; Islander Objects-File
;-----------------------
;allsounds=soundfile,volume(0 to 1)

[General]
Language=English
Filter=true
Mipmaps=0;true
Font=gfx\japan.png
Textheight=22
Frame=gfx\frame.png

Offset=22,-22
Size=60,60
MaxParticles=50

Channels=16 ;power of 2
MusicSound=[snd\music Raag Ahir Bhairav.ogg,1] , [snd\music2.ogg,1]
MenuSound=[snd\menu no.ogg,1] , [snd\menu ok.ogg,1]

TitleFile=gfx\title.png
;SelectorFile=selector2.png ;debug
WaterFile=gfx\waterbg.png
SkyFile=gfx\sky.png

MaxRain=150
RainFile=gfx\raindrop.png
RainSound=snd\rain.ogg,0.6
ThunderHealth=-35
ThunderSound=[snd\thunder far 2.ogg,1] , [snd\thunder far 1.ogg,1] , [snd\thunder near 2.ogg,1] , [snd\thunder near 1.ogg,1]
msgThunder="What a weather. I should seek shelter under trees or buildings.","Okay"
msgLightning="OUCH!!! I was hit by lightning. I lost @1 life."

msgGadgetSizeInfo="Width and height if the island."
msgGadgetNew="&New game"
msgGadgetLoad="&Load"
msgGadgetSave="&Save"
msgGadgetLoadSaveInfo="Load or save game~nPress F5 and F8 to quick-load/save"
msgGadgetQuit="Quit"
msgGadgetMessages="More Messages"
msgGadgetSound="More Sounds"
msgGadgetVolumeInfo="Volume @1"
msgGadgetAutoSave="Autosave"
msgGadgetAutoSaveInfo="Saves the game at midnight"
msgGadgetTreeDensityInfo="@1 Trees"
msgGadgetAnimalDensityInfo="@1 Animals"
msgGadgetRangeInfo="Update objects in range of @1 tiles"
msgGadgetUISizeInfo="Size of the user interface @1"
msgGadgetSoundDriver="Sound driver:"

;-----------------------------

[StatusMessages]
msgLoading="Loading..."
msgGenerate="Generating land..."
msgGenerateWater="Generating waters..."
msgGenerateTrees="Generating plants..."
msgGenerateAnimals="Generate animals..."

msgGameLoadBox="Load game","Game files (.gam):gam;All files (*):*"
msgGameLoaded="Game loaded successfully."
msgGameNotLoaded="Load game failed!"
msgGameSaveBox="Save game","Game files (.gam):gam;All files (*):*"
msgGameSaved="Game saved successfully."
msgGameNotSaved="Save game failed!"
msgGameAutoSaved="Game saved automatically."

msgAllBuildingsCost="All buildings cost:"
msgPause="Pause"
msgRestart="This option requires a restart."
msgStatus="@1 trees and @2 animals available"

;-----------------------------
;-----------------------------
;-----------------------------

[Biomes]
;Max Biomes=32
;Speed in %
;FindItem=[itemID,probability in %],...

BiomeFile=gfx\tiles\w.png ;ocean
Sound=snd\tile w.ogg
Speed=40
Temperature=30
Watered=1

BiomeFile=gfx\tiles\h.png ;shallow water
Sound=snd\tile h.ogg
Speed=60
Temperature=35
Watered=1

BiomeFile=gfx\tiles\s.png ;sand
Sound=snd\tile s.ogg
Speed=80
Temperature=40
ItemFind=[101,30] ;stones

BiomeFile=gfx\tiles\g.png ;grass
Sound=snd\tile g.ogg
Speed=100
Temperature=30

BiomeFile=gfx\tiles\r.png ;rough grass
Sound=snd\tile r.ogg,0.6
Speed=80
Temperature=25
ItemFind=[104,30] ;leafs

BiomeFile=gfx\tiles\d.png ;dirt
Sound=snd\tile d.ogg
Speed=70
Temperature=15
ItemFind=[13,30] ;mushrooms

BiomeFile=gfx\tiles\t.png ;stone
Sound=snd\tile t.ogg
Speed=55
Temperature=8
ItemFind=[101,30] ;stones

BiomeFile=gfx\tiles\m.png ;mountain
Sound=snd\tile m.ogg
Speed=40
Temperature=-2

[BiomeTransitions]
;link=in which corner the biomes are located, topright,topleft,bottomright,bottomleft

TransitionFile=gfx\tiles\0001.png
Link=0,0,0,1
Post
TransitionFile=gfx\tiles\1000.png
Link=1,0,0,0
First
TransitionFile=gfx\tiles\1001.png
Link=1,0,0,1
TransitionFile=gfx\tiles\1010.png
Link=1,0,1,0
TransitionFile=gfx\tiles\1100.png
Link=1,1,0,0
TransitionFile=gfx\tiles\1110.png
Link=1,1,1,0

