downforward, etc.
; The six buttons are:
;   a, b, c, x, y, z               (all lower case)
;   In default key config, abc are are the bottom, and xyz are on the
;   top row. For 2 button characters, we recommend you use a and b.
;   For 6 button characters, use abc for kicks and xyz for punches.
;
; Each [Command] section defines a command that you can use for
; state entry, as well as in the CNS file.
; The command section should look like:
;
;   [Command]
;   name = "some_name"
;   command = the_command
;   time = time (optional -- defaults to 15 if omitted)
;
; - some_name
;   A name to give that command. You'll use this name to refer to
;   that command in the state entry, as well as the CNS. It is case-
;   sensitive (QCB_a is NOT the same as Qcb_a or QCB_A).
;
; - command
;   list of buttons or directions, separated by commas.
;   Directions and buttons can be preceded by special characters:
;   slash (/) - means the key must be held down
;          egs. command = /D       ;hold the down direction
;               command = /F, a    ;hold fwd while you press a
;   tilde (~) - to detect key releases
;          egs. command = ~a       ;release the a button
;               command = ~D, F, a ;release down, press fwd, then a
;          If you want to detect "charge moves", you can specify
;          the time the key must be held down for (in game-ticks)
;          egs. command = ~30a     ;hold a for at least 30 ticks, then release
;               command = ~30
;   dollar ($) - Direction-only: detect as 4-way
;          egs. command = $D       ;will detect if D, DB or DF is held
;               command = $B       ;will detect if B, DB or UB is held
;   plus (+) - Buttons only: simultaneous press
;          egs. command = a+b      ;press a and b at the same time
;               command = x+y+z    ;press x, y and z at the same time
;   You can combine them:
;     eg. command = ~30$D, a+b     ;hold D, DB or DF for 30 ticks, release,
;                                  ;then press a and b together
;   It's recommended that for most "motion" commads, eg. quarter-circle-fwd,
;   you start off with a "release direction". This matches the way most
;   popular fighting games implement their engine.
;
; - time (optional)
;   Time allowed to do the command, given in game-ticks. Defaults to 15
;   if omitted


;-| Super Motions |--------------------------------------------------------
[Command]
name = "Subayai"
command = ~B,DB, D,DF, F, x+y
Time = 40

[Command]
name = "Subayai"
command = ~B,DB, D,DF, F, y+z
Time = 40

[Command]
name = "Subayai"
command = ~B,DB, D,DF, F, x+z
Time = 40

[Command]
name = "Super_Cola"
command = ~F, D, DF, x+y

[Command]
name = "Super_Cola"
command = ~F, D, DF, y+z

[Command]
name = "Super_Cola"
command = ~F, D, DF, z+x

[Command]
name = "QCF_ab"
command = ~D, DF, F, a+b

[Command]
name = "Wasurenu_Omoi"
command = ~D, DF, F, x+y

[Command]
name = "Wasurenu_Omoi"
command = ~D, DF, F, y+z

[Command]
name = "Wasurenu_Omoi"
command = ~D, DF, F, z+x

[Command]
name = "Asia_stone"
command = ~D, DB, B, x+y

[Command]
name = "Asia_stone"
command = ~D, DB, B, y+z

[Command]
name = "Asia_stone"
command = ~D, DB, B, z+x

[Command]
name = "Super_ov"
command = ~B, D, DB, x+y

[Command]
name = "Super_ov"
command = ~B, D, DB, y+z

[Command]
name = "Super_ov"
command = ~B, D, DB, z+x

;-| Special Motions |------------------------------------------------------
[Command]
name = "parry"
command = x+y+z
time = 2

