Read Me for Nightmare by AgentWaffle
Version : BETA Number 1 [Finally public]
Released : 08/11/09
"I'll be restored soon...Rah!"
 -Nightmare, SC2.


SOMEWHAT LESS UNORGANIZED README ALERT!

--Table Of Contents:
I.What's New
II. Movelist
    a.Basic
    b.Specials
    c.Supers
III.What to add
IV.Final Notes,Credits & Contacts
V.BEST COPYRIGHT WARNING EVER

I. What's In?
	Stuff.



II. Movelist:
 Quick Run-Down: Alrighty, I decided to make Nightmare totally different than the way he was going, he now focuses on keeping the enemy far away, while using his High-Priority Slow attacks. The moves pack a punch, and have good reach, but are slow, so use the moves he has for keeping the enemy away, really just his Y attack for now. his faster moves are weaker, but faster. So, a simple example of how he will play is to use his X,Y combo while close, then use his A,B combo while the enemy was pushed into perfect range. now they're likely downed. Now for his 'pin" attacks. Not exactly like DarkStalkers, more like his own Soul Calibur. A good move is his Stomp. 5 hits are always fun to use...though tough timing.  You can also use his Drop kick, If I remembered to implement his "damage while falling on downed enemy" effect. Long example, huh? Well, that's how he is supposed to play eventually, even though technically, he does now. =P [Yes Psycho, I'm stealing it]

a. Basics:
-A = Basic Slash. I sped it up...maybe too much? It looks unlike Nightmare, but otherwise a basic slow move from say, Ryu could ruin Nighty's basic light Slash...
-B = Second Basic Slash, used after A. Same as before, its slowed down A LITTLE since last "update". Now Knocks down.
-X = Kick. About the same speed as before, I may speed it up by a little, seeing as this should be his fastest attack. Weak, but quick, for checks. (and some Czechs might like it to XP)
-Y = [Blade] Kick. it knocks the enemy back a bit. Use after X. Not always a 2 hit combo from it either.

b. Specials:
-QCF+A = Dust Shoot : Don't ask. I'm going to change it to him slamming his sword, lifting dust cloud a bit in front of him to stun. --------[WILL REMOVE SOONER OR LATER]
-QCB+A = Soul Pull: pulls in the enemy for a close range beatdown. You can use an A,B combo or his QCF + B right before it finishes for a combo. This will eventually become a huge combo starter. Original for Mugen, but Debatably a move he would have.
-QCF + B = Piercing Strike: Nightmare Lunges foward with his sword in front of him for a great stab. Best for combo ending really, or to get close and knock them down. A classic move that I loved in Soul Calibur...take that, runners XP. 
-QCB + B = Nothing yet, Ideas People! [Probably will be his Stab > throw, if I can rip it well.
-QCB + X = Headbutt. Press Y towards the end for a second headbutt. Second headbutt knocks back more, does a bit more damage, and hits for longer. 
-QCF + Y = Stomp. The almighty stomp...can hit 5 times, if Y pressed repeatedly, but you need good timing.Takes some getting used to for it. Also hits downed enemies. I will soon add his Super Stomp...Earth Trample I believe it's called.
-FF + Y = Drop Kick: A great move from Soul Calibur, which isn't as great as before...I need to tweak it a bit. Still, hits them far away. Nightmare then goes into a special state, meant to emulate the SC face down lying down. I'm thinking about making it a whole other state, with get-up attacks and facing switches.

-Lying Face Down: Press up to go face up, then getup. I will add a roll back-getup and roll foward-getup as well as attacks from the state. Only really here since he faces down during the drop kick, and ending up face-up would be weird. Might be good practice for Kilik's liedown game. 

c. Supers
None yet


III. What to add:
Specials: -fix the current ones.
-Energy burst on both sides for knockback and good stun.
Supers:
-Soul Devour: Kick, Punch, then a crouching soul absorption. 
-Blood Bath: Three Flame pillars, probably. Or maybe a HUGE flame Column or something. Needs to be destructive. 
-Greatest Nightmare:  I have no real idea yet, but it needs to be epic. Possibly his Critical Finish, If I implement one.
-[Insert Nightmare-ish name here] : Huge energy burst on both sides.
-Make him feel heavier --[ Did a bit]
-Make Air and Crouching Kick and Slash. Air slash might be fail.
-Make him more solid, then make a public release.

IV.Final Notes,Credits & Contacts

 THIS READ ME STILL SUCKS! I need to clean it up a bit.

Credits:
-Arala Cran/Ren-sama: Nightmare's voice, I needed these, thank you so much, the SC2 sounds are PERFECT! Thanks for taking time outta your busy life for this.
-Yvnaser for Dust effect and the wind tunnel effects. Thanks man. I guess.
-LORD von Kain: For bothering me everytime I logged into the chat to give you Nightmare update, It made me want to keep it up. Well, here he is. And I guess the new WIP will keep me busy too.
-Elecbyte : If you can't guess why, then why are you reading a Mugen char's readme?
-Namco: for making one of the best Fighting Games ever, My personal favorite, but just my opinion. Now, where be Hwang in BD?
-Azn poeple: W/O them, life would suck.
-The people I gave the private beta to test, Psycho Soldier...Blue Wolfeh...Cran...Kain...Animeson...Drach, I believe. 
-uuuh...You of course, for DLing the guy.
-Plus anyone who supported me.

-------------Contacts------------------
Id love comments, and especially ways to make him better. Im sure you can find me XP.
Uh, im on skype as agentkoala...so if you want, bother me there...

V.BEST COPYRIGHT WARNING EVER:

Copyright Team Soul Inc. 
Well, dont steal or host this without permission or I'll find you & get you arrested. Then, 2 days later, I will deliberately get myself arrested. I will be placed in the same cell as you, then I will rape you everyday for the rest of our 140 days in jail/prison. Thank you for not stealing X:P 


----log off----