;-----------------------------
;-----------------------------
;-----------------------------

[Objects]
;-trees
;Center=x,y (0 to 1)
;Probability=chance to spawn at start, determines also the max amount of plants
;GrowthRate=fully grown in x game days
;MaxAge=x days to die
;ItemFind=[itemID,probability in %],...
;ItemChopped=item ID
;ItemFruit=item ID

DefaultBiomes=11111100
DefaultWaterLevel=1 ;positive=if water<=level ; negative=if water>=level

New=Tree
 TimberSound=snd\timber.ogg
 SoundRadius=4
 Seeds=5 ;try to spawn x times in lifetime
 FindSeed=108

 msgSmallPlant="This plant is too small. Nothing."
 msgFindItem="I found something. @1."
 msgNoFindItem="Nothing this time."

File=gfx\trees\cactus.png
Name="Cactus"
ID=1
Center=0.375,0.989
AllowedBiomes=100
Probability=5
GrowthRate=1
MaxAge=5
Thirst=-10

New=Tree
File=gfx\trees\palm banana.png
Name="Banana Palm"
ID=2
Center=0.545,0.992
AllowedBiomes=100
Probability=10
GrowthRate=2
MaxAge=12
ItemChopped=102 ;logs
ItemFruit=10 ;banana

New=Tree
File=gfx\trees\palm coconut.png
Name="Coconut Palm"
ID=3
Center=0.459,0.992
AllowedBiomes=1000
Probability=10
GrowthRate=2
MaxAge=12
ItemChopped=102 ;logs
ItemFruit=11 ;coconut

New=Tree
File=gfx\trees\grass.png
Name="Grass"
ID=4
Center=0.561,0.961
AllowedBiomes=1000
Probability=30
GrowthRate=0.5
MaxAge=3

New=Tree
File=gfx\trees\flower.png
Name="Flower"
ID=5
Center=0.462,0.733
AllowedBiomes=1000
Probability=16
GrowthRate=0.5
MaxAge=4

New=Tree
File=gfx\trees\plant.png
Name="Bush"
ID=6
Center=0.587,0.983
AllowedBiomes=10000
Probability=30
GrowthRate=0.5
MaxAge=3
ItemFind=[104,90] ;leafs
ItemChopped=104 ;leafs

New=Tree
File=gfx\trees\birch.png
Name="Birch"
ID=7
Center=0.5,0.974
AllowedBiomes=10000
Probability=20
GrowthRate=2
MaxAge=8
ItemFind=[100,80] ;sticks
ItemChopped=102 ;logs

New=Tree
File=gfx\trees\maple2.png
Name="Basic Maple"
ID=8
Center=0.559,0.976
AllowedBiomes=10000
Probability=20
GrowthRate=2
MaxAge=16
ItemFind=[100,80] ;sticks
ItemChopped=102 ;logs

New=Tree
File=gfx\trees\leaftree.png
Name="Olive Tree"
ID=9
Center=0.485,0.98
AllowedBiomes=10000
Probability=6
GrowthRate=3
MaxAge=16
ItemFind=[100,80] ;sticks
ItemChopped=102 ;logs

New=Tree
File=gfx\trees\leafplant.png
Name="Leafplant"
ID=10
Center=0.5,0.909
AllowedBiomes=10000
Probability=10
GrowthRate=1
MaxAge=3
ItemFind=[104,90] ;leafs
ItemChopped=104 ;leafs

New=Tree
File=gfx\trees\maple.png
Name="Maple"
ID=11
Center=0.513,0.983
AllowedBiomes=100000
Probability=20
GrowthRate=2
MaxAge=16
ItemFind=[100,80] ;sticks
ItemChopped=102 ;logs

New=Tree
File=gfx\trees\jungle.png
Name="Jungle Tree"
ID=12
Center=0.269,0.972
AllowedBiomes=10000
Probability=4
GrowthRate=2
MaxAge=18
ItemFind=[103,80] ;rope
ItemChopped=102 ;logs

New=Tree
File=gfx\trees\willow.png
Name="Willow"
ID=13
Center=0.544,0.973
AllowedBiomes=100000
Probability=2
GrowthRate=3
MaxAge=20
ItemFind=[103,80] ;rope
ItemChopped=102 ;logs

New=Tree
File=gfx\trees\chestnut.png
Name="Chestnut"
ID=14
Center=0.49,0.983
AllowedBiomes=100000
Probability=14
GrowthRate=3
MaxAge=8
ItemFind=[100,80] ;sticks
ItemChopped=102 ;logs

New=Tree
File=gfx\trees\daisy.png
Name="Daisy"
ID=15
Center=0.5,0.738
AllowedBiomes=100000
Probability=10
GrowthRate=1
MaxAge=3