[Command]
name = "mosimosi_x"
command = ~B, DB, D, DF, F, x

[Command]
name = "mosimosi_y"
command = ~B, DB, D, DF, F, y

[Command]
name = "mosimosi_z"
command = ~B, DB, D, DF, F, z

[Command]
name = "Bowgun_x"
command = ~F, DF, D, DB, B, x

[Command]
name = "Bowgun_y"
command = ~F, DF, D, DB, B, y

[Command]
name = "Bowgun_z"
command = ~F, DF, D, DB, B, z

[Command]
name = "COLA_x"
command = ~F, D, DF, x

[Command]
name = "COLA_y"
command = ~F, D, DF, y

[Command]
name = "COLA_z"
command = ~F, D, DF, z

[Command]
name = "QCF_x"
command = ~D, DF, F, x

[Command]
name = "QCF_y"
command = ~D, DF, F, y

[Command]
name = "QCF_z"
command = ~D, DF, F, z

[Command]
name = "QCB_a"
command = ~D, DB, B, a

[Command]
name = "QCF_a"
command = ~D, DF, F, a

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF";Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB";Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1

[Command]
name = "recovery";Required (do not remove)
command = y+z
time = 1

[Command]
name = "recovery";Required (do not remove)
command = x+z
time = 1

[Command]
name = "ab"
command = a+b
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1

[Command]
name = "fwd_b"
command = /F,b
time = 1

[Command]
name = "fwd_c"
command = /F,c
time = 1

[Command]
name = "fwd_x"
command = /F,x
time = 1

[Command]
name = "fwd_y"
command = /F,y
time = 1

[Command]
name = "fwd_z"
command = /F,z
time = 1

[Command]
name = "downfwd_x"
command = /DF,x
time = 1

[Command]
name = "downfwd_y"
command = /DF,y
time = 1

[Command]
name = "downfwd_z"
command = /DF,z
time = 1

[Command]
name = "back_a"
command = /B,a
time = 1

[Command]
name = "back_b"
command = /B,b
time = 1

[Command]
name = "back_x"
command = /B,x
time = 1

[Command]
name = "back_y"
command = /B,y
time = 1

[Command]
name = "back_z"
command = /B,z
time = 1

[Command]
name = "back_c"
command = /B,c
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "down_c"
command = /$D,c
time = 1

[Command]
name = "fwd_ab"
command = /F, a+b
time = 1

[Command]
name = "back_ab"
command = /B, a+b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "parry"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "s"
command = s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

;---------------------------------------------------------------------------
; 2. State entry
; --------------
; This is where you define what commands bring you to what states.
;
; Each state entry block looks like:
;   [State -1]                  ;Don't change this
;   type = ChangeState          ;Don't change this
;   value = new_state_number
;   trigger1 = command = "command_name"
;   . . .  (any additional triggers)
;
; - new_state_number is the number of the state to change to
; - command_name is the name of the command (from the section above)
; - Useful triggers to know:
;   - statetype
;       S, C or A : current state-type of player (stand, crouch, air)
;   - ctrl
;       0 or 1 : 1 if player has control. Unless "interrupting" another
;                move, you'll want ctrl = 1
;   - stateno
;       number of state player is in - useful for "move interrupts"
;   - movecontact
;       0 or 1 : 1 if player's last attack touched the opponent
;                useful for "move interrupts"
;
; For reference on triggers, see CNS documentation.
;
; Just for your information (skip if you're not interested):
; This part is an extension of the CNS. "State -1" is a special state
; that is executed once every game-tick, regardless of what other state
; you are in.


; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]

;===========================================================================
;---------------------------------------------------------------------------
;Superwaza A
[State -1]
type = ChangeState
value = 3000
triggerall = command = "QCF_ab"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact = 1

;---------------------------------------------------------------------------
;スーパーオーバードライヴ（試し）
[State -1]
type = ChangeState
value = 3005
triggerall = command = "Super_ov"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact = 1

;---------------------------------------------------------------------------
;エイジャの赤石（未完成）
[State -1]
type = ChangeState
value = 3010
triggerall = command = "Asia_stone"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact = 1

;---------------------------------------------------------------------------
;素早いんだぜ、俺は！
[State -1]
type = ChangeState
value = 3030
triggerall = command = "Subayai"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact = 1

;---------------------------------------------------------------------------
;忘れぬ想い
[State -1]
type = ChangeState
value = 3020
triggerall = command = "Wasurenu_Omoi"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact = 1

;---------------------------------------------------------------------------
;ウルトラ波紋コーラー（試し）
[State -1]
type = ChangeState
value = 3006
triggerall = command = "Super_Cola"
triggerall = power >= 1000
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact = 1
trigger3 = stateno = 1070	;強波紋コーラー