New=Tree
File=gfx\trees\mammoth.png
Name="Mammoth Tree"
ID=16
Center=0.508,0.946
AllowedBiomes=100000
Probability=8
GrowthRate=3
MaxAge=17
ItemFind=[100,80] ;sticks
ItemChopped=102 ;logs

New=Tree
File=gfx\trees\appletree.png
Name="Apple Tree"
ID=17
Center=0.444,0.977
AllowedBiomes=1000
Probability=5
GrowthRate=2
MaxAge=10
ItemFind=[100,80] ;sticks
ItemChopped=102 ;logs
ItemFruit=16 ;apple

New=Tree
File=gfx\trees\pine.png
Name="Pine"
ID=18
Center=0.489,0.992
AllowedBiomes=1000000
Probability=20
GrowthRate=2
MaxAge=6
ItemFind=[100,80] ;sticks
ItemChopped=102 ;logs

New=Tree
File=gfx\trees\fern.png
Name="Fern"
ID=19
Center=0.5,0.818
AllowedBiomes=1000000
Probability=10
GrowthRate=0.5
MaxAge=4
ItemFind=[104,80] ;leafs

New=Tree
File=gfx\trees\oak.png
Name="Oak"
ID=20
Center=0.488,0.984
AllowedBiomes=1000000
Probability=10
GrowthRate=2
MaxAge=8
ItemFind=[100,80] ;sticks
ItemChopped=102 ;logs

New=Tree
File=gfx\trees\cypress.png
Name="Cypress"
ID=21
Center=0.486,0.984
AllowedBiomes=10000000
Probability=5
GrowthRate=1.5
MaxAge=8
ItemFind=[100,80] ;sticks
ItemChopped=102 ;logs

New=Tree
File=gfx\trees\tamarack.png
Name="Tamarack"
ID=22
Center=0.506,0.881
AllowedBiomes=10000000
Probability=5
GrowthRate=2
MaxAge=10
ItemFind=[100,80] ;sticks
ItemChopped=102 ;logs

New=Tree
File=gfx\trees\cannabis.png
FruitFile=gfx\trees\cannabis bud.png
Name="Cannabis"
ID=23
Center=0.441,0.954
AllowedBiomes=1000
Probability=5
GrowthRate=2
MaxAge=10
ItemFind=[105,80] ;cannabis leafs
ItemChopped=105 ;cannabis leafs
ItemFruit=106 ;cannabis bud

New=Tree
File=gfx\trees\coffee.png
Name="Coffea"
ID=24
Center=0.475,0.916
AllowedBiomes=100000
Probability=10
GrowthRate=2
MaxAge=10
ItemChopped=102 ;logs
ItemFruit=23 ;coffee beans

;---

New=Player
Name="Player"
ID=100
WaterLevel=-4
EndSound=snd\end.ogg
DeathSound=snd\death.ogg
SleepSound=snd\snore.ogg
YawnSound=snd\yawn.ogg
HungerSound=snd\hunger.ogg,0.4
AgonySound=snd\agony.ogg
FreezingSound=snd\cold.ogg
SplashSound=snd\splash.ogg
StrikeFile=gfx\strike.png
StrikeSound=snd\strike.ogg
IllnessIconFile=gfx\illness icon.png
IllnessColdID=4
SleepPenalty=-25

;---Messages
msgDay="Day:"
msgTime="Time:"
msgRescue="@1% Chance of rescue"
msgRescued="Hurray! A ship on the horizon.|I can stop playing now or continue being here.","Okay"
msgStart="Oh no! My ship sunk and now I'm stranded on this mysterious|island. I have to survive here. I hope there is no hostile|wildlife which bite my feet while I sleep.","Okay"
msgSwim="I won't swim that far out. Maybe I can build a boat or something.","Okay"
msgHot="Phew, it's so hot, over @1 Degrees. I should cool down|somewhere.","Okay"
msgCold="It's so cold here. I should build a fire or move to warmer regions.|Maybe I could make warm clothing as well.","Okay"
msgThirst="I get very thirsty. I need to find freshwater.","Okay"
msgHunger="I get so hungry. I could go fish or find eadible plants.","Okay"
msgSleep="Yawn, I'm tired. I need to sleep or I fall over where I stand.|I only sleep next to fireplaces or in buildings.","Okay"
msgDeath="Arggghhh. I didn't survive that.","Okay"
msgAgony="Ouch, that hurts! Run!"

;---meter
;MinMax=minimum,maximum
;LoHi=alarm values

NewMeter=Health
File=gfx\meter health.png
MeterName="Life","%"
MinMax=0,100
LoHi=20,100

NewMeter=thirst
File=gfx\meter thirst.png
MeterName="Thirst","%"
MinMax=0,100
LoHi=20,100

NewMeter=hunger
File=gfx\meter hunger.png
MeterName="Hunger","%"
MinMax=0,100
LoHi=20,100

NewMeter=warmth
File=gfx\meter warmth.png
MeterName="Temperature","°C"
MinMax=-10,60
LoHi=10,50

NewMeter=sleep
File=gfx\meter sleep.png
MeterName="Sleep","%"
MinMax=0,100
LoHi=20,100

;---States
NewState=Walk
File=gfx\player male walk.png
StillFrame=6

NewState=Sit
File=gfx\player male sit.png

NewState=Swim
File=gfx\player male swim.png
StillFrame=6

NewState=Sleep
File=gfx\player male sleep.png

NewState=Dead
File=gfx\player male dead.png

;---Illnesses
;Probability=%
;Blend=AlphaBlend LightBlend ShadeBlend XorBlend
;Max=MaxAlpha or Strength (0 to 1)
;Duration=hours
;Shiver=player shivering
;RotSpeed=image speed
;ActionFreq=hours ;action frequently
;ActionDuration=minutes

NewIllness="High" ;joint
IllnessID=1
Probability=100
File=gfx\illness rainbow.png
Blend=AlphaBlend
Sound=snd\cough2.ogg
Max=0.3
Duration=4
Shiver=true
RotSpeed=5,0
ActionText="Coughing"
ActionFreq=2
ActionDuration=10
Health=-10
Hunger=20
Thirst=20

NewIllness="Psycho flash" ;mushrooms
IllnessID=2
Probability=50
File=gfx\illness rainbow.png
Blend=LightBlend
Sound=snd\vomiting.ogg
Msg="Oh, those mushrooms tasted strange.","Okay"
Max=1
Duration=8
Shiver=true
RotSpeed=-10,0
ActionText="Vomiting"
ActionFreq=4
ActionDuration=20
Health=-15
Thirst=10
Hunger=25

NewIllness="Food Poisoning"
IllnessID=3
Probability=20
File=gfx\illness black.png
Blend=AlphaBlend
Sound=snd\vomiting.ogg
Msg="Pfuaa, tastes funny.","Okay"
Max=0.5
Duration=6
RotSpeed=0,-5
ActionText="Vomiting"
ActionFreq=1.5
ActionDuration=15
Health=-7
Thirst=10
Hunger=20

NewIllness="Cold"
IllnessID=4
Probability=25
File=gfx\illness black.png
Blend=AlphaBlend
Sound=snd\sneeze.ogg
Msg="Cough, I think I caught a cold.","Okay"
Max=0.7
Duration=12
Shiver=true
RotSpeed=0,10
ActionText="Sneezing"
ActionFreq=3
ActionDuration=4
Health=-4
Sleep=10

;---

;Rescue=float chance to get rescued per day

New=BonFire
 ToggleSound=[snd\fire ex.ogg,0.3] , [snd\fire en.ogg,0.7]
File=gfx\obj torch.png
Name="Torch"
ID=101
;Sound=snd\torch.ogg
Warmth=0
Radius=2
Shadow=true
Life=-1
Light=64
LightRadius=2
Smoke=false

New=BonFire
File=gfx\obj fireplace.png
Name="Fireplace"
ID=102
Sound=snd\fire.ogg
Warmth=15
Radius=2
Life=-1
Light=80
LightRadius=3
Smoke=true

New=BonFire
File=gfx\obj bonfire.png
Name="Bonfire"
ID=128
SortOrder=6
Rescue=1
Sound=snd\wildfire.ogg
Warmth=25
Radius=2
Shadow=true
Life=5
Light=80
LightRadius=4
Smoke=true

New=Emitter
File=gfx\obj smoke.png
Name="Smoke"
ID=103
RespawnTime=4
Speed=0.5,-3
Growth=0.1,0.01
Decay=-0.01
RotSpeed=3

New=Rock
File=gfx\obj rock.png
Name="Rock"
ID=104

New=Rock
File=gfx\obj rock large.png
Name="Rock"
ID=105
Center=0.5,0.7

New=Rock
File=gfx\obj boat.png
Name="Boat"
ID=125
Center=0.5,0.6
Rot=340

New=SOS
File=gfx\obj sos.png
Name="SOS"
ID=129
AllowedBiomes=100
Rescue=0.5
Rot=10

New=Chest
File=gfx\obj chest.png
Name="Chest"
ID=106
Sound=[snd\chest close.ogg,1] , [snd\chest open.ogg,1]

New=Tent
File=gfx\obj tent.png
Name="Tent"
ID=107
Center=0.6,0.75
Warmth=5

New=Treehouse
File=gfx\obj treehouse.png
Name="Tree House"
ID=126
Warmth=15

New=ConstructionSite
File=gfx\obj construction.png
Name="Building"
ID=108

New=Light
Name="Light"
ID=109

New=Fire
File=gfx\obj fire.png
Name="Wildfire"
ID=110
Sound=snd\wildfire.ogg
Radius=3
Light=80