;===========================================================================
;---------------------------------------------------------------------------
; 立ちアドバンシングガード
[State -1]
type = ChangeState
value = 1350
triggerall = command = "parry"
triggerall = NumHelper(1350) < 1
trigger1 = stateno = 150

;---------------------------------------------------------------------------
; しゃがみアドバンシングガード
[State -1]
type = ChangeState
value = 1351
triggerall = command = "parry"
triggerall = NumHelper(1350) < 1
trigger1 = stateno = 152

;---------------------------------------------------------------------------
; 空中アドバンシングガード
[State -1]
type = ChangeState
value = 1352
triggerall = command = "parry"
triggerall = NumHelper(1350) < 1
trigger1 = stateno = 154

;---------------------------------------------------------------------------
; 緊急回避動作
[State -1]
type = ChangeState
value = 330
trigger1 = command = "parry"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = command = "parry"
trigger2 = statetype = C
trigger2 = ctrl = 1
;---------------------------------------------------------------------------
;弱ノックしてもしもぉ〜し
[State -1]
type = ChangeState
value = 1301
triggerall = command = "mosimosi_x"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
;中ノックしてもしもぉ〜し
[State -1]
type = ChangeState
value = 1302
triggerall = command = "mosimosi_y"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
;強ノックしてもしもぉ〜し
[State -1]
type = ChangeState
value = 1303
triggerall = command = "mosimosi_z"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
;弱アイアンボーガン
[State -1]
type = ChangeState
value = 1100
triggerall = command = "Bowgun_x"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
;中アイアンボーガン
[State -1]
type = ChangeState
value = 1110
triggerall = command = "Bowgun_y"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
;強アイアンボーガン
[State -1]
type = ChangeState
value = 1120
triggerall = command = "Bowgun_z"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
;弱波紋コーラー
[State -1]
type = ChangeState
value = 1050
triggerall = command = "COLA_x"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
;中波紋コーラー
[State -1]
type = ChangeState
value = 1060
triggerall = command = "COLA_y"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
;強波紋コーラー
[State -1]
type = ChangeState
value = 1070
triggerall = command = "COLA_z"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
;ガードキャンセル弱波紋コーラー
[State -1]
type = ChangeState
value = 1080
triggerall = command = "COLA_x"
trigger1 = stateno >= 150
trigger1 = stateno <= 153
;---------------------------------------------------------------------------
;ガードキャンセル中波紋コーラー
[State -1]
type = ChangeState
value = 1081
triggerall = command = "COLA_y"
trigger1 = stateno >= 150
trigger1 = stateno <= 153
;---------------------------------------------------------------------------
;ガードキャンセル強波紋コーラー
[State -1]
type = ChangeState
value = 1082
triggerall = command = "COLA_z"
trigger1 = stateno >= 150
trigger1 = stateno <= 153

;---------------------------------------------------------------------------
;弱オーバードライヴ
[State -1]
type = ChangeState
value = 1000
triggerall = command = "QCF_x"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
; 中オーバードライヴ
[State -1]
type = ChangeState
value = 1010
triggerall = command = "QCF_y"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
; 強オーバードライヴ
[State -1]
type = ChangeState
value = 1020
triggerall = command = "QCF_z"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
; クラッカーブーメラン
[State -1]
type = ChangeState
value = 1180
triggerall = command = "QCB_a"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
; クラッカーヴォレイ（１発目）
[State -1]
type = ChangeState
value = 1200
triggerall = command = "QCF_a"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1
;---------------------------------------------------------------------------
; クラッカーヴォレイ（２発目）
[State -1]
type = ChangeState
value = 1210
triggerall = command = "a"
trigger1 = statetype = S
trigger1 = stateno = 1200	;クラッカーヴォレイ１発目
trigger1 = Time >= 22
;---------------------------------------------------------------------------
; クラッカーヴォレイ（３発目、上）
[State -1]
type = ChangeState
value = 345
triggerall = command = "a"
trigger1 = command != "holddown"
trigger1 = command != "fwd_a"
trigger1 = command != "down_a"
trigger1 = stateno = 1210
trigger1 = Time >= 22
;---------------------------------------------------------------------------
; クラッカーヴォレイ（３発目、下）
[State -1]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = command != "fwd_a"
trigger1 = stateno = 1210
trigger1 = Time >= 22
;---------------------------------------------------------------------------
; クラッカーヴォレイ（３発目、中）
[State -1]
type = ChangeState
value = 1220
triggerall = command = "fwd_a"
triggerall = command != "holddown"
trigger1 = stateno = 1210
trigger1 = Time >= 22

;===========================================================================
;---------------------------------------------------------------------------
; フロントダッシュ
[State -1]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
; バックダッシュ
[State -1]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;通常投げ（レバー前Ｚ）
[State -1]
type = ChangeState
value = 320
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = stateno != 100	;ダッシュ中じゃないこと
trigger1 = command = "fwd_z";近距離Ｚ
trigger1 = p2bodydist X < 8
trigger1 = p2statetype = S
trigger1 = p2movetype != H
trigger2 = command = "fwd_z";敵がしゃがんでいるとき
trigger2 = p2bodydist X < 9	;しゃがんでるチキンは広く掴める
trigger2 = p2statetype = C
trigger2 = p2movetype != H

;---------------------------------------------------------------------------
;Air_Throw1
;[State -1]
;type = ChangeState
;value = 950
;triggerall = statetype = A
;triggerall = ctrl = 1
;trigger1 = command = "fwd_ab"
;trigger2 = command = "back_ab"
;---------------------------
;Air_Throw1 (second set of commands)
;[State -1]
;type = ChangeState
;value = 950
;triggerall = statetype = A
;triggerall = ctrl = 1
;triggerall = p2bodydist X < 9
;triggerall = p2bodydist Y > -22
;triggerall = p2bodydist Y < 22
;triggerall = p2statetype = A
;triggerall = p2movetype != H
;trigger1 = command = "fwd_b"
;trigger2 = command = "back_b"

;===========================================================================
;---------------------------------------------------------------------------
;レバー前入れ強攻撃（ソバット）
[State -1]
type = ChangeState
value = 300
triggerall = command != "holddown"
trigger1 = statetype = S ;立ち
trigger1 = stateno != 100 ;ダッシュ中かどうか
trigger1 = command = "fwd_z"
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;ダッシュ攻撃（ソバット）
[State -1]
type = ChangeState
value = 305
triggerall = command != "holddown"
trigger1 = stateno = 100 ;ダッシュ中
trigger1 = command = "fwd_x"
trigger1 = ctrl = 1
trigger2 = stateno = 100
trigger2 = command = "fwd_y"
trigger2 = ctrl = 1
trigger3 = stateno = 100
trigger3 = command = "fwd_z"
trigger3 = ctrl = 1
;---------------------------------------------------------------------------
;バックダッシュ攻撃（ソバット）
[State -1]
type = ChangeState
value = 307
triggerall = command != "holddown"
trigger1 = stateno = 105 ;バックダッシュ中
trigger1 = command = "back_x"
;trigger1 = ctrl = 1  これがあると出ない
trigger2 = stateno = 105
trigger2 = command = "back_y"
;trigger2 = ctrl = 1
trigger3 = stateno = 105
trigger3 = command = "back_z"
;trigger3 = ctrl = 1
;---------------------------------------------------------------------------
;ダッシュスライディング（斜め下＋攻撃）バグ注意
[State -1]
type = ChangeState
value = 520
triggerall = statetype = C
trigger1 = Vel x > 1
trigger1 = command = "downfwd_x"
trigger1 = ctrl = 1
trigger2 = Vel x > 1
trigger2 = command = "downfwd_y"
trigger2 = ctrl = 1
trigger3 = Vel x > 1
trigger3 = command = "downfwd_z"
trigger3 = ctrl = 1
;---------------------------------------------------------------------------
;ダッシュアメリカンクラッカー攻撃（Ａボタン）
[State -1]
type = ChangeState
value = 350
triggerall = command != "holddown"
trigger1 = stateno = 100 ;ダッシュ中
trigger1 = command = "fwd_a"
trigger1 = ctrl = 1