New=FishBasket
 msgCatch="Got one!
 msgNoCatch="Still no fish in here."
Name="Fish Basket"
File=gfx\obj fishbasket.png
ID=111
AllowedBiomes=11
WaterLevel=-2
Item=12 ;raw fish

New=TaikoDrum
 msgSticks="I can't play without sticks."
 ActionText="Making music"
File=gfx\obj taiko drum.png
Name="Taiko drum"
ID=119
Sound=snd\taiko drum.ogg
Item=100 ;sticks
Duration=12

New=CornField
 msgHarvest="I harvested this field."
 msgNoHarvest="It's not ripe yet."
File=gfx\obj cornfield.png
Name="Cornfield"
ID=120
AllowedBiomes=00011000
Item=14 ;wheat

New=Windmill
File=gfx\obj windmill.png
Name="Windmill"
ID=127
AllowedBiomes=00111100

;---

DefaultBiomes=11111111
DefaultWaterLevel=2

New=River
 Sound=snd\water.ogg,0.5
File=gfx\river1.png
Name="River"
ID=112

New=River
File=gfx\river1.png
Name="River"
ID=113
Flipped=true

New=River
File=gfx\river2.png
Name="River"
ID=114
Direction=1

New=River
File=gfx\river2.png
Name="River"
ID=115
Flipped=true
Direction=-1

New=River
File=gfx\river3.png
Name="River"
ID=116

;---

DefaultBiomes=00111100
DefaultWaterLevel=1

New=Irrigation
 Sound=snd\irrigation.ogg,0.65
File=gfx\obj irrigation start.png
Name="Irrigation"
ID=117

New=Irrigation
File=gfx\obj irrigation.png
Name="Irrigation"
ID=118
Framer=-1

;---

;Speed=movespeed,rotationspeed
;Modes=[mode,probability].. mode=0=aimless, 1=walk to player, 2=prank

New=npcBird
File=gfx\npc gull.png
Name="Seagull"
ID=200
SortOrder=7
AllowedBiomes=11111111
GrowthRate=1
MaxAge=10
Speed=4,1
RotationSpeed=1
Pause=4 ;circle hours

New=npcBird
File=gfx\npc goose.png
Name="Goose"
ID=201
SortOrder=7
AllowedBiomes=11111111
GrowthRate=1
MaxAge=10
Speed=4,1
Pause=4 ;circle hours

New=npcBird
File=gfx\npc eagle.png
Name="Eagle"
ID=202
SortOrder=7
AllowedBiomes=11111111
GrowthRate=1
MaxAge=10
Speed=5,1
Pause=6 ;circle hours

New=npcAStarDist
File=gfx\npc crabbe.png
Name="Crab"
ID=210
SortOrder=3
Speed=2,2
AllowedBiomes=11
WaterLevel=-1
GrowthRate=1
MaxAge=5
Pause=5
LootID=15 ;raw meat
Health=5

New=npcAStarDist
File=gfx\npc snake.png
Name="Snake"
ID=211
SortOrder=3
AllowedBiomes=11111100
WaterLevel=3
GrowthRate=1
MaxAge=8
Sound=snd\npc snake.ogg,0.6
DeathSound=snd\npc snake death.ogg,0.5
Speed=3,4
Pause=5
LootID=15 ;raw meat
Strength=0.25
Health=5

New=npcAStarSpeed
File=gfx\npc monkey.png
Name="Monkey"
ID=212
AllowedBiomes=11111100
WaterLevel=1
Modes=[0,100] , [2,20]
GrowthRate=2
MaxAge=15
Sound=snd\npc monkey.ogg,0.7
DeathSound=snd\npc monkey death.ogg,0.25
;Shadow=true
Speed=7,8
Pause=0.1
LootID=15 ;raw meat
Health=10

New=npcAStarSpeed
File=gfx\npc tiger.png
Name="Tiger"
ID=213
AllowedBiomes=11111100
WaterLevel=1
Modes=[0,100] , [1,2]
GrowthRate=2
MaxAge=15
Sound=snd\npc tiger.ogg,0.7
DeathSound=snd\npc tiger death.ogg,0.6
Shadow=true
Speed=5,5
Pause=0.4
LootID=15 ;raw meat
Strength=0.4
Health=10

New=npcAStarSpeed
File=gfx\npc sheep.png
Name="Sheep"
ID=214
AllowedBiomes=01111100
WaterLevel=1
Modes=[0,100] , [1,2]
GrowthRate=2
MaxAge=15
Sound=snd\npc sheep.ogg
DeathSound=snd\npc sheep death.ogg,0.85
Shadow=true
Speed=4,4
Pause=2
LootID=15 ;raw meat
FindItem=109 ;wool
Health=8