;===========================================================================
;---------------------------------------------------------------------------
;レバー前入れアメリカンクラッカー攻撃（Ａボタン）
[State -1]
type = ChangeState
value = 340
triggerall = command = "fwd_a"
triggerall = command != "holddown"
triggerall = stateno != 100	;ダッシュ中じゃないこと
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
;中スライディング（斜め下Ｙ）
[State -1]
type = ChangeState
value = 500
triggerall = command = "downfwd_y"
trigger1 = statetype = C
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;強スライディング（斜め下Ｚ）
[State -1]
type = ChangeState
value = 510
triggerall = command = "downfwd_z"
trigger1 = statetype = C
trigger1 = ctrl = 1

;===========================================================================
;---------------------------------------------------------------------------
;立ち弱攻撃（Ｘボタン）
[State -1]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = time > 7

;---------------------------------------------------------------------------
;立ち中攻撃（Ｙボタン）
[State -1]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
; trigger2 = stateno = 200
; trigger2 = time > 7

;---------------------------------------------------------------------------
;立ち強攻撃（Ｚボタン）
[State -1]
type = ChangeState
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = command != "fwd_z"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = MoveContact = 1
trigger2 = stateno = 400 ;しゃがみ弱攻撃
trigger2 = time > 4

;---------------------------------------------------------------------------
;立ちアメリカンクラッカー攻撃（Ａボタン）
[State -1]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
; しゃがみ弱攻撃（Ｘボタン）
[State -1]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 400
trigger2 = time > 7

;---------------------------------------------------------------------------
; しゃがみ中攻撃（Ｙボタン）
[State -1]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
;trigger2 = stateno = 400 ;crouch_a
;trigger2 = movecontact = 1
;trigger3 = stateno = 500 ;crouch_fwd_a
;trigger3 = movecontact = 1

;---------------------------------------------------------------------------
; しゃがみ強攻撃（Ｚボタン）
[State -1]
type = ChangeState
value = 420
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = command != "fwd_z"
trigger1 = statetype = C
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
; しゃがみアメリカンクラッカー攻撃（Ａボタン）
[State -1]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 200	;立ち弱
trigger2 = movecontact = 1
trigger3 = stateno = 210	;立ち中
trigger3 = movecontact = 1
trigger4 = stateno = 220	;立ち強
trigger4 = movecontact = 1
trigger5 = stateno = 400	;屈み弱
trigger5 = movecontact = 1
trigger6 = stateno = 410	;屈み中
trigger6 = movecontact = 1
trigger7 = stateno = 420	;屈み強
trigger7 = movecontact = 1
trigger8 = stateno = 500	;中スラ
trigger8 = movecontact = 1
trigger9 = stateno = 510	;強スラ
trigger9 = movecontact = 1
trigger10 = stateno = 520	;ダッシュスラ
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
; ジャンプ弱攻撃（Ｘボタン）
[State -1]
type = ChangeState
value = 600
trigger1 = command = "x"
trigger1 = statetype = A
trigger1 = ctrl = 1
;trigger2 = command = "a";-------
;trigger2 = stateno = 600 ;jump_a
;trigger2 = statetime >= 2

;---------------------------------------------------------------------------
; ジャンプ中攻撃（Ｙボタン）
[State -1]
type = ChangeState
value = 610
trigger1 = command = "y"
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
; ジャンプ強攻撃（Ｚボタン）
[State -1]
type = ChangeState
value = 620
trigger1 = command = "z"
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
; ジャンプアメリカンクラッカー攻撃（Ａボタン）
[State -1]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 600	;ジャンプ弱（空キャンセル可能）
trigger3 = stateno = 610	;ジャンプ中（空キャンセル可能）
trigger4 = stateno = 620	;ジャンプ強（空キャンセル可能）

;---------------------------------------------------------------------------
; 挑発（Ｓボタン）
[State -1]
type = ChangeState
value = 195
trigger1 = command = "s"
trigger1 = statetype = S
trigger1 = ctrl = 1