New=npcAStarSpeed
File=gfx\npc cow.png
Name="Cow"
ID=215
AllowedBiomes=00111100
WaterLevel=1
Modes=[0,100] , [1,2]
GrowthRate=2
MaxAge=15
Sound=snd\npc cow.ogg
DeathSound=snd\npc cow death.ogg
Shadow=true
Speed=3,3
Pause=2
LootID=15 ;raw meat
FindItem=26 ;milk
Health=8

New=npcAStarSpeed
File=gfx\npc chicken.png
Name="Chicken"
ID=216
AllowedBiomes=00111100
WaterLevel=1
Modes=[0,100] , [1,2]
GrowthRate=1
MaxAge=10
Sound=snd\npc chicken.ogg
DeathSound=snd\npc chicken death.ogg
Shadow=true
Speed=3,3
Pause=5
LootID=15 ;raw meat
Health=6

;-----------------------------
;-----------------------------
;-----------------------------

[Items]
;;Unique=can be only once in inventory

;hidden (called by world/combination)
New=Transform
Name="Processing"

;hidden (called by hammer)
New=Demolish
 msgDemolish="Demolish"
Name="Demolish"
Sound=snd\demolish.ogg
Duration=3

New=Hand
 msgFindItem="I found something. @1."
 msgNoFindItem="I didn't find anything of interest.|Maybe over there..."
 msgDrink="Drinking"
 msgSearch="Searching"
Name="Interact"
ID=1
File=gfx\tool hand.png
SearchSound=snd\bushes.ogg
;UnderWaterSound=snd\underwater.ogg
DrinkSound=snd\drink.ogg
AhhSound=snd\drink ahh.ogg
Duration=5
DrinkDuration=3
Thirst=30

New=Hammer
 msgBuild="Building"
 msgNoBuild="I can't build here."
 msgMissing="@1 (@2). I still need:|@3","Demolish|Okay"
 msgDemolish="Demolish this building?","Yes|No"
 msgNeeded="I still need|@1","Okay"
Name="Hammer"
ID=2
File=gfx\tool hammer.png
Sound=snd\hammer.ogg
Duration=5

New=Axe
 msgSmallPlant="This plant was too small.|There wasn't much to find."
 msgFindItem="I found something. @1."
 msgChop="Chopping plant"
Name="Axe"
ID=3
File=gfx\tool axe.png
Sound=snd\chop.ogg
Duration=6

New=FishingRod
 msgFishing="Fishing"
 msgNoFishing="Fish? Here? Haha."
 msgCatch="I cought something. @1"
 msgNoCatch="I caught nothing."
Name="Fishingrod"
ID=4
File=gfx\tool fishingrod.png
Sound=snd\reel.ogg
Duration=13
;[item,probability]
FindItem=[12,70] ;raw fish

New=Weapon
Name="Wooden sword"
ID=5
File=gfx\tool woodensword.png
Duration=1

;---

;FinishSound=[soundfile,volume,probability],...
;Spoil=days (=-1 never spoils)

New=Food
 msgUse="Consuming"
 msgSpoil="Spoils in @1 days."
 msgSwim="I can't consume anything while swimming.","Okay"
Name="Banana"
ID=10
File=gfx\item banana.png
EatSound=snd\chew.ogg
FinishSound=[snd\burb.ogg,1,100] , [snd\fart.ogg,1,10]
Spoil=2
Thirst=2
Hunger=15

New=Food
Name="Coconut"
ID=11
File=gfx\item coconut.png
EatSound=snd\chew.ogg
FinishSound=[snd\burb.ogg,1,100] , [snd\fart.ogg,1,10]
Spoil=5
Duration=8
Thirst=8
Hunger=10

New=Food
Name="Raw Fish"
ID=12
File=gfx\item fish raw.png
EatSound=snd\chew.ogg
FinishSound=[snd\burb.ogg,1,100] , [snd\fart.ogg,1,10]
Spoil=1
Hunger=10
Illness=3

New=Food
Name="Mushrooms"
ID=13
File=gfx\item mushrooms.png
EatSound=snd\chew.ogg
FinishSound=[snd\burb.ogg,1,100] , [snd\fart.ogg,1,10]
Spoil=1
Duration=3
Hunger=7
Illness=2

New=Food
Name="Wheat"
ID=14
File=gfx\item wheat.png
EatSound=snd\chew.ogg
FinishSound=[snd\burb.ogg,1,100] , [snd\fart.ogg,1,10]
Spoil=7
Duration=3
Hunger=7

New=Food
Name="Raw Meat"
ID=15
File=gfx\item meat raw.png
EatSound=snd\chew.ogg
FinishSound=[snd\burb.ogg,1,100] , [snd\fart.ogg,1,10]
Spoil=0.5
Hunger=10
Illness=3

New=Food
Name="Apple"
ID=16
File=gfx\item apple.png
EatSound=snd\chew.ogg
FinishSound=[snd\burb.ogg,1,100] , [snd\fart.ogg,1,10]
Spoil=2
Hunger=12

New=Food
Name="Joint"
ID=17
File=gfx\item joint.png
EatSound=snd\smoking.ogg,0.35
FinishSound=[snd\cough2.ogg,1,10] , [snd\cough.ogg,1,70]
Spoil=-1
Duration=10
Health=-10
Thirst=-10
Hunger=-10
Sleep=-10
Illness=1

New=Food
Name="Cooked Meat"
ID=18
File=gfx\item meat cooked.png
EatSound=snd\chew.ogg
FinishSound=[snd\burb.ogg,1,100] , [snd\fart.ogg,1,10]
Spoil=1.2
Thirst=-5
Hunger=22

New=Food
Name="Cooked Fish"
ID=19
File=gfx\item fish cooked.png
EatSound=snd\chew.ogg
FinishSound=[snd\burb.ogg,1,100] , [snd\fart.ogg,1,10]
Spoil=1
Hunger=18

New=Food
Name="Flour"
ID=20
File=gfx\item flour.png
EatSound=snd\chew.ogg
FinishSound=[snd\cough.ogg,1,100] , [snd\cough2.ogg,1,10]
Spoil=7
Duration=3
Hunger=2

New=Food
Name="Dough"
ID=21
File=gfx\item dough.png
EatSound=snd\chew.ogg
FinishSound=[snd\burb.ogg,1,100] , [snd\fart.ogg,1,10]
Spoil=1
Duration=3
Hunger=13

New=Food
Name="Bread"
ID=22
File=gfx\item bread.png
EatSound=snd\chew.ogg
FinishSound=[snd\burb.ogg,1,100] , [snd\fart.ogg,1,10]
Spoil=2.5
Hunger=20

New=Food
Name="Coffeebeans"
ID=23
File=gfx\item coffee beans.png
EatSound=snd\chew.ogg
FinishSound=[snd\burb.ogg,1,100] , [snd\fart.ogg,1,10]
Spoil=6
Hunger=4
Sleep=2

New=Food
Name="Ground Coffee"
ID=24
File=gfx\item coffee ground.png
EatSound=snd\chew.ogg
FinishSound=[snd\cough.ogg,1,100] , [snd\cough2.ogg,1,10]
Spoil=6
Hunger=2
Sleep=4

New=Food
Name="Coffee"
ID=25
File=gfx\item coffee.png
EatSound=snd\drink.ogg
FinishSound=[snd\burb.ogg,1,100] , [snd\drink ahh.ogg,1,50]
Spoil=1
Thirst=10
Sleep=8

New=Food
Name="Milk"
ID=26
File=gfx\item milk.png
EatSound=snd\drink.ogg
FinishSound=[snd\burb.ogg,1,100] , [snd\drink ahh.ogg,1,50]
Spoil=1
Thirst=20

;---

New=Item
Name="Sticks"
ID=100
File=gfx\item sticks.png

New=Item
Name="Stones"
ID=101
File=gfx\item stones.png

New=Item
Name="Logs"
ID=102
File=gfx\item logs.png

New=Item
Name="Liana"
ID=103
File=gfx\item rope.png

New=Item
Name="Leafs"
ID=104
File=gfx\item leafs.png

New=Item
Name="Cannabis Leafs"
ID=105
File=gfx\item cannabis leaf.png

New=Item
Name="Cannabis Bud"
ID=106
File=gfx\item cannabis bud.png

New=Clothing
 msgWearing="currently worn"
Name="Blanket"
ID=109
File=gfx\item blanket.png
Sound=snd\cloth.ogg

;---

New=Torch
Name="Torch"
ID=107
File=gfx\item torch.png
;Unique=true
Spoil=5 ;hours
Sound=[snd\fire ex.ogg,0.3] , [snd\fire en.ogg,0.7]

New=Seed
 msgPlantSeed="Planting"
 msgNoPlantSeed="I can't plant these here."
 Duration=6
Name="Sapling"
ID=108
File=gfx\item sapling.png
Sound=snd\digging.ogg

;---

;Material=[itemID,amount],...

New=Building
 msgNoBuild="I can not build that here.","Okay"
 msgBuilding="Build"
Name="Tent"
ID=200
File=gfx\obj tent.png
Info="The tent provides a comfortable sleeping place."
;Tech=1
Build=107
Material=[100,4],[104,4] ;sticks,leafs

New=BuildingBonfire
Name="Fireplace"
ID=201
File=gfx\obj fireplace.png
Info="You can cook or sleep at fireplaces.|Caution, can overheat."
Framer=-1
;Tech=0
Build=102
Material=[100,3],[101,3],[102,3] ;sticks,stones,logs

New=BuildingBonfire
Name="Torch"
ID=202
File=gfx\obj torch.png
Framer=-1
;Tech=0
Build=101
Material=[100,2] ;sticks

New=Building
Name="Chest"
ID=203
File=gfx\obj chest.png
Info="Store your items in here."
;Tech=1
Build=106
Material=[100,2],[102,2],[103,1] ;sticks,logs,rope

New=Building
Name="Fish Basket"
ID=204
File=gfx\obj fishbasket.png
Info="Catches fish over time. Works only in shallow water."
Framer=-1
Build=111
Material=[100,8] ;sticks

New=Building
Name="Irrigation"
ID=205
File=gfx\obj irrigation.png
Info="Build irrigation to grow corn next to it.|You can't fish here.|Won't work in all biomes."
Framer=-1
Build=117
Material=[102,2] ;logs

New=BuildingSmooth
Name="Cornfield"
ID=206
File=gfx\obj cornfield.png
Info="Build this next to irrigation or rivers."
Build=120
Material=[102,2] ;logs

;New=Building
;Name="Boat"
;ID=207
;File=gfx\obj boat.png
;Build=125
;Material=[102,4],[100,2] ;logs,sticks

New=Building
Name="Taiko drum"
ID=208
File=gfx\obj taiko drum.png
Info="You gain health when playing it."
Build=119
Material=[102,2],[100,6],[103,2] ;logs,sticks,rope

New=Building
Name="Tree House"
ID=209
File=gfx\obj treehouse.png
Info="The safest place to be. Animals can still follow you in."
Build=126
Material=[102,20],[100,16],[103,8] ;logs,sticks,rope

New=BuildingBonfire
Name="Windmill"
ID=210
File=gfx\obj windmill.png
Framer=-1
Info="This building provides you with water.|But you can't fish here."
Build=127
Material=[102,4],[100,16],[103,8] ;logs,sticks,rope

New=BuildingBonfire
Name="Bonfire"
ID=211
File=gfx\obj bonfire.png
Framer=-1
Info="Increases the chance to get rescued.|Lasts for 5 days."
Build=128
Material=[102,10],[100,10] ;logs,sticks

New=Building
Name="SOS"
ID=212
File=gfx\obj sos.png
Info="Increases the chance to get rescued.|Can only be build on beaches."
Build=129
Material=[101,15] ;stones

;-----------------------------
;-----------------------------
;-----------------------------

[Combinations]
;Use=destroy,itemID (1 item always true)
;Unique=if already in inventory try next combination

 msgNoCraft="I can't work in water.","Okay"

CraftItem=2 ;hammer
Sound=snd\anvil.ogg
Use=true,100 ;sticks
Use=true,101 ;stone
Duration=10
Unique=true

CraftItem=3 ;axe
Sound=snd\anvil.ogg
Use=true,100 ;sticks
Use=true,101 ;stone
Duration=10
Unique=true

CraftItem=4 ;fishingrod
Sound=snd\anvil.ogg
Use=true,100 ;sticks
Use=true,103 ;rope
Duration=15

CraftItem=17 ;joint
Sound=snd\paper.ogg
Use=true,105 ;cannabis leafs
Use=true,106 ;cannabis bud
Duration=4

CraftItem=5 ;woodensword
Sound=snd\anvil.ogg
Use=true,100 ;sticks
Use=true,100 ;sticks
Duration=7
Unique=true

CraftItem=107 ;torch
Sound=snd\anvil.ogg
Use=true,100 ;sticks
Use=true,100 ;sticks
Duration=5

CraftItem=20 ;flour
Sound=snd\grinding.ogg
Use=true,14   ;wheat
Use=false,101 ;stone
Duration=8

CraftItem=24 ;ground coffee
Sound=snd\grinding.ogg
Use=true,23   ;coffee beans
Use=false,101 ;stone
Duration=8

;-----------------------------

[WorldCraft]
CraftItem=18 ;cooked meat
Sound=snd\sizzling.ogg,0.9
ItemWithBuilding=15,[102,128] ;raw meat,fireplace,bonfire
Duration=6

CraftItem=19 ;cooked fish
Sound=snd\sizzling.ogg,0.9
ItemWithBuilding=12,[102,128] ;raw fish,fireplace,bonfire
Duration=6

Craftitem=21 ;dough
Sound=snd\wetdough.ogg,0.9
ItemWithBuilding=20,[112,113,114,115,116,117,118,127] ;flour,freshwater
Duration=2

CraftItem=22 ;bread
Sound=snd\sizzling.ogg,0.9
ItemWithBuilding=21,[102,128] ;dough,fireplace,bonfire
Duration=6

CraftItem=25 ;coffee
Sound=snd\wetdough.ogg,0.9
ItemWithBuilding=24,[112,113,114,115,116,117,118,127] ;ground coffee,freshwater
Duration=3

CraftItem=25 ;coffee
Sound=snd\boiling.ogg
ItemWithBuilding=24,[102,128] ;ground coffee,fireplace,bonfire
Duration=6

;-----------------------------
;-----------------------------
;-----------------------------
